DUMP Episode 3: BFG Edition [map + weapons released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
I'm going to find a new low for the term 'barely acceptable map'.
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- Graphics Processor: nVidia (Modern GZDoom)
Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
Ooo yeah, count me in to make a map~!!
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
OH NO NOT dump
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
This would be the opportunity for modders to try out making a weapon that has never been done before,either been a futuristic one or something closer to very old school like maybe something from WW1 or WW2.
Heck,if it even come to mapping,everyone could go with the theme of time travel wich would give a reason for having weapons of different eras.
Anyways,just giving some suggestion here,you guys do wathever you want,go crazy.
Heck,if it even come to mapping,everyone could go with the theme of time travel wich would give a reason for having weapons of different eras.
Anyways,just giving some suggestion here,you guys do wathever you want,go crazy.
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- Posts: 89
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
I want to try for making a weapon, I've never done anything like that but this is the time to try, anyways.
I tried making a map once but it went exactly as that one video Terminus made.
I tried making a map once but it went exactly as that one video Terminus made.
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- Posts: 307
- Joined: Tue Sep 04, 2012 9:11 pm
Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
Surprised it was never doomp
In any case, the first two sets were great, so here's looking forward to seeing what everyone can make. I'm still learning the ropes of a lot of stuff at the basic level so I can't really contribute anything of note.
In any case, the first two sets were great, so here's looking forward to seeing what everyone can make. I'm still learning the ropes of a lot of stuff at the basic level so I can't really contribute anything of note.
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- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
I assure you that somebody else will make something worse than you, so get amongst it!RikohZX wrote:Surprised it was never doomp
In any case, the first two sets were great, so here's looking forward to seeing what everyone can make. I'm still learning the ropes of a lot of stuff at the basic level so I can't really contribute anything of note.
As far as maps go, Linguica wrote a fantastic tutorial that I recommend for everyone.KarolineDianne wrote:I was actually just now talking to someone about maybe thinking of possibly trying my hand at doom modding someday. Maybe. Then they told me DUMP 3 starts today and now's my chance. So the pressure's on me to get off my lazy ass and actually DO something for once. Trouble is I have no goddamn clue how to start or even what tools I need.
So I suppose I'm in, but I need to ask... How does the noobest of noobs get started?
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
Sinael has really good gun sprites
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
I definitely don't have time for this but I'll definitely do it anyway.
How exactly will the weapons work? Are you going to turn the stock weapons into RandomSpawners, or expect mappers to explicitly place new weapons, or what?
How exactly will the weapons work? Are you going to turn the stock weapons into RandomSpawners, or expect mappers to explicitly place new weapons, or what?
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- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
I'm pretty sure weapons will be a separate gameplay mod that Term'll handle the logistics of. So build your maps for vanilla gameplay, as always.Eevee wrote:How exactly will the weapons work? Are you going to turn the stock weapons into RandomSpawners, or expect mappers to explicitly place new weapons, or what?
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
There are a couple clever ways you could have a vanilla-compatible map that still spawns specific custom weapons when used with the right weapons mod.
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
is UDMF allowed?
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
As this is a ZDoom mapset yes. But make sure it works with Zandronum 3.0.CWolf wrote:is UDMF allowed?
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
id like To try and join it but
like i never touch it so ima just learn some tutorials to how to use it then i may say yes or no
like i never touch it so ima just learn some tutorials to how to use it then i may say yes or no
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
i can do the thing
again
again