[REL] Bratwurst RECOOKED - mod revival!

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YasuoProjectX
Posts: 183
Joined: Tue Oct 09, 2018 6:37 pm
Discord: YasuoProjectY
Graphics Processor: nVidia (Modern GZDoom)
Location: Ionia

Re: [Rel] Bratwurst - Customizable nazis for Doom

Post by YasuoProjectX »

Impossible i cant try to beat Nazis was VERY VERY HARD (instead of Easy or Very Easy). What could i do?
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Negostrike
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Graphics Processor: nVidia (Modern GZDoom)

Re: [Rel] Bratwurst - Customizable nazis for Doom

Post by Negostrike »

I'm loving the hell out of this mod.
I'd suggest maybe some optional sprites from Wolfendoom series by Laz Rojas or from some Wolf3D mods like Spear Resurrection.
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Captain J
 
 
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Post by Captain J »

YasuoProjectX wrote:Impossible i cant try to beat Nazis was VERY VERY HARD (instead of Easy or Very Easy). What could i do?
Take cover often, try to shoot the enemy directly! Practice, you know?
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Lime
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Post by Lime »

Going back playing this mod, slaughter maps are kinda bit of a problem. @Finder153 has the same bug resulting a framerate drop from this mod. I enjoyed playing it though.
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YasuoProjectX
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Location: Ionia

Re: [Rel] Bratwurst - Customizable nazis for Doom

Post by YasuoProjectX »

I suggest (or recommended) that you can make Japanese Skin version of a Nazis with their voice/sound
Impractical_Joker
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Post by Impractical_Joker »

I would also love to see the enemies from Wolfenstein Part 2: Rise of the Triad make an appearance. since at least the death monks are a replacement for fake Hitler.
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HorrorMovieRei
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Re: [WIP] Bratwurst RECOOKED - mod revival!

Post by HorrorMovieRei »

Bumping this thread. Got some exciting news in the OP
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Captain J
 
 
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Re: [WIP] Bratwurst RECOOKED - mod revival!

Post by Captain J »

This mod kills Fascists for sure and i really love it! And after seeing the glory kill on them damn Nazis, i really hope they can get gibbed-
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Carrotear
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Graphics Processor: Intel (Modern GZDoom)

Re: [WIP] Bratwurst RECOOKED - mod revival!

Post by Carrotear »

Oh man, that's a band name I haven't heard in 20 years.
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HorrorMovieRei
Posts: 243
Joined: Fri May 24, 2013 5:08 pm

Re: [REL] Bratwurst RECOOKED - mod revival!

Post by HorrorMovieRei »

And with that, I release the first version of the Recooked version. Links in the OP
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Captain J
 
 
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Re: [REL] Bratwurst RECOOKED - mod revival!

Post by Captain J »

Herr Horror, zis Bratwurst is by var ze most meatiest, juiciest delicacy i have ever tasted! And the Setting itself is various and large, i can adjust almost anything. So i'm enjoyed a pleasant gameplay.
Spoiler: And Feedback by far...
Loving this mod so far. Nice work!
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Sgt. Ham
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Re: [REL] Bratwurst RECOOKED - mod revival!

Post by Sgt. Ham »

I remember always using this mod with High Noon Drifter when that first came out and I'm loving the update so far with the Mac sprites. Since it's still in development, I do have one tiny feature request: could you make an "additive" rendering option for the Plasma projectiles? Using the Doom 64 option, having opaque plasma balls with translucent fireballs is messing with me a bit. Either way, Loved the work poured into it from the beginning and having fun with it now on EPIC 2! :mrgreen:
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HorrorMovieRei
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Re: [REL] Bratwurst RECOOKED - mod revival!

Post by HorrorMovieRei »

Update!
-FIXED SS soldiers from the secret enemy slot not dropping the correct items;
-FIXED enemies not dropping items when frozen with ice attacks;
-FIXED many problems with Hitler's coding, including but not limited to his armor vanishing instantly on damage;
-Enemies now use the A_Drop function for ammo drops instead of A_Spawnitemex, like I should have changed before, whoops;
-Ghosts can no longer be frozen;
-You can adjust the plasma projectiles rendering style now
-Removed the +avoidmelee flag from all enemies that had it. I've no clue why I added it back in the earlier versions.
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Negostrike
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Graphics Processor: nVidia (Modern GZDoom)

Re: [REL] Bratwurst RECOOKED - mod revival!

Post by Negostrike »

So happy to see an update to this mod. Great job!

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