[Demimods] NS's Reelism Addons(!)

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NeuralStunner
 
 
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[Demimods] NS's Reelism Addons(!)

Post by NeuralStunner »

Introducing: Some of my worst ideas ever!

Reel 2: My Blade Thirsts
Wield the Bloodsword, steal your foes' life force! Gross.

Spawns this suspiciously vampiric weapon. You may have to look around a bit, since there are as many replicas as the real thing...
Warning: Use of the Bloodsword on inorganic beings is less effective, and may void your warranty.
Fun Fact: This weapon reacts to other Reels, such as Hyperpower or Famine.

Download: Reel 3: The Rainbow Tastes You
Skittlegoyles! In eight fun flavors, and one boring one!

Get mobbed by excessive amounts of colorful flying bastards! Each "flavor" has a unique, small characteristic. (Except the gray one, because it sucks.) They'll either try to scratch you, or toss slow-moving "skittleballs" in your direction. Lots of fun combined with Birthday Party! :twisted:
Fun Fact: Some colors are slightly more likely to appear than others. (Gray is the least common, because it sucks.)

Download: Yeah, you need the main mod too. More garbage quality entertainment may be coming, so watch this space! (Or don't, no one will blame you.)

Disclaimer: Neither I (NeuralStunner) nor the Reelism development team (300 Pounds) may be held liable for:
  • Loss of sanity
  • Loss of hair
  • Loss of sleep
  • Loss of vision
Spoiler: TODO

Notice: In case of LIST tag poisoning: Do not induce vomiting. Contact your physician or priest immediately, then send me all your money. This joke was more relevant before I removed most of the extraneous lists. This post is (not) sponsored by Dropbox.

Last edited by NeuralStunner on Tue Apr 12, 2016 8:59 am, edited 2 times in total.
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NeuralStunner
 
 
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Re: [Demimods] NS's Reelism Addons(!)

Post by NeuralStunner »

I've released a second addon: The Bloodsword! However, it's listed before my first one because I'm sorting them by reel number. I have standards!

I also removed a lot of the crap from the OP, and made the icons bigger. As always, please leave comments, questions, and/or cries of dismay.
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Ed the Bat
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Re: [Demimods] NS's Reelism Addons(!)

Post by Ed the Bat »

I saw you included a LANGUAGE lump, and it includes a reference to the name and description of the reel. You should be able to make use of them in your ACS if you replaced this:

Code: Select all

slot2list[REEL2MAX][1]="My Blade Thirsts";
slot2list[REEL2MAX][2]="Wield the Bloodsword, steal your foes' life force! Gross.";
...with this:

Code: Select all

slot2list[REEL2MAX][1]=StrParam(l:"BloodswordReelName");
slot2list[REEL2MAX][2]=StrParam(l:"BloodswordReelDesc");
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NeuralStunner
 
 
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Re: [Demimods] NS's Reelism Addons(!)

Post by NeuralStunner »

I mainly put those there for reference, and for "future-proofing" in case strings get externalized in a later patch. But I guess if StrParam works for it, and it doesn't cause any other problems, I can definitely try that for now. :)


Super-later Edit: I was perturbed by having a post in this thread that's not surreal somehow, so this text is to remed- OLD MEN. OLD. MEN.
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Ed the Bat
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Re: [Demimods] NS's Reelism Addons(!)

Post by Ed the Bat »

I personally would have no objections to converting all of Reelism's strings to LANGUAGE. I'll be putting that on the table as a possible rider to any future updates. I just don't know if it would be enough to warrant a core update all on its own, since even the smallest update means another sweep of updates to all add-ons.
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undeadmonk354
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Re: [Demimods] NS's Reelism Addons(!)

Post by undeadmonk354 »

I... I love it.
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NeuralStunner
 
 
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Re: [Demimods] NS's Reelism Addons(!)

Post by NeuralStunner »

Okay so, nothing new (yet), but I fixed up a couple things:
  1. Having the Bloodsword selected during the post-boss victory sequence would continue to play the healing effect. (Obviously by that point it should stop, oh God, make it stop...)
  2. Did the thing Ed said for now, to pull the name/description data right from the Language.def and into the script. The script has informed me that this is "delicious".
  3. Did some internal spiffying-up of sound code. This will not affect end-users at all, but it makes me feel better, dammit.
  4. Made this list have four points after saying "a couple things", just to make you squirm.
As for what I'm working on next: It's hilariously complicated but awesome. (It involves punching things really hard.) Ideally it should have some modding features from core, (I.E. a new Reelism release,) but I think I can make it work with the current release just because I love you guys.
:wub:
cs89
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Re: [Demimods] NS's Reelism Addons(!)

Post by cs89 »

Could you upload your 2 Reelism addon to another filesharing site?
Dropbox doesn't allow anymore to download files for public, Mediafire or Mega should do the right thing.
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NeuralStunner
 
 
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Re: [Demimods] NS's Reelism Addons(!)

Post by NeuralStunner »

This did cross my mind recently, like the proverbial chicken and road, when I started goofing about with Reelism again. I'd have fixed it sooner, but persistent issues with my neighbor who is a squash have led to me being very distracted.

It's easy enough to make share links for the files, which I'm in the process of doing now, while my neighbor who is a squash is trying to chase a passing airliner. For the images I have a handy-dandy imgur account ready, so I'll make sure to update those too once I'm sure my neighbor who is a squash has retired to their coffin for the night.

Edit: The links are now updated. Oh crap. My neighbor who is a squash now has an axe...

Edit 2: And there's the images. No sign of my neighbor who is a squash. I'm not sure if I can sleep tonight... :shock:

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