Infinite Monster Spawner?

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BloodShot
Posts: 26
Joined: Wed Dec 05, 2012 7:44 pm

Infinite Monster Spawner?

Post by BloodShot »

Is this possible? Basically I want to create a spawner that when placed in a map, will spawn an enemy at a specified (and maybe randomized?) intervals.

The idea is that I'm making a space hulk mod (think Aliens but warhammer 40k) and I'd like to have something that would let me spawn enemies in vents that would drop down from above, and at the end of hallways and such from "entry points". The old games had a constant amount of enemies being spawned in the same manner and im trying to emulate the atmosphere of them.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: Infinite Monster Spawner?

Post by Nevander »

Maybe you could create two actors. On the first one, make it a random spawner and make it so it has the chances you want for each monster to be spawned. On the second one, make it like a static non bleeding actor that is set to spawn the randomspawner when spawned.

That's a lot of spawning but my thinking is if you set up this actor to be invisible, and give it a number and such and place where you want it on your map, you can use this to spawn the enemies you want where it sits. Loop the spawn state (I think that will work) and make the tics random (i.e. TNT1 A random(30, 50)).

In theory that should work. I just randomly came up with it so I'm not positive.
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