[REL] Bratwurst RECOOKED - mod revival!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 765
- Joined: Fri Aug 12, 2005 2:59 pm
- Location: Deep underground
Re: [Rel] Bratwurst - Customizable nazis for Doom
Funy thing is, the Death Knight's a far tougher opponent NOT to take damage from than the cyberdemon. (Especially if you're masochistic enough to keep the enemies hitscan instead of tracers.) It makes me feel like I'm fighting the Nazis from WildWeasel's mod of the same name, albeit the enemies for the most part aren't nearly as bad. (Supermutants, IMO, are at least more bearable than the revenants.)
-
- Posts: 251
- Joined: Fri May 24, 2013 5:08 pm
- Preferred Pronouns: They/Them
Re: [Rel] Bratwurst - Customizable nazis for Doom
@dljosef Uber Mutants are indeed less annoying than the revenants, although I'm gonna add the option for homing projectiles aswell. If anything, just so he doesn't lose his function as the guy who forces you to keep moving.
-
- Posts: 4
- Joined: Mon Jun 11, 2012 4:25 am
Re: [Rel] Bratwurst - Customizable nazis for Doom
Who removed my post those scumbags are propagating nazism here!!!
i am fucking reporting this!!!
i am fucking reporting this!!!
-
- Posts: 21680
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: [Rel] Bratwurst - Customizable nazis for Doom
Because it's ridiculous and you're another troll who hijacked an abandoned account. We're getting kinda tired of this.moayyed wrote:Who removed my post those scumbags are propagating nazism here!!!
i am fucking reporting this!!!
-
- Posts: 765
- Joined: Fri Aug 12, 2005 2:59 pm
- Location: Deep underground
Re: [Rel] Bratwurst - Customizable nazis for Doom
And I found out another mistep. The SS Guard still retains the same sounds as the replaced SS trooper. I'm so sorry for not pointing that out sooner.
-
- Posts: 180
- Joined: Fri Mar 11, 2016 8:06 am
Re: [Rel] Bratwurst - Customizable nazis for Doom
It already happened with the DoomRL troll, now this?wildweasel wrote:Because it's ridiculous and you're another troll who hijacked an abandoned account. We're getting kinda tired of this.moayyed wrote:Who removed my post those scumbags are propagating nazism here!!!
i am fucking reporting this!!!
Coincidence?... OR LUMMINATY?
NOW BACK TO THE MOD
I think the uber mutant is KINDA weak.
I mean... the mancubus replacements themselfs shoot alot more projectiles. I fell like the uber mutant should be a little bit buffed (or have projectiles that follow the player, but they should be less violent than the revenant's ones, since he shoots a ton of bullets in one go).
-
- Posts: 180
- Joined: Fri Mar 11, 2016 8:06 am
Re: [Rel] Bratwurst - Customizable nazis for Doom
When I put the "Infighting" option off, turn off the game and then turn it on again, the option is back to on.
-
- Posts: 64
- Joined: Thu Sep 03, 2015 10:05 am
- Location: Germany(aka:Deutschland)
Re: [Rel] Bratwurst - Customizable nazis for Doom
seriously Bratwurst
-
- Posts: 524
- Joined: Sun May 18, 2014 7:25 pm
- Location: Arizona
Re: [Rel] Bratwurst - Customizable nazis for Doom
Blin! It's not working!


-
- Posts: 111
- Joined: Wed Jul 22, 2015 10:40 pm
Re: [Rel] Bratwurst - Customizable nazis for Doom
Works in GZDoom at least.EddieMann wrote:Blin! It's not working!
-
- Posts: 21680
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: [Rel] Bratwurst - Customizable nazis for Doom
You probably will need a development build, especially if this is using the new Decorate extensions.
-
- Posts: 251
- Joined: Fri May 24, 2013 5:08 pm
- Preferred Pronouns: They/Them
Re: [Rel] Bratwurst - Customizable nazis for Doom
Indeed, it requires a newer build. Guess I should have clarified that, so I put a reminder in the OP about it.
-
-
- Posts: 12318
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: [Rel] Bratwurst - Customizable nazis for Doom
This is the wurst project name I have ever seen. :v
I like the idea of a monster pack with customizable options. (Not sure if there's been anything like that before, aside from larger gameplay mods.) I think it'd be neat to see more enemies-only mods like this.
And the broken German is probably the best part of Wolf3D, I think.
I like the idea of a monster pack with customizable options. (Not sure if there's been anything like that before, aside from larger gameplay mods.) I think it'd be neat to see more enemies-only mods like this.
And the broken German is probably the best part of Wolf3D, I think.

-
- Posts: 765
- Joined: Fri Aug 12, 2005 2:59 pm
- Location: Deep underground
Re: [Rel] Bratwurst - Customizable nazis for Doom
@NeuralStunner - Personally, I did like some of the Wolf3D custom scenarios, such as Spear Resurrection and End of Destiny...but it's just me.
Anyways, would the Ubermutants' homing projectiles be like homing rockets? It'd be too absurd for them to shoot homing tracers.
Anyways, would the Ubermutants' homing projectiles be like homing rockets? It'd be too absurd for them to shoot homing tracers.
-
- Posts: 136
- Joined: Mon Dec 28, 2015 7:04 pm