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- scaled the Biorifle and Sniper rifle down a bit
- animated the casings
- added casings to the minigun.
- fixed the Flakcannon sounds
- upped the explosionradius of all the biomass blobs
- fixed Biorifle no ammo behaviour
- converted wav to ogg to cut filesize a bit
Cool! The weapons are the only aspect of Unreal I actually like, so I am glad I get a chance to use them in Doom.
The only problem I have spotted so far is the automag's reloading animation, which does not seem to be widescreen-friendly: the right side of the gun gets slightly cut off for a few seconds.
Very interesting! I haven't seen the pure unreal weapon mods before! So good work!
Spoiler: Gripes a go!
- Some of the pickup sprites such as Sniper rifle and Biorifle are really huge, down sizing them a bit would be better!
- Casing effects are pretty much duller than the original game. Make them rotate, maybe?
- Flak cannon's fire sound gets cut off by reloading sound.
- Stinger and Flak cannon's projectiles does not have decals. Except the Flak shell, but flakes themselves. Intentional?
- Minigun does not spawns casings when firing. I know maybe it's not intended to be appear just like in the original game, but would be neat if you can make it happen!
- Biorifle's Big bio mass does not explodes largely. I know it was intended retrospectively, but might as well.
- Is healing items and armors can be replaced as well?
You got some good Points Captain J, thanks. Download link updated.
Scaled the Biorifle and Sniper rifle down a bit.
Tried animating the casings and added casings to the minigun.
Fixed the Flakcannon sounds and upped the explosionradius of all the biomass blobs. The Biorifle itself needed a fix with ammo behaviour.
I am leaving Stinger and Flak projectiles without decals, like in Unreal. Besides, the shards shatter and the chunks create sparks the first time they bounce.
I still need to fix the Automag sprites more, got a bunch edited so the gap should be smaller.
As for the items, i wont replace the sprites. I just wanted a weapons mod.
By the way if anyone want to edit or expand the mod feel free to do so.
Good improvement, glad my gripes worked! But actually i meant the weapons with big pickup sprites such as sniper rifle and biorifle. Not only sniper rifle and biorifle. For instance, check out the eightball Gun. It's still bigger.
Why haven't I found that sooner? I love that little mod and it works with Zandronum after deleting +THRUREFLECT in ASMD.txt. To be honest, I have absolutely no idea what I changed but it works. I also removed the blood from the mod to use it with ketchup mod because I wanted blood decals on the floor too. I really like the Unreal blood effects but I don't know how to add blood decals to the floor so that was my only option.
Last edited by SoundOfDarkness on Sat Mar 11, 2017 11:57 pm, edited 1 time in total.