D4D - Announcement in 1st post (Jan 4th 2017)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Major Cooke
Posts: 8221
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: GZBoomer Town

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by Major Cooke »

The rate you guys are going, it's like some people are hoping for a basic re-release of doom. :mrgreen:
JohnnyTheWolf
Posts: 1228
Joined: Mon Oct 05, 2015 8:37 am

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by JohnnyTheWolf »

Well, DBThanatos' previous mod did a good job receating the best parts of Quake IV and leaving out the rest, so I am quite eager to see their take on another Id game sequel I have very mixed feelings about.
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by enderkevin13 »

I'm so glad this mod is gonna be released soon, I don't think I can wait any longer! :D
User avatar
Carbine Dioxide
Posts: 1936
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by Carbine Dioxide »

Jesus, those sprites and effects! :D

Definitely looking forward to playing this now. And saving and editing those sprites...
User avatar
NullWire
Posts: 270
Joined: Fri Dec 18, 2015 4:48 pm

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by NullWire »

Does this gonna include the D4 grenades? and the upgrade of single barrel shoots for the SSG?

Also I think the dual ssg's are so close of each other..

A good replacement for the Cacodemon is the one from Doomnukem, is the most re-colored monster that looks like to the D4 Cacodemon
User avatar
Almonds
Posts: 102
Joined: Fri Feb 26, 2016 7:07 pm
Location: yes!!!

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by Almonds »

hey, you seen this yet?

Image

pretty neato if you ask me. :P
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by Hellstorm Archon »

JohnnyTheWolf
Posts: 1228
Joined: Mon Oct 05, 2015 8:37 am

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by JohnnyTheWolf »

That is actually neat! I never understood why most first-person shooters no longer have the weapon centered on the screen.
User avatar
comet1337
Posts: 876
Joined: Fri Sep 25, 2015 3:48 am
Location: elsewhere

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by comet1337 »

i don't think centered D4 weapons are going be a thing in this mod
the spriter like JUST got everything done
i don't think he's keen on redoing every single weapon
User avatar
Major Cooke
Posts: 8221
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: GZBoomer Town

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by Major Cooke »

comet1338 wrote:i don't think centered D4 weapons are going be a thing in this mod
the spriter like JUST got everything done
i don't think he's keen on redoing every single weapon
And it's way too late. So, Hellstorm Archon, it changes nothing.
User avatar
Doomguy5th
Posts: 397
Joined: Mon Dec 23, 2013 12:49 pm
Location: Somewhere you shouldn't be

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by Doomguy5th »

DBThanatos wrote:

Coming in July
In the edgiest of edgy dates.
Celebrating 66 days of Doom(4), D4D arrives on the 6+6+6 of July.
Edgy
Looks outstanding. Speaking of which, did Neccronixis "finish" the Doom IV sprites already (because I see sprites that he hasn't released yet)? Not trying to be impatient, just curious.
User avatar
Major Cooke
Posts: 8221
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: GZBoomer Town

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by Major Cooke »

I'd like to take a moment and address another rising question and/or request we've been receiving that needs pinning to the FAQ.

"Zandronum compatibility plz!"

No. It's completely multiplayer incompatible in ZDoom alone so making it for Zandronum is even more useless.

(Not trying to ignore you Doomguy5th, I just don't have an answer for you.)
User avatar
iSpook
... in rememberance ...
Posts: 743
Joined: Sun Feb 05, 2006 9:23 am
Location: In the middle of Stephen King Territory

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by iSpook »

Doomguy5th wrote:Praise and stuff and of course things (because that's my thing, and stuff.)
If he didn't finish his sprites then I have to congradulate DBThanos for suddenly gaining spriting abilities. :P (Which probably means that Neccronixis DID finish them, since I recall him sorta saying THIS in another thread:)
Neccronixis wrote:All weapon sprites are completed. I do plan on releasing them soon, albeit prior obligations will be fulfilled before the new weapons go public.
Which probably me just reading into it a bit too much but eh.
Skrell
Posts: 370
Joined: Mon Mar 25, 2013 11:47 am

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by Skrell »

Please remove any and all Doom64 sprites. They definitely look out of place with respect to everything else in the video. Otherwise, this mod looks amazing!
User avatar
Cryomundus
Posts: 497
Joined: Thu Oct 31, 2013 12:33 pm

Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1

Post by Cryomundus »

Skrell wrote:Please remove any and all Doom64 sprites. They definitely look out of place with respect to everything else in the video. Otherwise, this mod looks amazing!
I'll admit, the Doom64 Pinky is a bit out of place, but eh, if it stays I think I can live with it. I didn't see any other Doom64 stuff tho.

Return to “Gameplay Mods”