[REL] Bratwurst RECOOKED - mod revival!
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Rel] Bratwurst - Customizable nazis for Doom
Just found it:
https://drive.google.com/file/d/0B9633Z ... sp=sharing
https://drive.google.com/file/d/0B9633Z ... sp=sharing
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Re: [Rel] Bratwurst - Customizable nazis for Doom
Great scott! You sure fixed them up greatly, also it's been really too long!
They're now looks like wolf3d style, great effort. But still, i have few gripes to talk about;
First of all, Submarine Willy's chaingun gets bigger when he's aiming. I think it's suppose to be shrunken if it's intended. Second, the Axe's skull looks fancier than ever. Great job! But the 3rd walking frame seems has less quality. And his firing frames, oh my, what a horror! It's too much darker and dynamic, i can barely see his form unlike willy's. I'm not a scientist, but is muzzle flashes supposed to be absorb all the light of the user? And lastly third, Since chaingun, pistol and a knife just got fancier, why not make machine gun fancier as well?
And you know, i might fix some of the frames. Consider as a little of tribute of mine!
EDIT: And it's all finished! I've fixed some flaws in your sprites and now they looks better, i think!
EDIT: Heavy update on NewAxe!
They're now looks like wolf3d style, great effort. But still, i have few gripes to talk about;
First of all, Submarine Willy's chaingun gets bigger when he's aiming. I think it's suppose to be shrunken if it's intended. Second, the Axe's skull looks fancier than ever. Great job! But the 3rd walking frame seems has less quality. And his firing frames, oh my, what a horror! It's too much darker and dynamic, i can barely see his form unlike willy's. I'm not a scientist, but is muzzle flashes supposed to be absorb all the light of the user? And lastly third, Since chaingun, pistol and a knife just got fancier, why not make machine gun fancier as well?
And you know, i might fix some of the frames. Consider as a little of tribute of mine!
EDIT: And it's all finished! I've fixed some flaws in your sprites and now they looks better, i think!
EDIT: Heavy update on NewAxe!
You do not have the required permissions to view the files attached to this post.
Last edited by Captain J on Fri Aug 05, 2016 4:00 am, edited 4 times in total.
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Re: [Rel] Bratwurst - Customizable nazis for Doom
Those are really good! I always thought the Lost mission animations felt stiff, probably because of the lower budget (or maybe the artists were just lazy). When I have the time, I'm gonna try and have a crack at making a better, more dynamic death animation for The Axe.
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Re: [Rel] Bratwurst - Customizable nazis for Doom
I prefer my walk over the original walk cycle's legs for the Axe. His kneepads don't really move quite right in the original. Also the squashed-ness of Submarine Willy's gun looks a bit odd when he swings his arm forward. As for the dark shadows on the Axe I was trying to make him look creepier.
However you are right, it does look weird. I tried to lighten him up a bit in the attached images.
However you are right, it does look weird. I tried to lighten him up a bit in the attached images.
You do not have the required permissions to view the files attached to this post.
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Re: [Rel] Bratwurst - Customizable nazis for Doom
The robot seriously needs redesigned from the bottom up in my opinion. Possibly something similar, but seriously needs new guns, new rocket launcher, and possibly legs instead of tank treads.
Maybe something like this:
Maybe something like this:
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Re: [Rel] Bratwurst - Customizable nazis for Doom
That's would be an improvement, although I think the legs and arms could be a bit thicker too, to match it's robust torso. The little panel thing in the torso could use some improvement as well, I always felt like someone just used MS Paint's spray tool on it and called it a day.
On a side note, that redesign reminds me of the Cain robot from Robocop 2.
On a side note, that redesign reminds me of the Cain robot from Robocop 2.
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Re: [Rel] Bratwurst - Customizable nazis for Doom
IMO, i would like to see it ubersoldat based from RtCW or maybe TNO. And yes, i know that would take some time and effort, but that could make it less weak looking.
So i might fix them later, and neat sprite fix btw!
I mostly agree with you, axe's knee pads doesn't moves clear on mine and willy's chaingun does looks lame either.Ringman wrote:I prefer my walk over the original walk cycle's legs for the Axe. His kneepads don't really move quite right in the original. Also the squashed-ness of Submarine Willy's gun looks a bit odd when he swings his arm forward. As for the dark shadows on the Axe I was trying to make him look creepier.
So i might fix them later, and neat sprite fix btw!
Last edited by Captain J on Thu Aug 04, 2016 9:46 pm, edited 1 time in total.
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Re: [Rel] Bratwurst - Customizable nazis for Doom
EDIT: Sigh, i hate posting stuff on phone. I just replied my own post by accident...
And the funny part is, i can't delete this post!
DABLE EDIT: And yet, i've fixed some errors ringman mentioned. Thanks, buddy!
And the funny part is, i can't delete this post!
DABLE EDIT: And yet, i've fixed some errors ringman mentioned. Thanks, buddy!
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Re: [Rel] Bratwurst - Customizable nazis for Doom
It runs perfectly fine with zdoom version 2.9pre-1184-gfd7b833.
And always remember;
And always remember;
HorrorMovieGuy wrote:***this mod requires the latest Zdoom/GZdoom builds***
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Re: [Rel] Bratwurst - Customizable nazis for Doom
I have no idea that Zdoom version 2.9 actually existed, and honesty thought that version 2.8.1 was the latest. Sigh...ah well.Captain J wrote:It runs perfectly fine with zdoom version 2.9pre-1184-gfd7b833.
And always remember;HorrorMovieGuy wrote:***this mod requires the latest Zdoom/GZdoom builds***
Edit: It's 7z, which means I can't open it since my Winzip expired.
Shut up.And then someone said - I mean wrote:But why don't you get a 7z opener?
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Re: [Rel] Bratwurst - Customizable nazis for Doom
Under most circumstances, I would have been all too happy to link you to 7-Zip, a free archive program with support for every archive format under the sun. However, in response to posts like this, I'd be just as inclined not to in the future.Deviluke Roy wrote:Edit: It's 7z, which means I can't open it since my Winzip expired.
Shut up.And then someone said - I mean wrote:But why don't you get a 7z opener?
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Re: [Rel] Bratwurst - Customizable nazis for Doom
@CaptainJ The new axe looks much better now! Nice job.
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Re: [Rel] Bratwurst - Customizable nazis for Doom
Sigh...Sorry about that. It's hard not to make jokes and to know what's socially acceptaple sometimes. I'm well intentioned, but people get annoyed at me sometimes.wildweasel wrote:Under most circumstances, I would have been all too happy to link you to 7-Zip, a free archive program with support for every archive format under the sun. However, in response to posts like this, I'd be just as inclined not to in the future.Deviluke Roy wrote:Edit: It's 7z, which means I can't open it since my Winzip expired.
Shut up.And then someone said - I mean wrote:But why don't you get a 7z opener?
Anyways, thanks for the link!
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Re: [Rel] Bratwurst - Customizable nazis for Doom
I have learned, that when making sarcastic jokes, it helps to have a smiley. Unfortunately there aren't any sarcastic smileys. Though in this case the embarrassed one may have worked:
Shut up.
Though even that isn't always foolproof.
Shut up.
Though even that isn't always foolproof.