Doom 64 'weapons only' wad by Nevander
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Doom 64 'weapons only' wad by Nevander
I'm going to be improving the texture pack now. Since I re-packaged it for download it's bothering me that a good amount of standard textures still remain. I doubt the Super Doom 64 page will be updated any time soon, so I'll see what I can come up with. Also, default Hell skies are replaced by Doom 64 style fire skies, that will be included in the next version.
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Re: Doom 64 'weapons only' wad by Nevander
that sounds awesome! the old textures not yet done in the pack are a bit of a bug bear for me too... to be brutaly honest it led to me playing without it and just using the palette...Nevander wrote:I'm going to be improving the texture pack now. Since I re-packaged it for download it's bothering me that a good amount of standard textures still remain. I doubt the Super Doom 64 page will be updated any time soon, so I'll see what I can come up with. Also, default Hell skies are replaced by Doom 64 style fire skies, that will be included in the next version.
oh I did more work on this: https://www.mediafire.com/?ynzlnk8f2pdov4d nothing special, just tweaks on the unmaker laser effects to better replicate the originals more and changed how the pistol/uzi function a bit. also durbdoogle suggested I put a splattery altdeath on lesser creatures (zombimen, shotgunguys and imps) for the ssg at point-blank-range, so thats in there too...its very personal gameplay and visual choices and as such I doubt it will be to everyone's taste but I figured I'd post it none the less if only to share the graphical additions (unmaker lasers)... you never know, it might be wanted by someone... I think I'll stop ruining this at leave it to the professionals now... sorry

keep up the good work!
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Re: Doom 64 'weapons only' wad by Nevander
There's always room for improvement, even on something that appears to be perfect. So don't stop improving if you see something that you think would be improved, true it may be to personal taste but you never know if someone else might also like the change.osjclatchford wrote:I think I'll stop ruining this at leave it to the professionals now... sorry

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Re: Doom 64 'weapons only' wad by Nevander
So Ojsclatchford,i tried your mod,not bad...not bad at all,the only problems i found tough is that the cyberdemon and spidermastermind doesnt drop the Unmaker upgrades anymore,so you might check what went wrong there.
For the uzi i would probably make it's fully automatic mode a secondary fire instead of being a weapon slot,it would make it easier for changing between the Uzi and pistol. (after playing it witouth cheat i understood what's going on,it seem that if you use IDFA or IDKFA you will get both the original uzi and Osj version of it)
As for the chaingun,i was wrong and you were right,the shaking doesnt make the weapon less reliable.
I find what you did with the pistol insteresting,adding a reload animation but at the same time making it fire faster especially if you are holding down the trigger button.Just one question tough,is the sprite used for the reloading animation is faithful to the weapon sprite (dark greyish desert eagle),because i have a bit of a difficulty looking at it even if i pause the game to make sure it is indeed like the weapon sprite.
Changing the slot for the Unmaker to another slot instead of being in the same one as the BFG was actually a good idea,as for the devastator i understand you put it in the same slot as the chaingun and nailgun since it's a automatic weapon..ok i guess it will make changing between the normal shotty and super shotty much easier then.
While at it,since you made a secondary function for the Uzi,it would be nice to add a scope for the Railgun,tough like i said in a previous post,the scope view need to look exactly like something straight out of D64 when it come to the visual.
So yeah it's a pretty good add-on,just need a fews fixes and it will be better.
For the uzi i would probably make it's fully automatic mode a secondary fire instead of being a weapon slot,it would make it easier for changing between the Uzi and pistol. (after playing it witouth cheat i understood what's going on,it seem that if you use IDFA or IDKFA you will get both the original uzi and Osj version of it)
As for the chaingun,i was wrong and you were right,the shaking doesnt make the weapon less reliable.
I find what you did with the pistol insteresting,adding a reload animation but at the same time making it fire faster especially if you are holding down the trigger button.Just one question tough,is the sprite used for the reloading animation is faithful to the weapon sprite (dark greyish desert eagle),because i have a bit of a difficulty looking at it even if i pause the game to make sure it is indeed like the weapon sprite.
Changing the slot for the Unmaker to another slot instead of being in the same one as the BFG was actually a good idea,as for the devastator i understand you put it in the same slot as the chaingun and nailgun since it's a automatic weapon..ok i guess it will make changing between the normal shotty and super shotty much easier then.
While at it,since you made a secondary function for the Uzi,it would be nice to add a scope for the Railgun,tough like i said in a previous post,the scope view need to look exactly like something straight out of D64 when it come to the visual.
So yeah it's a pretty good add-on,just need a fews fixes and it will be better.
Last edited by Freaklore1 on Sat Jun 04, 2016 5:51 pm, edited 1 time in total.
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Re: Doom 64 'weapons only' wad by Nevander
Been meandering to make a thread to post this, but ayy, screw it:
http://www.mediafire.com/download/bca2l ... mi_alt.pk3
would any of this be helpful for y'all? I mean yeah it's still just edited decorate from a mod that already had like, half the job done, but the guns themselves are fairly based upon the original guns as closely as I think I got them, right?
http://www.mediafire.com/download/bca2l ... mi_alt.pk3
would any of this be helpful for y'all? I mean yeah it's still just edited decorate from a mod that already had like, half the job done, but the guns themselves are fairly based upon the original guns as closely as I think I got them, right?
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Re: Doom 64 'weapons only' wad by Nevander
Lol,you might not now but Nevander used the same mod to make the weapons wad,if i were you i should check out the other thread wich the link is in the first post,that one as all the details on how we came up with the wad.Almonds wrote:Been meandering to make a thread to post this, but ayy, screw it:
http://www.mediafire.com/download/bca2l ... mi_alt.pk3
would any of this be helpful for y'all? I mean yeah it's still just edited decorate from a mod that already had like, half the job done, but the guns themselves are fairly based upon the original guns as closely as I think I got them, right?
Nevander took out the D64 sprites for the enemies,healths,armors and ammos and kept only the weapons and some of the sounds,wich is what i was asking for in the first thread,version 1 is actually the most unchanged,while for version 2 and 3 Nevander added some modifications to the behaviours of the weapons and slight visual improvements with the inclusions of dynamic lights for the projectiles.
Here is the version Nevander used https://www.youtube.com/watch?v=k57D9q8WJ74,it's a bit different than the one you've shown,but it is also WMI,only difference is the firing animations of some of the weapons.
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Re: Doom 64 'weapons only' wad by Nevander
Yeah, the type of organization in that first post is... questionable to say the least, so I couldn't really make much of that. Sorry. I should have paid more attention now that I'm taking a closer look at it.
About the link I posted, while yes, it is a mere edit of WMI by Cage made by me with very limited knowledge of DECORATE and even more limited resources to reference, I was hoping something could be done of that tiny edit I spent quite some time on and was rightfully abandonded. I could bother doing away with the enemies, sound effects and items and whatnot if you want me to (which is a ludicrously easy task to pull off) but it seems like I ended up just wasting your time and not much else. Oh well.
About the link I posted, while yes, it is a mere edit of WMI by Cage made by me with very limited knowledge of DECORATE and even more limited resources to reference, I was hoping something could be done of that tiny edit I spent quite some time on and was rightfully abandonded. I could bother doing away with the enemies, sound effects and items and whatnot if you want me to (which is a ludicrously easy task to pull off) but it seems like I ended up just wasting your time and not much else. Oh well.
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Re: Doom 64 'weapons only' wad by Nevander
Freaklore1 wrote:So Ojsclatchford,i tried your mod,not bad...not bad at all,the only problems i found tough is that the cyberdemon and spidermastermind doesnt drop the Unmaker upgrades anymore,so you might check what went wrong there.
For the uzi i would probably make it's fully automatic mode a secondary fire instead of being a weapon slot,it would make it easier for changing between the Uzi and pistol. (after playing it witouth cheat i understood what's going on,it seem that if you use IDFA or IDKFA you will get both the original uzi and Osj version of it)
As for the chaingun,i was wrong and you were right,the shaking doesnt make the weapon less reliable.
I find what you did with the pistol insteresting,adding a reload animation but at the same time making it fire faster especially if you are holding down the trigger button.Just one question tough,is the sprite used for the reloading animation is faithful to the weapon sprite (dark greyish desert eagle),because i have a bit of a difficulty looking at it even if i pause the game to make sure it is indeed like the weapon sprite.
Changing the slot for the Unmaker to another slot instead of being in the same one as the BFG was actually a good idea,as for the devastator i understand you put it in the same slot as the chaingun and nailgun since it's a automatic weapon..ok i guess it will make changing between the normal shotty and super shotty much easier then.
While at it,since you made a secondary function for the Uzi,it would be nice to add a scope for the Railgun,tough like i said in a previous post,the scope view need to look exactly like something straight out of D64 when it come to the visual.
So yeah it's a pretty good add-on,just need a fews fixes and it will be better.
er no, the add-on has none of these problems you speak of...and what devastator!? secondary fire on uzi? what secondary fire? its just faster. sounds like you've loaded the wrong file here.
my version only works with the standard weapons pack not the 'x' pack... thats probably why you're getting dodgy things like double uzi's and the cybers and masterminds aren't dropping upgrades...
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Re: Doom 64 'weapons only' wad by Nevander
Oh ok my bad,guess i'll need to be careful next time i load multiples wads together.
Also,the Devastator is the name of the Automatic Shotgun that use green explosive shells.
Also,the Devastator is the name of the Automatic Shotgun that use green explosive shells.
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Re: Doom 64 'weapons only' wad by Nevander
This gives me hope. Someday perhaps we shall have a true ZDoom64.
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Re: Doom 64 'weapons only' wad by Nevander
I wonder how a Scope View would look like in Doom 64 if it had that kind of weapon ?
Maybe taking a look at the snipers in any of the N64 FPS games could give an idea on how maybe it would look like .
Maybe taking a look at the snipers in any of the N64 FPS games could give an idea on how maybe it would look like .
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Re: Doom 64 'weapons only' wad by Nevander
So here's what happen when i Osjclatchford fix with Nevander's D64 weapons wad.
With the normal wad :
-the pistol is modified,it has a reloading animation and a faster fire rate.
-The super shotgun as a recoil now.
-The chaingun shake when firing.
-The Uzi is added and is also modified,a much more faster fire rate and a reloading animation
-no automatic shotgun,no flamethrower and no railgun.
-The Unmaker laser is modified and went from slot 7 to slot 8
With WeapX wad :
-you have both the default Uzi and OSJ modified Uzi
-The automatic Shotgun went from slot 3 to slot 4
-the flamethrower and railgun are in their usual place
With the normal wad :
-the pistol is modified,it has a reloading animation and a faster fire rate.
-The super shotgun as a recoil now.
-The chaingun shake when firing.
-The Uzi is added and is also modified,a much more faster fire rate and a reloading animation
-no automatic shotgun,no flamethrower and no railgun.
-The Unmaker laser is modified and went from slot 7 to slot 8
With WeapX wad :
-you have both the default Uzi and OSJ modified Uzi
-The automatic Shotgun went from slot 3 to slot 4
-the flamethrower and railgun are in their usual place
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Re: Doom 64 'weapons only' wad by Nevander
this is all supposed to happen. I was only interested in the uzi so thats the only x weapon to get included...Freaklore1 wrote:So here's what happen when i Osjclatchford fix with Nevander's D64 weapons wad.
With the normal wad :
-the pistol is modified,it has a reloading animation and a faster fire rate.
-The super shotgun as a recoil now.
-The chaingun shake when firing.
-The Uzi is added and is also modified,a much more faster fire rate and a reloading animation
-no automatic shotgun,no flamethrower and no railgun.
-The Unmaker laser is modified and went from slot 7 to slot 8
this happens because its not designed to work with weapon x mod, as aforementionedFreaklore1 wrote:...With WeapX wad :
-you have both the default Uzi and OSJ modified Uzi
-The automatic Shotgun went from slot 3 to slot 4
-the flamethrower and railgun are in their usual place

why is everyone apparently incapable of reading a readme.txt document nowadays? has the pace of life increased so much that 30 seconds of time is just too much?

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Re: Doom 64 'weapons only' wad by Nevander
Nah,i did read your posts.
I just put an analysis so peoples know beforehand what is awaiting them,i did not skip your comments.
I just put an analysis so peoples know beforehand what is awaiting them,i did not skip your comments.
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Re: Doom 64 'weapons only' wad by Nevander
With the help of Tekish there is now an HXRTC hud version for both D64weaps.wad and D64weapx.wad,go check them out.
viewtopic.php?f=43&t=47539&hilit=hud&start=60
edit:the original zipyfiles downloads doesnt work so you'll have to find Tekish post on this page where he re-posted new links to the downloads. (it's the 8th post on the page)
viewtopic.php?f=43&t=47539&hilit=hud&start=60
edit:the original zipyfiles downloads doesnt work so you'll have to find Tekish post on this page where he re-posted new links to the downloads. (it's the 8th post on the page)
Last edited by Freaklore1 on Wed Jan 11, 2017 6:08 am, edited 2 times in total.