Spoiler: One image update
D4D - Announcement in 1st post (Jan 4th 2017)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Major Cooke
- Posts: 8218
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5
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Jeimuzu73
- Posts: 1667
- Joined: Sun Jul 03, 2011 8:44 pm
- Location: Dropping today in Station Square.
Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5
Will it slow down time?Major Cooke wrote:Spoiler: One image update
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Major Cooke
- Posts: 8218
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5
Fucked if I know!
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Major Cooke
- Posts: 8218
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5
Double Double Trouble Trouble: Confirmed.
Map is MAPFINAL in DUMP 2.
Can be fired in any order, even while the other is reloading.
The method of acquisition is not finalized, and should not be expected to stay that way.
Map is MAPFINAL in DUMP 2.
Can be fired in any order, even while the other is reloading.
The method of acquisition is not finalized, and should not be expected to stay that way.
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Jeimuzu73
- Posts: 1667
- Joined: Sun Jul 03, 2011 8:44 pm
- Location: Dropping today in Station Square.
Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5
Reminds me of Wolfenstein TNO; kind of a bummer that dual-wielding wasn't in the new DOOM.Major Cooke wrote:Double Double Trouble Trouble: Confirmed.
Map is MAPFINAL in DUMP 2.
Can be fired in any order, even while the other is reloading.
The method of acquisition is not finalized, and should not be expected to stay that way.
Anyways, will there be dual wielding for other weapons (pistols, HARs, rocket launchers, plasma rifles)?
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Major Cooke
- Posts: 8218
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11
If there is, it'll be an addon most likely.
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tsukiyomaru0
- Posts: 297
- Joined: Sat May 29, 2010 6:20 pm
Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11
If you were to give a % of completion of your mod, how far is it?
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FaggoStorm
- Posts: 180
- Joined: Fri Mar 11, 2016 8:06 am
Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5
FUCKING. BADASS.Major Cooke wrote:Double Double Trouble Trouble: Confirmed.
Map is MAPFINAL in DUMP 2.
Can be fired in any order, even while the other is reloading.
The method of acquisition is not finalized, and should not be expected to stay that way.
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Dark-Assassin
- Posts: 743
- Joined: Thu Mar 19, 2009 3:40 am
- Location: South Australia
Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5
Romero getting a taste of what he's missing out on.Major Cooke wrote:Double Double Trouble Trouble: Confirmed.
Also, Intermission RIP Headphones users
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shotfan
- Posts: 439
- Joined: Tue Mar 22, 2016 1:21 pm
- Location: E3M1
Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5
[Shawn's Got The Shotgun intensifies]Major Cooke wrote:Double Double Trouble Trouble: Confirmed.
Map is MAPFINAL in DUMP 2.
Can be fired in any order, even while the other is reloading.
The method of acquisition is not finalized, and should not be expected to stay that way.
I am sold. When these beauties will be available?
Also,
Dark-Assassin wrote:Romero getting a taste of what he's missing out on.
Hey! I am standing sitting right here! (and my hearing is intact)Also, Intermission RIP Headphones users
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Major Cooke
- Posts: 8218
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11
No idea. But the progress train is moving along!tsukiyomaru0 wrote:If you were to give a % of completion of your mod, how far is it?
Thank you!FaggoStorm wrote:FUCKING. BADASS.
I thought it was quite appropriate. After all he is wearing a Bitchmaker 9000 suit.Dark-Assassin wrote:Romero getting a taste of what he's missing out on.
Also, Intermission RIP Headphones users
And, yeah. you got me there.
Nobody told me about ID. I just HAD to shoot the place up~! "I ain't afraid of no Quake!"shotfan wrote:[Shawn's Got The Shotgun intensifies]
I am sold. When these beauties will be available?
Glad you like it. They'll be available the moment the mod's released of course. They're fully integrated so you can earn them.
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The source of inspiration.

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idfreak
- Posts: 44
- Joined: Wed Mar 18, 2015 11:29 am
- Location: Deimos
Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11
Whut...da...FARG is that map? Is that enemy something you built for the new mod? Love it!
Oh, and the shotguns kick ass too.
Oh, and the shotguns kick ass too.
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Slax
- ... in rememberance ...
- Posts: 2121
- Joined: Tue Oct 19, 2010 7:01 am
- Location: Window office.
Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11
*cough*Shivers*cough*


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QuakedoomNukem Cz
- Posts: 235
- Joined: Mon Nov 30, 2015 11:27 am
- Location: Smržovka; Czech Republic
Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11
So i can say, this mod is awesome from those demonstration videos, but when new demonstration will come out?
Also, when Super Shotgun was demonstrated, it is supposed to have upgrades, will other weapons have that?
Also, when Super Shotgun was demonstrated, it is supposed to have upgrades, will other weapons have that?
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enderkevin13
- Posts: 1383
- Joined: Tue Jul 07, 2015 7:30 am
- Location: :noiƚɒɔo⅃
Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11
I think that map was from DUMP 2.idfreak wrote:Whut...da...FARG is that map? Is that enemy something you built for the new mod? Love it!
Oh, and the shotguns kick ass too.
