Specs for Zdoom
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- Posts: 1026
- Joined: Fri Sep 05, 2003 12:49 pm
Specs for Zdoom
So i've been outta the source port community for a bit and can't really find a stright answer to my question at large. What exactly has changed (both technically or otherwise) from zdoom 1.23 to the 2.0.47? beta version? So far the menus look nice and stuff, but whatever happened to doomscript or the other ddf like actions for zdoom? Whats there to expect in the future releases of the zdoom betas as well?
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- Posts: 31
- Joined: Mon Sep 01, 2003 2:02 pm
- Location: E2M2, among the many UAC boxes