DooD

Projects that alter game functions but do not include new maps belong here.
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DeXiaZ
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Re: DooD

Post by DeXiaZ »

Viscra Maelstrom wrote:the exits should probably be made more clear. i keep exiting maps with about half the level's population still being alive.
Just do not press Exit switch before killing everyone. For making this rule compulsory enable DM flag (enable exit switches/teleports when every monster is dead). Me and Daimonas did this thing for testing UV Max compatibility
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wildweasel
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Re: DooD

Post by wildweasel »

DeXiaZ wrote:
Viscra Maelstrom wrote:the exits should probably be made more clear. i keep exiting maps with about half the level's population still being alive.
Just do not press Exit switch before killing everyone. For making this rule compulsory enable DM flag (enable exit switches/teleports when every monster is dead). Me and Daimonas did this thing for testing UV Max compatibility
Not exactly easy when some levels will exit when walking past a certain line (Map01).
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Viscra Maelstrom
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Re: DooD

Post by Viscra Maelstrom »

by the way, i can't find any such compat option in ZDoom 2.8.1.
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demo_the_man
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Re: DooD

Post by demo_the_man »

LedIris wrote:Final DooD would be a godsend
:shock: genius
If i have permission from the authors can i do this? at least for TNT
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Viscra Maelstrom
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Re: DooD

Post by Viscra Maelstrom »

also, re: killing all enemies before exiting a level, more often than not there's enemies in secret locations, which requires the knowing of said secret areas to kill, which could be tedious in some levels. couple that in with the confusing teleporters placed in odd locations, and it makes for a very disorienting experience; which, i guess isn't a bad thing considering the content here, but it makes for a bit of a frustrating/lackluster experience, IMO.
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DoomRater
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Re: DooD

Post by DoomRater »

Dat punch animation though

I feel like I'm elbowing demonz
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DeXiaZ
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Joined: Tue Apr 09, 2013 3:19 am

Re: DooD

Post by DeXiaZ »

demo_the_man, well, why not, at least you can try to do this. Anyway, PM'd you.
Princess Viscra Maelstrom, yeah, that's really annoying moment in original Doom maps. And in DooD it's multiplied by 2.
DoomRater, yeah, pretty funny :D
Cire
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Re: DooD

Post by Cire »

Pretty cool and fun Project! I'll keep hoping for HerereH and HexeH though. :)
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YukiHerz
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Re: DooD

Post by YukiHerz »

Imagine having to deal with two Guardian of Steel...
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demo_the_man
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Re: DooD

Post by demo_the_man »

Cire wrote:Pretty cool and fun Project! I'll keep hoping for HerereH and HexeH though. :)
what about strrts?
Cire
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Re: DooD

Post by Cire »

YeeY thht wouow bb cooc tot! :wink:
LedIris
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Re: DooD

Post by LedIris »

DooD: Rampage Edition ;)
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Beed28
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Re: DooD

Post by Beed28 »

Just started on some HerereH maps. Wish me luck!
Cire
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Re: DooD

Post by Cire »

Good luckcul dooG
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TheAdmantArchvile
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Re: DooD

Post by TheAdmantArchvile »

Beed28 wrote:Just started on some HerereH maps. Wish me luck!
Think you'll do HexeH, afterwards?

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