DUMP Episode 3: BFG Edition [map + weapons released]

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dukka
Posts: 8
Joined: Sat Mar 05, 2016 11:08 am

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by dukka »

I'm going to find a new low for the term 'barely acceptable map'.
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TehRealSalt
Posts: 142
Joined: Thu Apr 03, 2014 10:25 am
Graphics Processor: nVidia (Modern GZDoom)

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by TehRealSalt »

Ooo yeah, count me in to make a map~!!
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Yholl
Posts: 1955
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Yholl »

OH NO NOT dump
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Freaklore1
Posts: 546
Joined: Wed Mar 19, 2014 1:41 pm

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Freaklore1 »

This would be the opportunity for modders to try out making a weapon that has never been done before,either been a futuristic one or something closer to very old school like maybe something from WW1 or WW2.

Heck,if it even come to mapping,everyone could go with the theme of time travel wich would give a reason for having weapons of different eras.

Anyways,just giving some suggestion here,you guys do wathever you want,go crazy.
AdmiralAjax
Posts: 89
Joined: Sat Nov 27, 2010 6:47 pm

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by AdmiralAjax »

I want to try for making a weapon, I've never done anything like that but this is the time to try, anyways.

I tried making a map once but it went exactly as that one video Terminus made.
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RikohZX
Posts: 307
Joined: Tue Sep 04, 2012 9:11 pm

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by RikohZX »

Surprised it was never doomp
In any case, the first two sets were great, so here's looking forward to seeing what everyone can make. I'm still learning the ropes of a lot of stuff at the basic level so I can't really contribute anything of note.
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Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Kinsie »

RikohZX wrote:Surprised it was never doomp
In any case, the first two sets were great, so here's looking forward to seeing what everyone can make. I'm still learning the ropes of a lot of stuff at the basic level so I can't really contribute anything of note.
I assure you that somebody else will make something worse than you, so get amongst it!
KarolineDianne wrote:I was actually just now talking to someone about maybe thinking of possibly trying my hand at doom modding someday. Maybe. Then they told me DUMP 3 starts today and now's my chance. So the pressure's on me to get off my lazy ass and actually DO something for once. Trouble is I have no goddamn clue how to start or even what tools I need.

So I suppose I'm in, but I need to ask... How does the noobest of noobs get started?
As far as maps go, Linguica wrote a fantastic tutorial that I recommend for everyone.
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mutator
Posts: 498
Joined: Wed Dec 09, 2015 6:19 pm

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by mutator »

Sinael has really good gun sprites
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Eevee
Posts: 592
Joined: Wed Jul 16, 2003 5:26 am

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Eevee »

I definitely don't have time for this but I'll definitely do it anyway.

How exactly will the weapons work? Are you going to turn the stock weapons into RandomSpawners, or expect mappers to explicitly place new weapons, or what?
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Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Kinsie »

Eevee wrote:How exactly will the weapons work? Are you going to turn the stock weapons into RandomSpawners, or expect mappers to explicitly place new weapons, or what?
I'm pretty sure weapons will be a separate gameplay mod that Term'll handle the logistics of. So build your maps for vanilla gameplay, as always.
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Eevee
Posts: 592
Joined: Wed Jul 16, 2003 5:26 am

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Eevee »

There are a couple clever ways you could have a vanilla-compatible map that still spawns specific custom weapons when used with the right weapons mod.
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CWolf
Posts: 354
Joined: Mon Oct 07, 2013 9:24 am
Location: Void Eternal

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by CWolf »

is UDMF allowed?
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agaures
Posts: 303
Joined: Mon Jan 07, 2013 7:33 pm
Location: New Zealand

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by agaures »

CWolf wrote:is UDMF allowed?
As this is a ZDoom mapset yes. But make sure it works with Zandronum 3.0.
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Redead-ITA
Posts: 439
Joined: Sun Dec 20, 2015 8:06 am
Location: At the Pizza Tower

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Redead-ITA »

id like To try and join it but
like i never touch it so ima just learn some tutorials to how to use it then i may say yes or no
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comet1337
Posts: 876
Joined: Fri Sep 25, 2015 3:48 am
Location: elsewhere

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by comet1337 »

i can do the thing
again

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