D4D - Announcement in 1st post (Jan 4th 2017)

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Major Cooke
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Location: QZDoom Maintenance Team

Re: D4D - v2.0.3(11/03/16)

Post by Major Cooke »

HEADS UP.

Due to a change in the engine on December 9th, the lasers in D4D and the pinatas are BROKEN.

For right now, please maintain vigilance in the use of GZDoom 2.2 if you can.

If you cannot stick to it, there is some good news... I'll be releasing a zscript version with the fixed crap for devbuilds, but you will have to use the -zscript command line parameter. I'll post about it when its released. It will NOT be the same link as the front page.
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Rustygold
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Re: D4D - v2.0.3(11/03/16)

Post by Rustygold »

I hope It's not to late to mention this but the mobile turret Is glitched, When you pull It out the rising animation It Is the Normal chaingun. And I don't remember who said It but I think ammo In General on this mod Is too plentiful and I find myself not using that chainsaws altfire that much considering I almost never have an empty weapon "Except for the Plasmagun and Gauss Cannon". I also think the plasma weapons should have more than 300 rounds at max, Maybe give It 400-500 rounds? :wub:
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Rowsol
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Re: D4D - v2.0.3(11/03/16)

Post by Rowsol »

I guess there is something else.

- Same species infighting doesn't look intentional. Cybers fight because the beam hurts their own kind. Barons fight but I'm not sure why. I think revenants too, again, probably the beam? I haven't seen em fight in a while, I could be wrong on this one.
- The blood giblets should leave a blood spot on the ground.
- The blood spot tends to cover up the gib that spawned it, is there any way to fix this?
- Repeater blowing zombies up seems weird.
- The super shotgun should gib when close up, not randomly.
- Could the vortex and gauss get a fire speed buff? I rarely use them just because the rifles are more fun to use.
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tsukiyomaru0
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Re: D4D - v2.0.3(11/03/16)

Post by tsukiyomaru0 »

So, I noticed this small issue: you know the lightning guys, right? If they are far from you (I think 2048 units or more) and there's two or more, they can still target you and lag GZDoom A LOT.
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DoomKrakken
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Re: D4D - v2.0.3(11/03/16)

Post by DoomKrakken »

Those are Hell Razers... and yes, I have this issue too. Which is why I switched their beams to "particle" mode.
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Raideniza
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Graphics Processor: nVidia with Vulkan support
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Re: D4D - v2.0.3(11/03/16)

Post by Raideniza »

Pretty Sweet mod
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tsukiyomaru0
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Re: D4D - v2.0.3(11/03/16)

Post by tsukiyomaru0 »

DoomKrakken wrote:Those are Hell Razers... and yes, I have this issue too. Which is why I switched their beams to "particle" mode.
I forgot I could switch to Particle Mode. Genius me.

Any Map Pack you recommend for this? I tried Hell on Earth but it plainly sucks less than 1/3 through it, and Super Skulltage is hellbound to Zandronum.
TechnoDoomed1
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Re: D4D - v2.0.3(11/03/16)

Post by TechnoDoomed1 »

Congratulations on the well-deserved Cacoward. :3:

You guys have done an excellent job.
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Rachael
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Re: D4D - v2.0.3(11/03/16)

Post by Rachael »

TechnoDoomed1 wrote:Congratulations on the well-deserved Cacoward. :3:

You guys have done an excellent job.
Seconded.
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Major Cooke
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Re: D4D - v2.0.3(11/03/16)

Post by Major Cooke »

HOLY SHIT.
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Major Cooke
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Re: D4D - v2.0.3(11/03/16)

Post by Major Cooke »

TerminusEnt Cacoward Description wrote:You guys seriously did an A_ZoomFactor based on a sine divisor from an inventory item count?! Incredible!
Pfft. That was easy! It was only a sin(CountInv("SineZoom")*0.1). :P
dpJudas
 
 
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Re: D4D - v2.0.3(11/03/16)

Post by dpJudas »

Congratulations. :)
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Major Cooke
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Re: D4D - v2.0.3(11/03/16)

Post by Major Cooke »

Thank you! :mrgreen:
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Major Cooke
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Re: D4D - v2.0.3(11/03/16)

Post by Major Cooke »

Okay, I decided since I'm in such a good mood right now, for those of you who aren't aware, there is a super secret upgrade. Some of you already know what it is.
Spoiler:
It is legitimately purchaseable, under certain circumstances. To those of you who know how to get it, please don't spoil it for others.
tsukiyomaru0 wrote:Any Map Pack you recommend for this? I tried Hell on Earth but it plainly sucks less than 1/3 through it, and Super Skulltage is hellbound to Zandronum.
My motivation has been renewed to continue working on officially porting the HoE starter pack. Soon you'll see some improvements that I've made released in its thread.
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Carbine Dioxide
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Re: D4D - v2.0.3(11/03/16)

Post by Carbine Dioxide »

A Russian Overkill cross over??

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