DUMP Episode 3: BFG Edition [map + weapons released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
As a random thing of note, if no one wants to try working with Zandro 3.0 (it IS still beta, after all), its ZDoom equivalent is 2.7.1.
Hard to say what kind of weapon I'll be making. I tend to lean more towards the energy weaponry side of things (or shotguns), though, so expect either a 3 or a 6. Maybe a 4.
Hard to say what kind of weapon I'll be making. I tend to lean more towards the energy weaponry side of things (or shotguns), though, so expect either a 3 or a 6. Maybe a 4.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
Remember friends, if you don't want to map or weapon, you should be A Cool Person and review other people's things when the time comes!
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
hay guiz dis prawjekt gunna get it rite dis time awrait
pls pls
super pls
tl;dr I did some busy work it is accurate to my knowledge and not official but hopefully it will be, just hopefully
pls pls
super pls
tl;dr I did some busy work it is accurate to my knowledge and not official but hopefully it will be, just hopefully
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
Alright- confession time. I sorta pulled off a map in almost 12 hours straight overnight. I've decided to release it now because I have finals coming up a week from now so I will be inactive on the forums here. Early release time is to compensate for it.
Download: https://drive.google.com/file/d/0B48stt ... sp=sharing
Name: Check-in
Credits: Mechadon - Sky graphic, Gammis of Lemonride - Music (Direct links are in the MAPINFO.txt)
Quote: You better start save-scumming now if you thought the Tag Labs was infuriating... I mean if you want to, I dunno I haven't gotten any sleep.
Download: https://drive.google.com/file/d/0B48stt ... sp=sharing
Name: Check-in
Credits: Mechadon - Sky graphic, Gammis of Lemonride - Music (Direct links are in the MAPINFO.txt)
Quote: You better start save-scumming now if you thought the Tag Labs was infuriating... I mean if you want to, I dunno I haven't gotten any sleep.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
I need help with something. How can i put a texture for my map?. This is because i need the texture of a waterfall, in Doom 2 there is no texture of this kind and if i'm not mistaken in the Plutonia wad there is a waterfall texture. I need only that texture.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
I might go for weapons, and maybe even a map if I'm buggered enough.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
- Download link: http://www.mediafire.com/download/gf3a8 ... e4real.wad
- Name: Box Simple
- Credits: CapCom (for the Storm eagle Theme)
- Quote: I maked a favor to everybody and i maked the dead simple for this project
- Note: The Midi is not in the map info it needs to be put it there. Also it was made with the Game configuration: Zdoom (Doom in doom format). And yet i cant see to jump not that it a problem because the map dosent requires either and its 100% vanilla so it dosent have custom weapons or monsters.
Update N1: now it has a secret
Update N2: now is Tweaked for the different difficulties and as more decorations that are straight out of dead simple But il see if there are other things i can do with it
Update N3: added more ammo just like the original dead simple
Update N4 (and i hope is the last one): Made the secret not a secret anymore and remade because the old secret feeled out of place
Update N5: i just discovered that everybody that was using the link used the old one
- Name: Box Simple
- Credits: CapCom (for the Storm eagle Theme)
- Quote: I maked a favor to everybody and i maked the dead simple for this project
- Note: The Midi is not in the map info it needs to be put it there. Also it was made with the Game configuration: Zdoom (Doom in doom format). And yet i cant see to jump not that it a problem because the map dosent requires either and its 100% vanilla so it dosent have custom weapons or monsters.
Update N1: now it has a secret
Update N2: now is Tweaked for the different difficulties and as more decorations that are straight out of dead simple But il see if there are other things i can do with it
Update N3: added more ammo just like the original dead simple
Update N4 (and i hope is the last one): Made the secret not a secret anymore and remade because the old secret feeled out of place
Update N5: i just discovered that everybody that was using the link used the old one
Last edited by Redead-ITA on Fri Jun 03, 2016 1:57 pm, edited 6 times in total.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
I'm in! But I believe this time I will just be making some weapons, as no ideas come to mind in the map department. However, it is still too early to say. I will definitely be crafting weapons, though! I also like how the preparation phase is much shorter this time around.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
we're doing the thing.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
I'll join in. I can map.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
I wanna make a map. A Nazi wood castle DM map.
With dead freedoom enemies as decorations. Including Sailors. Why not.
EDIT: Wait, is the weapons mod an addon, or with the thing itself?
With dead freedoom enemies as decorations. Including Sailors. Why not.
EDIT: Wait, is the weapons mod an addon, or with the thing itself?
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
Weapons and maps are separate parts
Last edited by CWolf on Sun May 29, 2016 1:13 pm, edited 2 times in total.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
Yes indeed we are.CWolf wrote:we're doing the thing.
Making original weapon sprites is hard, you guys.
Concept and pickup sprite by Id Mobile.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
Heh, yeah. If angled. Centered - easier,Kinsie wrote:Yes indeed we are.CWolf wrote:we're doing the thing.
Making original weapon sprites is hard, you guys.
Concept and pickup sprite by Id Mobile.
Btw nice thing you've post.