Just do not press Exit switch before killing everyone. For making this rule compulsory enable DM flag (enable exit switches/teleports when every monster is dead). Me and Daimonas did this thing for testing UV Max compatibilityViscra Maelstrom wrote:the exits should probably be made more clear. i keep exiting maps with about half the level's population still being alive.
DooD
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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DeXiaZ
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Re: DooD
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wildweasel
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Re: DooD
Not exactly easy when some levels will exit when walking past a certain line (Map01).DeXiaZ wrote:Just do not press Exit switch before killing everyone. For making this rule compulsory enable DM flag (enable exit switches/teleports when every monster is dead). Me and Daimonas did this thing for testing UV Max compatibilityViscra Maelstrom wrote:the exits should probably be made more clear. i keep exiting maps with about half the level's population still being alive.
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Viscra Maelstrom
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Re: DooD
also, re: killing all enemies before exiting a level, more often than not there's enemies in secret locations, which requires the knowing of said secret areas to kill, which could be tedious in some levels. couple that in with the confusing teleporters placed in odd locations, and it makes for a very disorienting experience; which, i guess isn't a bad thing considering the content here, but it makes for a bit of a frustrating/lackluster experience, IMO.
