Chain Faw?! That's my favorite power doolXaser wrote:New content: Chain Faw! The hell with reverence!

Chain Faw?! That's my favorite power doolXaser wrote:New content: Chain Faw! The hell with reverence!
I think for the most part you'll be fine. I've been goofing around with a handful of really old ZDoom mods myself; grnade_x.wad and dstroy_x.wad presented me no problems when I tried them last week, and those date back to like 2003.Viscra Maelstrom wrote:so once again, i feel i should ask about the stability of devbuilds, seeing as this mod requires one. are they still gonna give issues with old mods not designed to work with the new devbuilds yet? or have that stuff kind of waned down now?
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i forgot to reply here, but i was asking this since threads for stuff like DoomRL Arsenal say that the latest devbuilds are still "an explosion", so i've been wary switching to devbuilds for this reason. i guess i could just make an extra folder for a devbuild of GZDoom now, or is that really necessary?wildweasel wrote:I think for the most part you'll be fine. I've been goofing around with a handful of really old ZDoom mods myself; grnade_x.wad and dstroy_x.wad presented me no problems when I tried them last week, and those date back to like 2003.Viscra Maelstrom wrote:so once again, i feel i should ask about the stability of devbuilds, seeing as this mod requires one. are they still gonna give issues with old mods not designed to work with the new devbuilds yet? or have that stuff kind of waned down now?
That's pretty much what I do since some of the mods I have downloaded either don't work with the stable builds (Doomzone for example) or don't work with the dev builds (Johnny Doom for example). I have three GZDoom folders: one that contains the official/stable release, one for the dev/SVN build, and one with "core files" (essential mods, IWADS, saves, etc.) that I can easily copy/paste into the official/stable and dev/SVN builds.Viscra Maelstrom wrote:i forgot to reply here, but i was asking this since threads for stuff like DoomRL Arsenal say that the latest devbuilds are still "an explosion", so i've been wary switching to devbuilds for this reason. i guess i could just make an extra folder for a devbuild of GZDoom now, or is that really necessary?wildweasel wrote:I think for the most part you'll be fine. I've been goofing around with a handful of really old ZDoom mods myself; grnade_x.wad and dstroy_x.wad presented me no problems when I tried them last week, and those date back to like 2003.Viscra Maelstrom wrote:so once again, i feel i should ask about the stability of devbuilds, seeing as this mod requires one. are they still gonna give issues with old mods not designed to work with the new devbuilds yet? or have that stuff kind of waned down now?
That's what I do. There are indeed known issues in the current devbuilds, but they also won't fix themselves if nobody plays 'em.Viscra Maelstrom wrote:i guess i could just make an extra folder for a devbuild of GZDoom now, or is that really necessary?