D4D - Announcement in 1st post (Jan 4th 2017)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Major Cooke
Posts: 8190
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: D4D - v2.0.3(11/03/16)

Post by Major Cooke »

You misunderstand my intention. I only am recoding Brutal Doom's Hell on Earth starter pack to allow for seamless integration of D4D instead of Brutal Doom, but keeping things like the marines and such available.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: D4D - v2.0.3(11/03/16)

Post by Carbine Dioxide »

I was talking about "Mother Russia's gift" upgrade for the chain gun. I don't really know what it does, but it sounds like it takes vodka for ammo.
User avatar
VICE
Posts: 405
Joined: Wed Mar 28, 2012 4:03 am
Location: The Shadow Realm (no cap)

Re: D4D - v2.0.3(11/03/16)

Post by VICE »

That upgrade made me dizzy.
User avatar
Major Cooke
Posts: 8190
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: D4D - v2.0.3(11/03/16)

Post by Major Cooke »

Tch, heh! XD

Russian overkill, and the mentioning that one of our developers is from Russia, actually inspired me to insert an easter egg joke. In Soviet Russia... Chaingun spins YOU! There's more to it though, but I'll let you all figure that out by finding it. ;)

I'm like the only person whom it doesn't make dizzy, but that's only because my eyes don't attempt to lock onto spinning things. Tip: Use with the mobile turret mode to instantly shut it off if needed by altfiring.
User avatar
tsukiyomaru0
Posts: 297
Joined: Sat May 29, 2010 6:20 pm

Re: D4D - v2.0.3(11/03/16)

Post by tsukiyomaru0 »

Major Cooke wrote:My motivation has been renewed to continue working on officially porting the HoE starter pack. Soon you'll see some improvements that I've made released in its thread.
Oh, HoE works REALLY well with D4D, but I honestly think some adjustment to HoE could be made, like the Friendly Neighborhood could have lessened spawns in the streets. And GOD that tank in the previous stage...
User avatar
Rowsol
Posts: 968
Joined: Wed Mar 06, 2013 5:31 am

Re: D4D - v2.0.3(11/03/16)

Post by Rowsol »

I've stumbled upon quite the bug. If you exit a level with quad money powerup you keep it for the rest of the game. And it stacks each time you do it.

Okay, the CashPercentBonus stays between levels. Easy fix.
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future

Re: D4D - v2.0.3(11/03/16)

Post by Zanieon »

Major Cooke wrote:In Soviet Russia... Chaingun spins YOU!
Image
User avatar
Major Cooke
Posts: 8190
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: D4D - v2.0.3(11/03/16)

Post by Major Cooke »

That in a nutshell, but about quadruple the spin rate and centered on the weapon. :P
Rowsol wrote:I've stumbled upon quite the bug. If you exit a level with quad money powerup you keep it for the rest of the game. And it stacks each time you do it.

Okay, the CashPercentBonus stays between levels. Easy fix.
I'll look into it.
User avatar
DoomKrakken
Posts: 3487
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: D4D - v2.0.3(11/03/16)

Post by DoomKrakken »

Quad money??? Is there an update I missed?
shotfan
Posts: 439
Joined: Tue Mar 22, 2016 1:21 pm
Location: E3M1

Re: D4D - v2.0.3(11/03/16)

Post by shotfan »

Nay, Quad Money is in D4D since the Halloween release. I also have not found it yet :(
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: D4D - v2.0.3(11/03/16)

Post by Beed28 »

Never know of Quad Money's existence until now. Seems like you can only get it by cheating, though.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: D4D - v2.0.3(11/03/16)

Post by Viscra Maelstrom »

you guys aren't looking hard enough. :P
User avatar
Rowsol
Posts: 968
Joined: Wed Mar 06, 2013 5:31 am

Re: D4D - v2.0.3(11/03/16)

Post by Rowsol »

It comes in crates.
Scuba Steve
Posts: 1059
Joined: Sat Mar 27, 2004 8:56 pm

Re: D4D - v2.0.3(11/03/16)

Post by Scuba Steve »

An example of a group of modders going from literal worst to first! I might have had a negative opinion on their previous work, but D4D is incredible.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: D4D - v2.0.3(11/03/16)

Post by Captain J »

Indeed, it was a quite surprise and i'm loving this so far!

Return to “Gameplay Mods”