[REL] Bratwurst RECOOKED - mod revival!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
lulle
Posts: 152
Joined: Fri May 06, 2022 9:39 pm
Location: Germany

Re: [REL] Bratwurst RECOOKED - mod revival!

Post by lulle »

Wer anderen eine Bratwurst brät,
hat ein Bratwurst Bratgerät.
User avatar
devlman127
Posts: 50
Joined: Sun Nov 03, 2019 9:56 am

Re: [REL] Bratwurst RECOOKED - mod revival!

Post by devlman127 »

Wish the Harbinger of Doom was taller in game. Sure it fits with the enemies and it would just about be a doom resprite like the original one otherwise, but looking at it in game it seems very underwhelming, especially with how most doom maps have far taller ceilings. Maybe just have it as with the same boss patterns but act as just a skin similar to how the fodder skins work.
Goat2
Posts: 2
Joined: Tue Jun 04, 2024 5:26 am

Re: [REL] Bratwurst RECOOKED - mod revival!

Post by Goat2 »

Idk why but even when I got the rotations patch
The Death Knight,Angel of Death,Quarkblitz and Submarine Willy Gros are not affected. Why is that?
TheRedCrow
Posts: 12
Joined: Tue Sep 22, 2020 4:58 pm

Re: [REL] Bratwurst RECOOKED - mod revival!

Post by TheRedCrow »

It would appear as though Hitler occasionally becomes immortal.

For reference, I'm playing btsx with doom incarnate and, of course this mod. No issues up until map 7, Metal Mothers, which is full of spider masterminds which are, of course, replaced with mecha hitler. Most of them die without a problem, but one or two just absolutely refused to go down after their armor was broken, so I added a health bar mod and went back to map seven. This time, it only happened with one hitler, but I was able to confirm that after his armor broke, he simply stopped taking damage at all.
Solaela
Posts: 74
Joined: Sat Jan 10, 2015 3:17 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia (Modern GZDoom)

Re: [REL] Bratwurst RECOOKED - mod revival!

Post by Solaela »

..... Only with doom mods would the question 'did I just hear a hitler?' make any sense... Annnnd I reached the point in my doom mod life where I'm asking that. Thanks Bratwurst recooked.
Goat2
Posts: 2
Joined: Tue Jun 04, 2024 5:26 am

Re: [REL] Bratwurst RECOOKED - mod revival!

Post by Goat2 »

Can you add the chance for vannila guards with rifles to appear and The chance for the Mission pack guard to have a rifle
For the vannila guys download brutal wolfenstein and go inside the pk3 and go to sprites then go to foes then scroll until you see rifle men or smth
For the Mission pack Dudes download wolfendoom lite classic open it then go find rifle or smth idk what the file is
And the chance for mp40 officers to appear

Return to “Gameplay Mods”