Doom wasnt 3D by Thegametheorists
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Doom wasnt 3D by Thegametheorists
Just saw that video on youtube,i was quite actually surprised myself since i also tought the game was in 3D,now my point of view on the game as changed.
https://www.youtube.com/watch?v=zb6Eo1D6VW8
https://www.youtube.com/watch?v=zb6Eo1D6VW8
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Re: Doom wasnt 3D by Thegametheorists
I think we know about this. The game is considered 2.5D, not 3D.
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Re: Doom wasnt 3D by Thegametheorists
Yeah i know,but for years now i tought it was kind of legit 3D until i just saw that video not long ago,but now i know i was far from the truth.
Also i put the video for those that also dont know about this yet.
Also i put the video for those that also dont know about this yet.
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Re: Doom wasnt 3D by Thegametheorists
Clickbait bullshit. His contention is with Doom's renderer and map format, but he then calls Doom a "2D top-down shooter" and makes direct comparisons to SNES Zelda. Give me a fucking break.
There are three axes of movement available to objects in the game world. That, by definition, makes it a 3D game. It's a different approach to a 3D engine than Quake and later games, one which ran faster but had serious limitations, but it is not fucking Link to the Past.
There are three axes of movement available to objects in the game world. That, by definition, makes it a 3D game. It's a different approach to a 3D engine than Quake and later games, one which ran faster but had serious limitations, but it is not fucking Link to the Past.
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Re: Doom wasnt 3D by Thegametheorists
Not to mention, he mentioned "When I shoot at an enemy from above or below, I hit them" - of course. It's called autoaim. Try it with a rocket launcher. The rocket actually shoots downward towards the enemy.
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Re: Doom wasnt 3D by Thegametheorists
Ok,thanks for clarifying this guys.
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Re: Doom wasnt 3D by Thegametheorists
> 3 seconds in
> "So I wanted to expose the horrible hideous lies"
> Stop video, close tab
Who is this guy anyway and is he/this video supposed to be relevant
No, seriously, I would have watched it all the way if he didn't start to be all condescending 3 seconds in (even if I already knew how idTech works)
> "So I wanted to expose the horrible hideous lies"
> Stop video, close tab
Who is this guy anyway and is he/this video supposed to be relevant
No, seriously, I would have watched it all the way if he didn't start to be all condescending 3 seconds in (even if I already knew how idTech works)
Last edited by Nash on Sat May 14, 2016 3:22 pm, edited 1 time in total.
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Re: Doom wasnt 3D by Thegametheorists
One moron's 5 seconds of fame...
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Re: Doom wasnt 3D by Thegametheorists
He also goes on to say how that kind of programming was inpressive, and how Carmack was a genius for working around limitations and revolutionizing the game industry with BSP.
What's with all the anger?
What's with all the anger?
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Re: Doom wasnt 3D by Thegametheorists
probably because many of the words spoken here are utterly wrong.TheMightyHeracross wrote:He also goes on to say how that kind of programming was inpressive, and how Carmack was a genius for working around limitations and revolutionizing the game industry with BSP.
What's with all the anger?
doom's game logic is not truly 2d. ok to be fair in vanilla quite a few things were done in two dimensions only (such as entity interactions, excepting projectiles) but the game does track the height of objects and clips it with the floor and ceilings
if doom was truly a "2d" game, if you were at the base of a cliff, and an imp was on that cliff, the imp would have no trouble seeing you and attacking you with fireballs (though, as one of the mentioned parts where things are done in two dimensions only, they can scratch you from up there)
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Re: Doom wasnt 3D by Thegametheorists
You're confusing contempt with anger. The video was poorly researched and misleads those who don't know better. That he praised id at the end of the video makes no difference, as he front-loaded the video with all the contentious and fallacious crap, and THAT stuff is what's going to spread.TheMightyHeracross wrote:He also goes on to say how that kind of programming was inpressive, and how Carmack was a genius for working around limitations and revolutionizing the game industry with BSP.
What's with all the anger?
I'm sure within the month I'll hear this video regurgitated by someone I encounter elsewhere on the internet.
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Re: Doom wasnt 3D by Thegametheorists
The environment is 3D, the static objects and the enemies are not 3D. Blake Stone and Wolfenstein were 2,5D, as all levels were completely flat. Doom was the very first game where the environment itself was 3D, with certain limitations. Automatic aiming has nothing to do with the extension of the environment (Duke Nukem 3D had mouse look). The game was not full 3D alright, but the levels were.
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Re: Doom wasnt 3D by Thegametheorists
Terminology's tricky. Wolf is 3D in rendering only, as it doesn't simulate the Z axis. "2.5D" is more of a game logic term: Doom sectors can have arbitrary floor/ceilnig heights relative to other sectors, but two sectors can't share X/Y space. (Under normal circumstances.)Reactor wrote:The environment is 3D, the static objects and the enemies are not 3D. Blake Stone and Wolfenstein were 2,5D, as all levels were completely flat. Doom was the very first game where the environment itself was 3D, with certain limitations. Automatic aiming has nothing to do with the extension of the environment (Duke Nukem 3D had mouse look). The game was not full 3D alright, but the levels were.
Heretic, since it includes flight, does have full 3D gamesim as far as actors are concerned. (They can freely move over/under each other.) When Hexen came around, it still had to "cheat" with glitter-bridges to make crossing paths.
Also FWIW, A Link to the Past did have multi-level paths. So it's even just a little bit 3D.

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Re: Doom wasnt 3D by Thegametheorists
Yes, in the dawn of FPS genre, it's hard to decide which is 3D and which is not. Same goes for GTA 1 and 2. They are top-down games alright, but effectively they are 3D, since there is varying height, there are bridges, and vehicles/pedestrians can pass over each other, even though they're only sprites.
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Re: Doom wasnt 3D by Thegametheorists
Saw this in my YT Recommended list the other day and carried straight on past it. Glad I did now.Nash wrote:> 3 seconds in
> "So I wanted to expose the horrible hideous lies"
> Stop video, close tab
Old news for anyone versed in modding, I'd assume.