D4D - Announcement in 1st post (Jan 4th 2017)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
sherberttcat
Posts: 33
Joined: Sat Jan 30, 2016 10:00 pm

Re: DOOM(4) for DooM (D4D) - Wep Preview Pg3

Post by sherberttcat »

Unf! Dat Double Barrel...
Image
User avatar
NullWire
Posts: 270
Joined: Fri Dec 18, 2015 4:48 pm

Re: DOOM(4) for DooM (D4D) - Wep Preview Pg3

Post by NullWire »

Maybe you can use this for the new monsters

http://imgur.com/AsWWMSg
User avatar
Doomguy5th
Posts: 397
Joined: Mon Dec 23, 2013 12:49 pm
Location: Somewhere you shouldn't be

Re: DOOM(4) for DooM (D4D) - Wep Preview Pg3

Post by Doomguy5th »

Always looking forward to your projects DBT! This one looks outstanding IMHO!
User avatar
tsukiyomaru0
Posts: 297
Joined: Sat May 29, 2010 6:20 pm

Re: DOOM(4) for DooM (D4D) - Wep Preview Pg3

Post by tsukiyomaru0 »

DBThanatos wrote:
tsukiyomaru0 wrote:Did I see some weapons modifications?!
Nice catch. There are indeed weapon mods.

In fact, here's a quick explanation how they work

Image
Neccronixis wrote:So I'm watching your mod and I'm impressed with what you have done so far; which is why I think I might actually take the weapon attachments like the mini missiles, scope, charged burst for the shotgun etc, and make some sprites for them. I am considering adding sprites for the shotgun, machine gun, plasma rifle and rocket launcher but not the chaingun and Gauss cannon because I feel it's unnecessary and difficult to animate for the time being.
It would be interesting to have the weapon mod drone appear in a stage and you'd need to punch it to have it drop the upgrade it was carrying. But now I'm curious to see what you got in the making.... Any teaser?
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: DOOM(4) for DooM (D4D) - WIP

Post by enderkevin13 »

DBThanatos wrote:Nice catch. There are indeed weapon mods.

In fact, here's a quick explanation how they work

That quality though <3
Anyways, that looks amazing as far as I can see. Keep up the great work!
User avatar
DBThanatos
Posts: 3101
Joined: Fri Apr 14, 2006 3:17 pm
Location: in "the darkness that lurks in our mind"

Re: DOOM(4) for DooM (D4D) - Wep Preview Pg3

Post by DBThanatos »

Doomguy5th wrote:Always looking forward to your projects DBT! This one looks outstanding IMHO!
Thank you very much to everyone for the support. It motivates me more to do better than my best

So here's another preview of another two weapons.
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: DOOM(4) for DooM (D4D) - Wep Preview Pg3

Post by enderkevin13 »

DBThanatos wrote:Thank you very much to everyone for the support. It motivates me more to do better than my best

So here's another preview of another two weapons.
I like it, but can you use the version with the hand? That way, it feels more like the Doom 4 one.
User avatar
Doomguy5th
Posts: 397
Joined: Mon Dec 23, 2013 12:49 pm
Location: Somewhere you shouldn't be

Re: DOOM(4) for DooM (D4D) - Wep Preview Pg3

Post by Doomguy5th »

DBThanatos wrote:
Doomguy5th wrote:Always looking forward to your projects DBT! This one looks outstanding IMHO!
Thank you very much to everyone for the support. It motivates me more to do better than my best

So here's another preview of another two weapons.
Looks outstanding.

Also I don't think anyone else noticed this, especially in some of your mods like Doomstorm (OK maybe some people have), but are you using a custom pallete set? Because I notice something distinct about Doomstorm regarding color within each video... I don't know if you increased the gamma, so I was just wondering :P
User avatar
Cryomundus
Posts: 497
Joined: Thu Oct 31, 2013 12:33 pm

Re: DOOM(4) for DooM (D4D) - New Wep Preview Pg4

Post by Cryomundus »

Just curious, but are you going to implement upgrades for all the guns? I mean just having it for the SSG is pretty nice, but having that for everything would just be awesome.
User avatar
Major Cooke
Posts: 8193
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: DOOM(4) for DooM (D4D) - New Wep Preview Pg4

Post by Major Cooke »

Cryomundus wrote:Just curious, but are you going to implement upgrades for all the guns? I mean just having it for the SSG is pretty nice, but having that for everything would just be awesome.
Yes.
Doomguy5th wrote:Also I don't think anyone else noticed this, especially in some of your mods like Doomstorm (OK maybe some people have), but are you using a custom pallete set? Because I notice something distinct about Doomstorm regarding color within each video... I don't know if you increased the gamma, so I was just wondering :P
Yeah I believe he did last time I checked. There isn't any custom palettes in this one though.
enderkevin13 wrote:I like it, but can you use the version with the hand? That way, it feels more like the Doom 4 one.
Only if we get to making it dual weildable. Too soon?
Spoiler: No! Don't look! YOU'LL RUIN IT!
Soul Sucka
Posts: 141
Joined: Sun Apr 04, 2010 9:36 pm

Re: DOOM(4) for DooM (D4D) - New Wep Preview Pg4

Post by Soul Sucka »

This mod is really cool! How did the teaser get so many views though?
User avatar
RikohZX
Posts: 307
Joined: Tue Sep 04, 2012 9:11 pm

Re: DOOM(4) for DooM (D4D) - New Wep Preview Pg4

Post by RikohZX »

Soul Sucka wrote:This mod is really cool! How did the teaser get so many views though?
PC Gamer covered it apparently, and as a result it's showing up in the actual DOOM newsfeed in Steam libraries.
User avatar
DBThanatos
Posts: 3101
Joined: Fri Apr 14, 2006 3:17 pm
Location: in "the darkness that lurks in our mind"

Re: DOOM(4) for DooM (D4D) - New Wep Preview Pg4

Post by DBThanatos »

Well, most of the traffic actually came from a Kotaku article. It went from 1k views to 65k in 2 days
User avatar
Jeimuzu73
Posts: 1662
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: DOOM(4) for DooM (D4D) - New Wep Preview Pg4

Post by Jeimuzu73 »

I'm surprised they didn't check out Zion which was out way before the actual game was released. Or even Dumb 4.
User avatar
DarkQuill
Posts: 110
Joined: Thu Dec 04, 2008 5:43 am
Location: Australia, MAYTE

Re: DOOM(4) for DooM (D4D) - New Wep Preview Pg4

Post by DarkQuill »

Awesome stuff, looking forward to the release!

If I may ask, what's your process for extracting the sound files? I've looked around a bit but others have only managed to rip music files.

Return to “Gameplay Mods”