The Return - John Romero/Carmack

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demo_the_man
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Re: The Return - John Romero/Carmack

Post by demo_the_man »

It looks like fun, ill buy it when it comes out.
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maseter
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Re: The Return - John Romero/Carmack

Post by maseter »

The best news would be if they ditched the Unreal engine and moved back to the Doom engine! As arena shooters are a dime a dozen, but a proper all voxel commercial id Tech 1 release is yet to happen. Wasn't Doom 2 supposed to have voxels back in the day, but the hardware was too slow? It's certainly fast enough today!
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Re: The Return - John Romero/Carmack

Post by Project Shadowcat »

maseter wrote:The best news would be if they ditched the Unreal engine and moved back to the Doom engine! As arena shooters are a dime a dozen, but a proper all voxel commercial id Tech 1 release is yet to happen.
... Why? I think something a BIT more modern is probably needed here.
Wasn't Doom 2 supposed to have voxels back in the day, but the hardware was too slow? It's certainly fast enough today!
[citation needed]
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Re: The Return - John Romero/Carmack

Post by NeuralStunner »

Initial thoughts: "Which Carmack?" I'm glad it's Adrian, honestly. Hopefully Romero is keeping on track with the classic Doom levels he released recently, which people seemed to like.

Also, why not UnrealEngine? It's a good, solid engine. And props to Epic for still licensing out their engines just like Id was doing "back in the day". I think the last open "Doom engine" was Doom 3. (Which was a joke.)

Oh, and that writer is an idiot for jumping between "cancelled" (wrong) and "paused" (correct) multiple times in the same article. You can almost forgive the clickbait tiling (which was probably not their decision) but it's a pointlessly negative spin on what is basically good news. (TBH I wasn't very thrilled about the elaborate campaign to begin with.)

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