
I've been terribly busy lately, but it's coming and hopefully will be another release soon.
I bet.TerminusEst13 wrote:I've been terribly busy lately, but it's coming and hopefully will be another release soon.
Not yet. That might be a long way off.Beed28 wrote:Has a final boss been designed yet?
Yesijon wrote:(also am i still a crime :^) )
Spoiler:
I dunno I'm not a murb or a kyle this is all gobbledegook to meijon wrote:well why is it causing issues besides "you can't check freelook without breaking zdoom netcode"
I didn't put it in, so uuuuh noijon wrote:and i seriously hope you didn't try to put all the notzwei stuff into the main dump 3 acs library, and if you did i can only assume you are a masochist
you know how this is going to end, rightijon wrote:edit: yeah i just did the request
Don't tell me you've never worked with a little IRON before!Yholl wrote: Alright, better add some stuff to the weapons to get ready for the next test release, gotta do some A_AlertMonsters and ammo checks and stuff so we ca-
fuck this I'm out
- Goto Fire+34
Goto Fire+21
Goto Ready+9
Goto AltFire+15
Spoiler:If it becomes a problem, banish/remove/impeach/delete the weapon from the pack, so as not to hold up new builds!
I don't know of any other way! Probably doesn't help that I am using a 2.8 ZDoom build. That's only because using anything newer will cause my personal use mod to randomly crash on occasion. Therefore, I am missing out on a lot of useful features (Especially "User States") and am left in the dark on more efficient ways to handle things.ijon wrote: ... people still use state offsets like that?
ITerminusEst13 wrote:you know how this is going to end, rightijon wrote:edit: yeah i just did the request