[g4a72c7d] compiler error - excessive semicolon

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Edward-san
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[g4a72c7d] compiler error - excessive semicolon

Post by Edward-san »

From src/g_shared/a_quake.cpp:

Code: Select all

		<< m_Falloff << m_Highpoint << m_MiniCount;
		<< m_RollIntensity << m_RollWave;
the semicolon near 'm_MiniCount' was not removed, making the compilation fail:

Code: Select all

/home/edward-san/zdoom/trunk/src/g_shared/a_quake.cpp:75:3: error: expected
      expression
                << m_RollIntensity << m_RollWave;
                ^
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Major Cooke
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Re: [g4a72c7d] compiler error - excessive semicolon

Post by Major Cooke »

EDIT: Oh, I see it wasn't mine. Okay.
Fixed.
Last edited by Major Cooke on Fri Apr 29, 2016 5:42 am, edited 2 times in total.
Edward-san
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Re: [g4a72c7d] compiler error - excessive semicolon

Post by Edward-san »

Major Cooke wrote:I sure as hell don't know how that slipped in. I compiled AND tested it just before submitting.
It has nothing to do with your changes. See this part of graf's decal fix.
Edward-san
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Re: [g4a72c7d] compiler error - excessive semicolon

Post by Edward-san »

Graf, don't forget to merge the compile fix commit in gzdoom ASAP!
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Graf Zahl
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Re: [g4a72c7d] compiler error - excessive semicolon

Post by Graf Zahl »

It has to wait, I can't commit right now.
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Re: [g4a72c7d] compiler error - excessive semicolon

Post by Major Cooke »

Ed, you have your own setup compilation right?

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Edward-san
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Re: [g4a72c7d] compiler error - excessive semicolon

Post by Edward-san »

I'm personally not in a hurry for that (I don't compile gzdoom often), I reminded that for the sake of the other people who're going to complain for the compilation failure. :P
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