[REL] Bratwurst RECOOKED - mod revival!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 183
- Joined: Tue Oct 09, 2018 6:37 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Ionia
Re: [Rel] Bratwurst - Customizable nazis for Doom
Impossible i cant try to beat Nazis was VERY VERY HARD (instead of Easy or Very Easy). What could i do?
-
- Posts: 22
- Joined: Tue Jun 21, 2016 5:51 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: [Rel] Bratwurst - Customizable nazis for Doom
I'm loving the hell out of this mod.
I'd suggest maybe some optional sprites from Wolfendoom series by Laz Rojas or from some Wolf3D mods like Spear Resurrection.
I'd suggest maybe some optional sprites from Wolfendoom series by Laz Rojas or from some Wolf3D mods like Spear Resurrection.
-
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [Rel] Bratwurst - Customizable nazis for Doom
Take cover often, try to shoot the enemy directly! Practice, you know?YasuoProjectX wrote:Impossible i cant try to beat Nazis was VERY VERY HARD (instead of Easy or Very Easy). What could i do?
-
- Posts: 128
- Joined: Sat May 07, 2016 12:31 am
- Location: Outside of an Abandoned Building
Re: [Rel] Bratwurst - Customizable nazis for Doom
Going back playing this mod, slaughter maps are kinda bit of a problem. @Finder153 has the same bug resulting a framerate drop from this mod. I enjoyed playing it though.
-
- Posts: 183
- Joined: Tue Oct 09, 2018 6:37 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Ionia
Re: [Rel] Bratwurst - Customizable nazis for Doom
I suggest (or recommended) that you can make Japanese Skin version of a Nazis with their voice/sound
-
- Posts: 2
- Joined: Sat Oct 31, 2020 6:08 pm
Re: [Rel] Bratwurst - Customizable nazis for Doom
I would also love to see the enemies from Wolfenstein Part 2: Rise of the Triad make an appearance. since at least the death monks are a replacement for fake Hitler.
-
- Posts: 251
- Joined: Fri May 24, 2013 5:08 pm
- Preferred Pronouns: They/Them
Re: [WIP] Bratwurst RECOOKED - mod revival!
Bumping this thread. Got some exciting news in the OP
-
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [WIP] Bratwurst RECOOKED - mod revival!
This mod kills Fascists for sure and i really love it! And after seeing the glory kill on them damn Nazis, i really hope they can get gibbed-
-
- Posts: 151
- Joined: Thu Sep 03, 2015 10:45 pm
- Preferred Pronouns: No Preference
- Graphics Processor: Intel (Modern GZDoom)
Re: [WIP] Bratwurst RECOOKED - mod revival!
Oh man, that's a band name I haven't heard in 20 years.
-
- Posts: 251
- Joined: Fri May 24, 2013 5:08 pm
- Preferred Pronouns: They/Them
Re: [REL] Bratwurst RECOOKED - mod revival!
And with that, I release the first version of the Recooked version. Links in the OP
-
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [REL] Bratwurst RECOOKED - mod revival!
Herr Horror, zis Bratwurst is by var ze most meatiest, juiciest delicacy i have ever tasted! And the Setting itself is various and large, i can adjust almost anything. So i'm enjoyed a pleasant gameplay.
Spoiler: And Feedback by far...Loving this mod so far. Nice work!
-
- Posts: 59
- Joined: Wed May 16, 2018 5:53 pm
- Operating System Version (Optional): Windows 10
- Location: Somewhere else.
Re: [REL] Bratwurst RECOOKED - mod revival!
I remember always using this mod with High Noon Drifter when that first came out and I'm loving the update so far with the Mac sprites. Since it's still in development, I do have one tiny feature request: could you make an "additive" rendering option for the Plasma projectiles? Using the Doom 64 option, having opaque plasma balls with translucent fireballs is messing with me a bit. Either way, Loved the work poured into it from the beginning and having fun with it now on EPIC 2!
-
- Posts: 251
- Joined: Fri May 24, 2013 5:08 pm
- Preferred Pronouns: They/Them
Re: [REL] Bratwurst RECOOKED - mod revival!
Update!
-FIXED SS soldiers from the secret enemy slot not dropping the correct items;
-FIXED enemies not dropping items when frozen with ice attacks;
-FIXED many problems with Hitler's coding, including but not limited to his armor vanishing instantly on damage;
-Enemies now use the A_Drop function for ammo drops instead of A_Spawnitemex, like I should have changed before, whoops;
-Ghosts can no longer be frozen;
-You can adjust the plasma projectiles rendering style now
-Removed the +avoidmelee flag from all enemies that had it. I've no clue why I added it back in the earlier versions.
-FIXED SS soldiers from the secret enemy slot not dropping the correct items;
-FIXED enemies not dropping items when frozen with ice attacks;
-FIXED many problems with Hitler's coding, including but not limited to his armor vanishing instantly on damage;
-Enemies now use the A_Drop function for ammo drops instead of A_Spawnitemex, like I should have changed before, whoops;
-Ghosts can no longer be frozen;
-You can adjust the plasma projectiles rendering style now
-Removed the +avoidmelee flag from all enemies that had it. I've no clue why I added it back in the earlier versions.
-
- Posts: 22
- Joined: Tue Jun 21, 2016 5:51 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: [REL] Bratwurst RECOOKED - mod revival!
So happy to see an update to this mod. Great job!
-
- Posts: 280
- Joined: Sat Jan 25, 2020 3:32 am
- Location: Slovakia
Re: [REL] Bratwurst RECOOKED - mod revival!
Yes I know this is old mod but new for me Very , very nice but very easy Would be fine add settings what monsters are replaced because in doom are everywhere only guard, officer, dog, zombies and ghosts. In other wads (back to saturn x) is it little better but guard and officer attacks are very slow. I try set tracers, hitscans but still is very easy. When enemy spotted me there is long pause when firing on me .