DUMP Episode 3: BFG Edition [map + weapons released]

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Deviluke Roy
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Deviluke Roy »

CWolf wrote:Weapons and maps are separate parts
Image
Thanks!

Also, nice weapon!
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CWolf
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by CWolf »

Thanks.

Image
I've redone gun grip. Now that's very satysfying for me.
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Yholl
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Yholl »

CWolf wrote:I've redone gun grip. Now that's very satysfying for me.
OH THANK THE GODS
NO MORE WILL HIS HAND SUFFER

Looking good, keep it up!
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demo_the_man
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by demo_the_man »

Im in. getting my resources ready for asap mapping.
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demo_the_man
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by demo_the_man »

Also question, does zandy 3.0 support 3d floors?
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Henix_Aurorus
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Henix_Aurorus »

demo_the_man wrote:Also question, does zandy 3.0 support 3d floors?
Zandronum 3.0 is essentially ZDoom 2.7.1, so yes, it supports 3D floors.

Frankly, I think even SKULLTAG supported 3D floors. They're pretty old. (Feel free to correct me if I'm wrong.)
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Dr. Stein
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Dr. Stein »

Awwww yeah sign me up. Maybe i'll shit out an actual zdoom map this time.
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TheMightyHeracross
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by TheMightyHeracross »

I need another push. Sign me up for a map.
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KarolineDianne
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by KarolineDianne »

I'm working on a map and figuring things out as I go, so you can officially count me in!

I may even dabble in weapon tinkering too. Maybe.
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President People
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by President People »

Henix_Aurorus wrote:
demo_the_man wrote:Also question, does zandy 3.0 support 3d floors?
Zandronum 3.0 is essentially ZDoom 2.7.1, so yes, it supports 3D floors.

Frankly, I think even SKULLTAG supported 3D floors. They're pretty old. (Feel free to correct me if I'm wrong.)
At one point, I remember all 3D floors being completely invisible in Skulltag's Software renderer.

Only thing to look out for now are sloped 3D floors, which still aren't supported in Software, unfortunately.
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Neonspider
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Neonspider »

I should like to contribute a map good sir. It'll have it's own MIDI. and blackjack. And hookers.

Should I edit this post with the download link.
And.
If it's a single map with a single track, MAP01 and D_RUNNIN in a single .WAD?
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Snarboo
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Snarboo »

If it's not too late, sign me up for GUNZ. :p

I might contribute a map too, but I need to refresh myself with the tools of the trade first before I commit to all that.
willykuo123
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by willykuo123 »

Count me in. I want to learn how to create a good map.
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DudeDesigns
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by DudeDesigns »

I'll take part. Have never released something so this'll be a good excuse to start learning mapping.
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CWolf
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by CWolf »

Orghkay
Image

And on this very positive note I need to say goodbye... sorry, have very hard situation since that day... very... complicated....

I'll put the PSD of that toy so you can finish what I've started or do your own.

HERE

Some info for it:

Name: Rybak (Рыбак, rus. "Fisherman")
Ammo type: clip
Slot 4
Main Fire: usual chaingun. Very fast.
Alt Fire: use 25 bullets for single "tankshot" projectile. Damage almost equal to Rocket Launcher.
Last edited by CWolf on Mon May 30, 2016 10:57 am, edited 1 time in total.

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