Strife's Dialog System - UDMF Flavor

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Hipshot
Posts: 43
Joined: Wed Feb 03, 2016 1:45 pm

Re: Strife's Dialog System - UDMF Flavor

Post by Hipshot »

It's very possible to use a long texture name for a panel here, just like this: panel="textures/paper_page1.png"; BUT, I'm not sure if it can be adjusted in the texturelump, it seems not? Might be better to just use a regular sprite.

I wonder if it's possible to adjust this text on the screen, alignment and such and if it's possible to get rid of the confirmation/close option totally, so you more or less just get text on the screen, no other input or so.

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