D4D - Announcement in 1st post (Jan 4th 2017)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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Major Cooke
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Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5

Post by Major Cooke »

Spoiler: One image update
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Jeimuzu73
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Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5

Post by Jeimuzu73 »

Major Cooke wrote:
Spoiler: One image update
Will it slow down time? :P
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Major Cooke
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Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5

Post by Major Cooke »

Fucked if I know!
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Major Cooke
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Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5

Post by Major Cooke »

Double Double Trouble Trouble: Confirmed.

Map is MAPFINAL in DUMP 2.

Can be fired in any order, even while the other is reloading.

The method of acquisition is not finalized, and should not be expected to stay that way.
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Jeimuzu73
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Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5

Post by Jeimuzu73 »

Major Cooke wrote:Double Double Trouble Trouble: Confirmed.

Map is MAPFINAL in DUMP 2.

Can be fired in any order, even while the other is reloading.

The method of acquisition is not finalized, and should not be expected to stay that way.
Reminds me of Wolfenstein TNO; kind of a bummer that dual-wielding wasn't in the new DOOM.
Anyways, will there be dual wielding for other weapons (pistols, HARs, rocket launchers, plasma rifles)?
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Major Cooke
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Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11

Post by Major Cooke »

If there is, it'll be an addon most likely.
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tsukiyomaru0
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Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11

Post by tsukiyomaru0 »

If you were to give a % of completion of your mod, how far is it?
FaggoStorm
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Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5

Post by FaggoStorm »

Major Cooke wrote:Double Double Trouble Trouble: Confirmed.

Map is MAPFINAL in DUMP 2.

Can be fired in any order, even while the other is reloading.

The method of acquisition is not finalized, and should not be expected to stay that way.
FUCKING. BADASS.
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Dark-Assassin
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Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5

Post by Dark-Assassin »

Major Cooke wrote:Double Double Trouble Trouble: Confirmed.
Romero getting a taste of what he's missing out on.

Also, Intermission RIP Headphones users
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Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5

Post by shotfan »

Major Cooke wrote:Double Double Trouble Trouble: Confirmed.

Map is MAPFINAL in DUMP 2.

Can be fired in any order, even while the other is reloading.

The method of acquisition is not finalized, and should not be expected to stay that way.
[Shawn's Got The Shotgun intensifies]
I am sold. When these beauties will be available?

Also,
Dark-Assassin wrote:Romero getting a taste of what he's missing out on.
:?: Romero just made two new maps for us.
Also, Intermission RIP Headphones users
Hey! I am standing sitting right here! (and my hearing is intact) :D
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Major Cooke
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Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11

Post by Major Cooke »

tsukiyomaru0 wrote:If you were to give a % of completion of your mod, how far is it?
No idea. But the progress train is moving along!
FaggoStorm wrote:FUCKING. BADASS.
Thank you! :mrgreen:
Dark-Assassin wrote:Romero getting a taste of what he's missing out on.

Also, Intermission RIP Headphones users
I thought it was quite appropriate. After all he is wearing a Bitchmaker 9000 suit.

And, yeah. you got me there. :P I forgot about how noisy it can be.
shotfan wrote:[Shawn's Got The Shotgun intensifies]
I am sold. When these beauties will be available?
Nobody told me about ID. I just HAD to shoot the place up~! "I ain't afraid of no Quake!"

Glad you like it. They'll be available the moment the mod's released of course. They're fully integrated so you can earn them.

-----

The source of inspiration.
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idfreak
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Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11

Post by idfreak »

Whut...da...FARG is that map? Is that enemy something you built for the new mod? Love it!

Oh, and the shotguns kick ass too. :mrgreen:
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Slax
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Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11

Post by Slax »

*cough*Shivers*cough*
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QuakedoomNukem Cz
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Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11

Post by QuakedoomNukem Cz »

So i can say, this mod is awesome from those demonstration videos, but when new demonstration will come out?

Also, when Super Shotgun was demonstrated, it is supposed to have upgrades, will other weapons have that?
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enderkevin13
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Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11

Post by enderkevin13 »

idfreak wrote:Whut...da...FARG is that map? Is that enemy something you built for the new mod? Love it!

Oh, and the shotguns kick ass too. :mrgreen:
I think that map was from DUMP 2.

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