D4D - Announcement in 1st post (Jan 4th 2017)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Major Cooke
- Posts: 8221
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Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
The rate you guys are going, it's like some people are hoping for a basic re-release of doom. 
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JohnnyTheWolf
- Posts: 1228
- Joined: Mon Oct 05, 2015 8:37 am
Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
Well, DBThanatos' previous mod did a good job receating the best parts of Quake IV and leaving out the rest, so I am quite eager to see their take on another Id game sequel I have very mixed feelings about.
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enderkevin13
- Posts: 1383
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Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
I'm so glad this mod is gonna be released soon, I don't think I can wait any longer! 
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Carbine Dioxide
- Posts: 1936
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- Location: Anywhere.
Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
Jesus, those sprites and effects! 
Definitely looking forward to playing this now. And saving and editing those sprites...
Definitely looking forward to playing this now. And saving and editing those sprites...
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NullWire
- Posts: 270
- Joined: Fri Dec 18, 2015 4:48 pm
Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
Does this gonna include the D4 grenades? and the upgrade of single barrel shoots for the SSG?
Also I think the dual ssg's are so close of each other..
A good replacement for the Cacodemon is the one from Doomnukem, is the most re-colored monster that looks like to the D4 Cacodemon
Also I think the dual ssg's are so close of each other..
A good replacement for the Cacodemon is the one from Doomnukem, is the most re-colored monster that looks like to the D4 Cacodemon
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Almonds
- Posts: 102
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Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
hey, you seen this yet?

pretty neato if you ask me.

pretty neato if you ask me.
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Hellstorm Archon
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JohnnyTheWolf
- Posts: 1228
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Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
That is actually neat! I never understood why most first-person shooters no longer have the weapon centered on the screen.
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comet1337
- Posts: 876
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Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
i don't think centered D4 weapons are going be a thing in this mod
the spriter like JUST got everything done
i don't think he's keen on redoing every single weapon
the spriter like JUST got everything done
i don't think he's keen on redoing every single weapon
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Major Cooke
- Posts: 8221
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Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
And it's way too late. So, Hellstorm Archon, it changes nothing.comet1338 wrote:i don't think centered D4 weapons are going be a thing in this mod
the spriter like JUST got everything done
i don't think he's keen on redoing every single weapon
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Doomguy5th
- Posts: 397
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Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
Looks outstanding. Speaking of which, did Neccronixis "finish" the Doom IV sprites already (because I see sprites that he hasn't released yet)? Not trying to be impatient, just curious.DBThanatos wrote:
Coming in July
In the edgiest of edgy dates.
Celebrating 66 days of Doom(4), D4D arrives on the 6+6+6 of July.
Edgy
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Major Cooke
- Posts: 8221
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Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
I'd like to take a moment and address another rising question and/or request we've been receiving that needs pinning to the FAQ.
"Zandronum compatibility plz!"
No. It's completely multiplayer incompatible in ZDoom alone so making it for Zandronum is even more useless.
(Not trying to ignore you Doomguy5th, I just don't have an answer for you.)
"Zandronum compatibility plz!"
No. It's completely multiplayer incompatible in ZDoom alone so making it for Zandronum is even more useless.
(Not trying to ignore you Doomguy5th, I just don't have an answer for you.)
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iSpook
- ... in rememberance ...
- Posts: 743
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Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
If he didn't finish his sprites then I have to congradulate DBThanos for suddenly gaining spriting abilities.Doomguy5th wrote:Praise and stuff and of course things (because that's my thing, and stuff.)
Which probably me just reading into it a bit too much but eh.Neccronixis wrote:All weapon sprites are completed. I do plan on releasing them soon, albeit prior obligations will be fulfilled before the new weapons go public.
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Skrell
- Posts: 370
- Joined: Mon Mar 25, 2013 11:47 am
Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
Please remove any and all Doom64 sprites. They definitely look out of place with respect to everything else in the video. Otherwise, this mod looks amazing!
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Cryomundus
- Posts: 497
- Joined: Thu Oct 31, 2013 12:33 pm
Re: DOOM(4) for DooM (D4D) - New vid & Release date pg1
I'll admit, the Doom64 Pinky is a bit out of place, but eh, if it stays I think I can live with it. I didn't see any other Doom64 stuff tho.Skrell wrote:Please remove any and all Doom64 sprites. They definitely look out of place with respect to everything else in the video. Otherwise, this mod looks amazing!