WadSmoosh - merge all official id releases into one PK3 IWAD

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JimpArgon
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Re: WadSmoosh - merge all official id releases into one PK3

Post by JimpArgon »

I only wish that the lost levels were included in this smoosh. Regardless, this is quite exellent.
AdmiralAjax
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Re: WadSmoosh - merge all official id releases into one PK3

Post by AdmiralAjax »

Gutawer wrote:
AdmiralAjax wrote:I guess I had some weird expectations but I thought that this would have all the levels one after another. Would making all the episodes mesh together be an unreasonable request? I've never done anything like this so I wouldn't know what it would take to do so.
There's no reason you couldn't do it, and with MAPINFO it wouldn't even take that long, but the question is less about the technical aspect of it, and more about the game design. Doom 2 wasn't designed with the player having a BFG in Entryway in mind. It would likely throw off the balance, which is likely why people won't be bothered to do it.
Yeah but fun > balance, my mango. Also that was meant towards JPL as a question since he's the one doing the project.
PooshhMao
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Re: WadSmoosh - merge all official id releases into one PK3

Post by PooshhMao »

Hi,

Interesting tool.

I have just smooshed all my iwads into doom_complete.pk3.

Some issues -

Master Levels were not found, and therefore not added.
I'm looking at the python script, but it's not obvious to me what filename it's looking for?

-Launching Plutonia (the last one in the list) crashes ZDoom

- Choosing 'New Game' doesn't start the first level of a loaded pwad anymore
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Kinsie
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Re: WadSmoosh - merge all official id releases into one PK3

Post by Kinsie »

PooshhMao wrote:Master Levels were not found, and therefore not added.
I'm looking at the python script, but it's not obvious to me what filename it's looking for?
It's looking for all the individual Master Level WADs (ATTACK.WAD etc.), not any merged WADs made using Blzut's tool or whatever.

Anyway! Here's a minor, humble contribution: Whatever thing ZDoom does to filter out the "level ##: " from the automap level name string doesn't work on the renamed maps (No Rest, Final Doom...), resulting in big long "LEVEL 13: THE DEMON'S WHATEVER" names on the intermission screen. I did a quick LANGUAGE edit to fix this, feel free to include it if you feel like it:

Code: Select all

NHUSTR_1 = "the earth base";
NHUSTR_2 = "the pain labs";
NHUSTR_3 = "canyon of the dead";
NHUSTR_4 = "hell mountain";
NHUSTR_5 = "vivisection";
NHUSTR_6 = "inferno of blood";
NHUSTR_7 = "baron's banquet";
NHUSTR_8 = "tomb of malevolence";
NHUSTR_9 = "march of the demons";

PHUSTR_1 = "congo";
PHUSTR_2 = "well of souls";
PHUSTR_3 = "aztec";
PHUSTR_4 = "caged";
PHUSTR_5 = "ghost town";
PHUSTR_6 = "baron's lair";
PHUSTR_7 = "caughtyard";
PHUSTR_8 = "realm";
PHUSTR_9 = "abattoire";
PHUSTR_10 = "onslaught";
PHUSTR_11 = "hunted";
PHUSTR_12 = "speed";
PHUSTR_13 = "the crypt";
PHUSTR_14 = "genesis";
PHUSTR_15 = "the twilight";
PHUSTR_16 = "the omen";
PHUSTR_17 = "compound";
PHUSTR_18 = "neurosphere";
PHUSTR_19 = "nme";
PHUSTR_20 = "the death domain";
PHUSTR_21 = "slayer";
PHUSTR_22 = "impossible mission";
PHUSTR_23 = "tombstone";
PHUSTR_24 = "the final frontier";
PHUSTR_25 = "the temple of darkness";
PHUSTR_26 = "bunker";
PHUSTR_27 = "anti-christ";
PHUSTR_28 = "the sewers";
PHUSTR_29 = "odyssey of noises";
PHUSTR_30 = "the gateway of hell";
PHUSTR_31 = "cyberden";
PHUSTR_32 = "go 2 it";

THUSTR_1 = "system control";
THUSTR_2 = "human bbq";
THUSTR_3 = "power control";
THUSTR_4 = "wormhole";
THUSTR_5 = "hanger";
THUSTR_6 = "open season";
THUSTR_7 = "prison";
THUSTR_8 = "metal";
THUSTR_9 = "stronghold";
THUSTR_10 = "redemption";
THUSTR_11 = "storage facility";
THUSTR_12 = "crater";
THUSTR_13 = "nukage processing";
THUSTR_14 = "steel works";
THUSTR_15 = "dead zone";
THUSTR_16 = "deepest reaches";
THUSTR_17 = "processing area";
THUSTR_18 = "mill";
THUSTR_19 = "shipping/respawning";
THUSTR_20 = "central processing";
THUSTR_21 = "administration center";
THUSTR_22 = "habitat";
THUSTR_23 = "lunar mining project";
THUSTR_24 = "quarry";
THUSTR_25 = "baron's den";
THUSTR_26 = "ballistyx";
THUSTR_27 = "mount pain";
THUSTR_28 = "heck";
THUSTR_29 = "river styx";
THUSTR_30 = "last call";
THUSTR_31 = "pharaoh";
THUSTR_32 = "caribbean";
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SoulCircle
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Re: WadSmoosh - merge all official id releases into one PK3

Post by SoulCircle »

I have to say, this is pretty impressive! I may be late to the party, but let's begin.

All the IWADs are in one file, making it so you don't have to mess around with multiple IWADs (Especially in ZDL, I hate loading the wrong IWAD on accident). I have noticed no problems thus far with either loading WADs into it or playing normally (Except for one, which is mentioned below). I no longer have to listen to the bips and squeaks of the master levels music in DOS box. (I find it rather annoying now, but is still really nostalgic). Also, I can play all of the Master Levels in one playthrough without loading the next level manually.

The problem I mentioned is that a map would not load over Map01 in Doom II, though that may be because ZDooM loads it as DooM 1, which cannot be fixed.
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JPL
 
 
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Re: WadSmoosh - merge all official id releases into one PK3

Post by JPL »

Okay, new version is up. This adds Kinsie's level name fixes, and fixes the switch texture error seen in TNT map23 and Plutonia map30. If you're playing through Final Doom and spot any other errors like that, let me know!

For now my goal is just bugfixing and maintenance, so I'm holding off on adding any new custom art, but thanks Scalliano and Hellser for the sweet title art, and MG_Man for the incredibly cool titlemap! I hadn't even thought of doing something like that. The tricky thing about featuring all the title screens is, we don't know which games are available for a given user. Also I definitely don't want to use anyone's art without their permission, hence my going only with art that id shipped.

Thanks for the continued support!
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JPL
 
 
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Re: WadSmoosh - merge all official id releases into one PK3

Post by JPL »

JimpArgon wrote:I only wish that the lost levels were included in this smoosh. Regardless, this is quite exellent.
Which lost levels are you referring to?
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Sgt. Shivers
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Re: WadSmoosh - merge all official id releases into one PK3

Post by Sgt. Shivers »

I think they mean those weird unofficial "lost episodes" for DOOM 1. Massacre on Callisto etc.
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SoulCircle
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Re: WadSmoosh - merge all official id releases into one PK3

Post by SoulCircle »

The new update should now help with the weird affinity to graphical bugs Final Doom has. Thank the cyberdemon devil lord.

I will be doing a glitch hunt tomorrow, I will tell if there's anything. Also, cannot wait to see the new Titlepic.
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JimpArgon
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Re: WadSmoosh - merge all official id releases into one PK3

Post by JimpArgon »

Sgt. Shivers wrote:I think they mean those weird unofficial "lost episodes" for DOOM 1. Massacre on Callisto etc.
^ that's the one.
Here's a link to them if you are curious about checking them out for yourself. Also thank you for the update. Time to complie everything once again. :3:
(Sorry, this level set was never declared Free and cannot be distributed here. -ww)
*edit* I just tried your new version and something is wrong. It's not loading TNT Evilution, Plutonia Experiment, and No Rest For The Living.

I have everything the same as I had before in your previous version with all the source wads in the appropriate folder.

Here's a pic of what its loading.
Image
Last edited by JimpArgon on Sat Aug 06, 2016 11:27 am, edited 2 times in total.
LukeArio
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Re: WadSmoosh - merge all official id releases into one PK3

Post by LukeArio »

JimpArgon wrote:
Sgt. Shivers wrote:I think they mean those weird unofficial "lost episodes" for DOOM 1. Massacre on Callisto etc.
^ that's the one.
Here's a link to them if you are curious about checking them out for yourself. Also thank you for the update. Time to complie everything once again. :3:
*Link Removed*

*edit* I just tried your new version and something is wrong. It's not loading TNT Evilution, Plutonia Experiment, and No Rest For The Living.

I have everything the same as I had before in your previous version with all the source wads in the appropriate folder.

Here's a pic of what its loading.
Image
I'm having the same exact problem too. Wadsmoosh is extracting the maps and all (I checked in the doom complete pk3, they are all there), but they are not showing up on the episode select.
BTW JimpArgon, I think you should remove that link in your original post...it leads to downloads of the offical IWAD releases of Doom...thats kinda illegal.
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JimpArgon
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Re: WadSmoosh - merge all official id releases into one PK3

Post by JimpArgon »

LukeArio wrote: BTW JimpArgon, I think you should remove that link in your original post...it leads to downloads of the offical IWAD releases of Doom...thats kinda illegal.
Changed the link to the direct download for just the lost levels.
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Re: WadSmoosh - merge all official id releases into one PK3

Post by wildweasel »

I've looked into it, and the Lost Episodes of Doom were never declared freeware. Sorry, but I've had to remove your link as a result.
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JimpArgon
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Re: WadSmoosh - merge all official id releases into one PK3

Post by JimpArgon »

I didn't know or I would have never posted it. My apologies.

I am wondering though, how can they charge money for something that is not an official release? After all, I do not see any where I can BUY these lost level map sets.
Last edited by JimpArgon on Sat Aug 06, 2016 11:39 am, edited 2 times in total.
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Re: WadSmoosh - merge all official id releases into one PK3

Post by wildweasel »

No worries, sir, I just recalled folks on Doomworld getting kinda upset about it some time ago. No Board Warnings or anything, just a lesson for the future.

(By the way, this probably also affects Hell to Pay and any other commercial Doom addons that were not explicitly declared Freeware.)

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