Samsara - 0.3666 - World Tour
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Samsara - 0.333 - Décès à Trois
Been trying to get Samsara to work on the latest Zandro dev build.
I can't seem to get bloodyhell to work at all. It's just always in vanilla mode, no matter what.
I can't seem to get bloodyhell to work at all. It's just always in vanilla mode, no matter what.
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Re: Samsara - 0.333 - Décès à Trois
Could be the same case as the Pickup Style mentioned in the changelog; stuck at the default for the time being.Silentdarkness12 wrote:I can't seem to get bloodyhell to work at all. It's just always in vanilla mode, no matter what.
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Re: Samsara - 0.333 - Décès à Trois
Actually, something funny happened regarding this. I think I got it to work in deathmatch, but not in coop.....
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Re: Samsara - 0.333 - Décès à Trois
Oh, for the love of...Silentdarkness12 wrote:Been trying to get Samsara to work on the latest Zandro dev build.
I can't seem to get bloodyhell to work at all. It's just always in vanilla mode, no matter what.
Added to the to-do list.
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Re: Samsara - 0.333 - Décès à Trois
Based on my own tests, that would be because bloodyhell in Zandro currently only works on players, but not on blood or monsters.Silentdarkness12 wrote:Actually, something funny happened regarding this. I think I got it to work in deathmatch, but not in coop.....
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Re: Samsara - 0.333 - Décès à Trois
Odd, bloodyhell doesn't seem to be changing anything in Zandro on my end, players or otherwise...
I haven't worked on this in a few days because I don't want to burn out. I did, however, update and cleanup my to-do file a bit:
I haven't worked on this in a few days because I don't want to burn out. I did, however, update and cleanup my to-do file a bit:
Spoiler:
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Re: Samsara - 0.333 - Décès à Trois
Something minor to add to the to-do list:
In Hexen, the double-ammo pickups that replace blue and green mana don't give the Ranger any of his alt-ammo. The all mana pickup seems to be fine. EDIT: The all-mana pick ups don't seem to either. Turns out I got that ammo from a backpack.
In Hexen, the double-ammo pickups that replace blue and green mana don't give the Ranger any of his alt-ammo. The all mana pickup seems to be fine. EDIT: The all-mana pick ups don't seem to either. Turns out I got that ammo from a backpack.
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Re: Samsara - 0.333 - Décès à Trois
Today's tweaks:
- Fix Afrits in Hexen balling up again when Mighty Booted.
- Fixed a bug where health pickups and pipebombs would supposedly mute Duke forever.
- Hexen multi-ammo pickups now also give Ranger some of his alt-ammo.
- Slight accuracy fix to Duke's Night Vision sound effect.
- Filtered and OGGified a bunch of Duke sounds that hadn't been filtered and/or OGGified.
- Nerfed BJ's Extra Life in Deathmatch. It now steals away your inventory, effectively resetting you to your pistol (or instagib rifle) and un-upgraded knife.
- Fix Afrits in Hexen balling up again when Mighty Booted.
- Fixed a bug where health pickups and pipebombs would supposedly mute Duke forever.
- Hexen multi-ammo pickups now also give Ranger some of his alt-ammo.
- Slight accuracy fix to Duke's Night Vision sound effect.
- Filtered and OGGified a bunch of Duke sounds that hadn't been filtered and/or OGGified.
- Nerfed BJ's Extra Life in Deathmatch. It now steals away your inventory, effectively resetting you to your pistol (or instagib rifle) and un-upgraded knife.
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Re: Samsara - 0.333 - Décès à Trois
Crumbs.Kinsie wrote: - Add a blood substitute for Chexter (sparks?)
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Re: Samsara - 0.333 - Décès à Trois
Is it just me, or are Lost Souls more of a problem for Duke than they ought to be? Either my brain's gone soft, or a lost soul just survived a direct hit from the RPG xD
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Re: Samsara - 0.333 - Décès à Trois
Is Ranger's recoil fixed by any chance? I just remember the old build in Zandronum whenever I used the Super Nailgun, firing it would make my camera have a fucking seizure. ((It COULD be fixed by disabling his recoil in the controls setup but still.))
I second this.Gez wrote:Crumbs.Kinsie wrote: - Add a blood substitute for Chexter (sparks?)
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Re: Samsara - 0.333 - Décès à Trois
Haven't looked at it yet. I'll give it a look soon, it's on my list.Clownman wrote:Is Ranger's recoil fixed by any chance? I just remember the old build in Zandronum whenever I used the Super Nailgun, firing it would make my camera have a fucking seizure. ((It COULD be fixed by disabling his recoil in the controls setup but still.))
I second this.Gez wrote:Crumbs.Kinsie wrote: - Add a blood substitute for Chexter (sparks?)
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Re: Samsara - 0.333 - Décès à Trois
Here's a new and potentially improved version of Katarn for the lot of ya, primarily to fix puffs and explosions, change up some ammo values, and add a new testing cvar to choose between the original Dark Forces Stormtrooper Rifle sound and a set of 14 random sounds taken from Star Wars Battlefront. If the reception to the cvar is good, I'll be looking towards implementing high fidelity sounds for everything.
Download: Beta Version 1.2 - 2.67 MB
Changelog:
Download: Beta Version 1.2 - 2.67 MB
Changelog:
Spoiler:
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Re: Samsara - 0.333 - Décès à Trois
I desire your feedback.
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Re: Samsara - 0.333 - Décès à Trois
I like the SNES sprite far more, fits more in the style of the other weapons and pops out a considerable amount more.