Samsara - 0.3666 - World Tour
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Samsara - 0.3666 - World Tour
I had a request, can you try to add Scott and Rebecca from Shadow Of The Wool Ball and Rise Of The Wool Ball (as a team).
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Re: Samsara - 0.3666 - World Tour
What's the difference between the one listed as 'modcompat' and the base version?
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Re: Samsara - 0.3666 - World Tour
Modcompat is an addon to provide proper Samsara support to several map packs.Gideon020 wrote:What's the difference between the one listed as 'modcompat' and the base version?
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Re: Samsara - 0.3666 - World Tour
Please add this (ignore the "for brains" at the start) to Duke's starting quotes.
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Re: Samsara - 0.3666 - World Tour
Outta curosity... Is this still being worked on? And do you have a file to give harmony support? I use it with the recent GZdoom and even with modcopat and the enemies end up supersized and I don't know what else is going to look wrong.
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Re: Samsara - 0.3666 - World Tour
does look very fun
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Re: Samsara - 0.3666 - World Tour
Harmony support is unlikely since IIRC Harmony uses a lot of DEHACKED which makes it a colossal pain to work with from a DECORATE perspective. Sorry about that.Solaela wrote:Outta curosity... Is this still being worked on? And do you have a file to give harmony support? I use it with the recent GZdoom and even with modcopat and the enemies end up supersized and I don't know what else is going to look wrong.
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Re: Samsara - 0.3666 - World Tour
Ah ok. Was just wondering on that since when Term was doing it he apparently had a patch for it but it's no longer there. Ah wellKinsie wrote:Harmony support is unlikely since IIRC Harmony uses a lot of DEHACKED which makes it a colossal pain to work with from a DECORATE perspective. Sorry about that.Solaela wrote:Outta curosity... Is this still being worked on? And do you have a file to give harmony support? I use it with the recent GZdoom and even with modcopat and the enemies end up supersized and I don't know what else is going to look wrong.
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Re: Samsara - 0.3666 - World Tour
...I'll wait until you've reworked Duke before I play as him due to that ammo error.
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Re: Samsara - 0.3666 - World Tour
It might get more attention if you could go into detail about what exactly the error is.AvzinElkein wrote:...I'll wait until you've reworked Duke before I play as him due to that ammo error.
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Re: Samsara - 0.3666 - World Tour
He elaborated on the ZDF discord. It's the one listed in Known Bugs in the OP. If anyone wants to take the necessary amount of peyote required to understand the Duke pistol code and figure it out, I'll gladly accept their patches...wildweasel wrote:It might get more attention if you could go into detail about what exactly the error is.AvzinElkein wrote:...I'll wait until you've reworked Duke before I play as him due to that ammo error.
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Re: Samsara - 0.3666 - World Tour
Ancient Aliens 2 : the journey to understand samsara codeKinsie wrote:He elaborated on the ZDF discord. It's the one listed in Known Bugs in the OP. If anyone wants to take the necessary amount of peyote required to understand the Duke pistol code and figure it out, I'll gladly accept their patches...wildweasel wrote:It might get more attention if you could go into detail about what exactly the error is.AvzinElkein wrote:...I'll wait until you've reworked Duke before I play as him due to that ammo error.
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Re: Samsara - 0.3666 - World Tour
I managed to get rid of the duke pistol bug. I only tested this in single player with samsara-v0.3666-beta.pk3. You can open the pk3 with 7-Zip, extract pistol.dec from root\decorate\duke.
In a text editor change line 12 to: Weapon.AmmoType "Clip"
At line 27 add:
Spawn:
PISP A -1
Stop
ReadyC:
DKPS A 1 A_WeaponReady
TNT1 A 0 A_JumpIfInventory("DukeWaiting",15,"WaitingTaunt")
loop
Makes single player more fun to me with the challenge of conserving ammo.
In a text editor change line 12 to: Weapon.AmmoType "Clip"
At line 27 add:
Spawn:
PISP A -1
Stop
ReadyC:
DKPS A 1 A_WeaponReady
TNT1 A 0 A_JumpIfInventory("DukeWaiting",15,"WaitingTaunt")
loop
Makes single player more fun to me with the challenge of conserving ammo.
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Re: Samsara - 0.3666 - World Tour
This also seems to break the reloading every 12 shots.MrJesseMoore wrote:I managed to get rid of the duke pistol bug. I only tested this in single player with samsara-v0.3666-beta.pk3. You can open the pk3 with 7-Zip, extract pistol.dec from root\decorate\duke.
In a text editor change line 12 to: Weapon.AmmoType "Clip"
At line 27 add:
Spawn:
PISP A -1
Stop
ReadyC:
DKPS A 1 A_WeaponReady
TNT1 A 0 A_JumpIfInventory("DukeWaiting",15,"WaitingTaunt")
loop
Makes single player more fun to me with the challenge of conserving ammo.
EDIT: I found a proper fix! But it requires the use of CountInv, which Zandro doesn't have. Sweet.
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Re: Samsara - 0.3666 - World Tour
Would it be any easier to imitate vanilla Duke3D's questionable way of doing it, by reloading whenever the number of bullets reaches a multiple of 12 rather than checking if 12 shots have been fired?