Moving cardinally in relation to camera
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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- Posts: 179
- Joined: Tue Aug 04, 2015 11:30 pm
- Location: Playing in the snow
Re: Moving cardinally in relation to camera
Alright, thank you. I appreciate you going through all this trouble for me.
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- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: Moving cardinally in relation to camera
No problem! If there are any other issues let me know and I'll see what I can do
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- Posts: 179
- Joined: Tue Aug 04, 2015 11:30 pm
- Location: Playing in the snow
Re: Moving cardinally in relation to camera
So, everything with the camera worked very nicely (I ended up using the nightly build, because removing the flags caused some issues that I don't remember off-hand), until I tried it in Deathmatch just now. When a player dies and respawns, the camera moves to their new position, but refuses to follow. It still turns on command, but it otherwise sits in place. (Also, in Singleplayer, if a player dies, they can still move without respawning, but I dunno if that's your code or mine. Not too concerned, as it's actually kind of funny, and it doesn't hurt mutiplayer, as they can't fire or collect items until they respawn)
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- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: Moving cardinally in relation to camera
Here you go, fixed all of the above issues.
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- Posts: 179
- Joined: Tue Aug 04, 2015 11:30 pm
- Location: Playing in the snow
Re: Moving cardinally in relation to camera
Indeed, however, now when respawning, the controls revert to being player-based, not camera-based. (As a reminder, I'm using Chase_Type 3)
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- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: Moving cardinally in relation to camera
Hopefully this should fix it, sorry for being so late!
If there are any more issues, feel free to punch me
If there are any more issues, feel free to punch me
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- Posts: 179
- Joined: Tue Aug 04, 2015 11:30 pm
- Location: Playing in the snow
Re: Moving cardinally in relation to camera
It works when using the singleplayer resurrect command (Which I didn't try before, so I don't know if that's an improvement), but in multiplayer, it still doesn't work. Also, I forgot to mention before, when the player respawns, they go crazy fast. (You can use '-host 1' as a parameter to test the game in multiplayer with only one person, and try suiciding, and respawning)The Zombie Killer wrote:Hopefully this should fix it, sorry for being so late!
If there are any more issues, feel free to punch me