Specs for Zdoom

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
skadoomer
Posts: 1026
Joined: Fri Sep 05, 2003 12:49 pm

Specs for Zdoom

Post by skadoomer »

So i've been outta the source port community for a bit and can't really find a stright answer to my question at large. What exactly has changed (both technically or otherwise) from zdoom 1.23 to the 2.0.47? beta version? So far the menus look nice and stuff, but whatever happened to doomscript or the other ddf like actions for zdoom? Whats there to expect in the future releases of the zdoom betas as well?
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IntergalacticWalrus
Posts: 31
Joined: Mon Sep 01, 2003 2:02 pm
Location: E2M2, among the many UAC boxes

Post by IntergalacticWalrus »

Download the source and check out rh-log.txt. That's Randy's detailed log of changes on a daily basis. Just go back to where you left and work your way upwards.

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