DUMP Episode 3: BFG Edition [map + weapons released]

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Henix_Aurorus
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Graphics Processor: nVidia (Modern GZDoom)
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Henix_Aurorus »

As a random thing of note, if no one wants to try working with Zandro 3.0 (it IS still beta, after all), its ZDoom equivalent is 2.7.1.

Hard to say what kind of weapon I'll be making. I tend to lean more towards the energy weaponry side of things (or shotguns), though, so expect either a 3 or a 6. Maybe a 4.
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Thyrork
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Thyrork »

Remember friends, if you don't want to map or weapon, you should be A Cool Person and review other people's things when the time comes!
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4thcharacter
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by 4thcharacter »

Count me in.
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Zhs2
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Zhs2 »

hay guiz dis prawjekt gunna get it rite dis time awrait

pls pls

super pls

tl;dr I did some busy work it is accurate to my knowledge and not official but hopefully it will be, just hopefully
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unRyker
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by unRyker »

Alright- confession time. I sorta pulled off a map in almost 12 hours straight overnight. I've decided to release it now because I have finals coming up a week from now so I will be inactive on the forums here. Early release time is to compensate for it.

Download: https://drive.google.com/file/d/0B48stt ... sp=sharing
Name: Check-in
Credits: Mechadon - Sky graphic, Gammis of Lemonride - Music (Direct links are in the MAPINFO.txt)
Quote: You better start save-scumming now if you thought the Tag Labs was infuriating... I mean if you want to, I dunno I haven't gotten any sleep.
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leodoom85
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by leodoom85 »

I need help with something. How can i put a texture for my map?. This is because i need the texture of a waterfall, in Doom 2 there is no texture of this kind and if i'm not mistaken in the Plutonia wad there is a waterfall texture. I need only that texture.
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Jeimuzu73
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Jeimuzu73 »

I might go for weapons, and maybe even a map if I'm buggered enough.
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Redead-ITA
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Redead-ITA »

- Download link: http://www.mediafire.com/download/gf3a8 ... e4real.wad
- Name: Box Simple
- Credits: CapCom (for the Storm eagle Theme)
- Quote: I maked a favor to everybody and i maked the dead simple for this project
- Note: The Midi is not in the map info it needs to be put it there. Also it was made with the Game configuration: Zdoom (Doom in doom format). And yet i cant see to jump not that it a problem because the map dosent requires either and its 100% vanilla so it dosent have custom weapons or monsters.

Update N1: now it has a secret
Update N2: now is Tweaked for the different difficulties and as more decorations that are straight out of dead simple But il see if there are other things i can do with it
Update N3: added more ammo just like the original dead simple
Update N4 (and i hope is the last one): Made the secret not a secret anymore and remade because the old secret feeled out of place
Update N5: i just discovered that everybody that was using the link used the old one
Last edited by Redead-ITA on Fri Jun 03, 2016 1:57 pm, edited 6 times in total.
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Mor'Ladim
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Mor'Ladim »

I'm in! But I believe this time I will just be making some weapons, as no ideas come to mind in the map department. However, it is still too early to say. I will definitely be crafting weapons, though! I also like how the preparation phase is much shorter this time around.
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CWolf
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by CWolf »

we're doing the thing.
Image
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Aylah_Stimson
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Aylah_Stimson »

I'll join in. I can map.
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Deviluke Roy
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Deviluke Roy »

I wanna make a map. A Nazi wood castle DM map.

With dead freedoom enemies as decorations. Including Sailors. Why not.

EDIT: Wait, is the weapons mod an addon, or with the thing itself?
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CWolf
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by CWolf »

Weapons and maps are separate parts
Image
Last edited by CWolf on Sun May 29, 2016 1:13 pm, edited 2 times in total.
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Kinsie
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Kinsie »

CWolf wrote:we're doing the thing.
Image
Yes indeed we are.

Image

Making original weapon sprites is hard, you guys. :(

Concept and pickup sprite by Id Mobile.
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CWolf
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by CWolf »

Kinsie wrote:
CWolf wrote:we're doing the thing.
Image
Yes indeed we are.

Image

Making original weapon sprites is hard, you guys. :(

Concept and pickup sprite by Id Mobile.
Heh, yeah. If angled. Centered - easier,
Btw nice thing you've post.

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