IMPatience

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Re: IMPatience

Postby HexenMapper » Tue May 24, 2016 3:00 am

Updated: now 18 maps! OP link is updated (Impatience_37.rar)

New Marines introduced: BFG marine, Sawmarine

EDIT: Some fixes after playtesting, OP link updated (Impatience_38.rar)
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Re: IMPatience

Postby HexenMapper » Mon May 30, 2016 8:18 am

Updated: 19th map added

Difficulty on Map 8 and Map 13 fixed

Player health now resets to 60 on map start.
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Re: IMPatience

Postby HexenMapper » Thu Jun 09, 2016 3:55 am

Updated: 20th and 21st maps added. OP link updated

Thanks to all those who nominated for a caco as well! Glad you guys are enjoying this
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Re: IMPatience

Postby HexenMapper » Fri Jul 15, 2016 4:02 pm

Reviewed by Mr Icarus in his doom mod madness series:

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Re: IMPatience

Postby TerryWADArchive » Mon Aug 22, 2016 8:25 pm

This is a really fun mod, I would be glad to help you out with this if you want.
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Re: IMPatience

Postby HexenMapper » Tue Aug 23, 2016 2:06 am

TerryWADArchive wrote:This is a really fun mod, I would be glad to help you out with this if you want.


That would be great, you can find the instructions on page 2 for converting levels to IMPatience. MAP22 is the next map that needs to be done. There's a google document that shows which maps go where. So MAP22 will be Doom 1 E2M2.

I'm not currently working on this project, but I was given a lot of great ideas from the doom mod madness youtube clip. I would really like to implement the player being able to leap forwards, inflict more damage, and have a longer melee reach. Also I would like to upgrade the fireball at some stage too. Anything to encourage the player to use normal imp abilities over weapons. I will hopefully get around to doing that at some stage, but feel free to experiment in those areas as well if you like. The extra abilities should be slowly drip fed in, one at a time. I would probably introduce the leap around the same time the doomguy marine gets his plasma gun. And perhaps the extra meleedamage about the same time doomguy respawns with the SSG. Should be enough damage to kill the doom guy in 1 or 2 hits.
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Re: IMPatience

Postby Cacoguard » Sun Aug 05, 2018 7:28 pm

I think a "make an ally move" command should exist, because is a bit annoying to kill/noclip other monsters

good mod, btw
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Re: IMPatience

Postby AvzinElkein » Sun Aug 05, 2018 9:25 pm

I can't wait to see how you improve on this mod.
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Re: IMPatience

Postby wildweasel » Sun Aug 05, 2018 10:14 pm

You realize this thread got bumped from 2016, right? :?
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Re: IMPatience

Postby HexenMapper » Mon Aug 06, 2018 5:04 am

Screams

How is this alive!?

Yes unfortunately I have not worked on this for a few years... I am no whiz when it comes to DECORATE / ACS so I'm not sure if I could do justice to many of the changes I would like to make - PLUS - I'm pretty busy doing other, more music-related projects these days 8-)
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Re: IMPatience

Postby AvzinElkein » Mon Aug 06, 2018 7:53 am

HexenMapper wrote:Screams

How is this alive!?

Yes unfortunately I have not worked on this for a few years... I am no whiz when it comes to DECORATE / ACS so I'm not sure if I could do justice to many of the changes I would like to make - PLUS - I'm pretty busy doing other, more music-related projects these days 8-)

Even worse: GZDoom now seems to use ZScript instead of ACS/DECORATE.
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Re: IMPatience

Postby Rachael » Mon Aug 06, 2018 8:28 am

AvzinElkein wrote:Even worse: GZDoom now seems to use ZScript instead of ACS/DECORATE.

Even worse: You literally have no fucking clue what you are talking about, and seem to revel in your ignorance.

Trust me, ignorance is not a trait that should be celebrated. It's shameful to look like this.
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