It is probably using GM's native 3D commands, which are hardware accelerated with D3D9 if I recall correctly. If this is the case, it should perform just fine at 1080p on the IWAD levels, at a minimum.Nash wrote:Is the engine 3D accelerated or is it still completely done in software? I notice that there's true perspective so I assume you're not using the same column-based drawing like typical Doom renderers. How well does the performance scale with resolution?
New screens look amazing, as always. Can't wait to see lights and the sky!
I can't imagine dynamic lights are going to happen if that's what you're referring to. There is a static limit of 7 or 8 lights per 3D scene in GM, and they seem to be based on vertex color rather than directly affecting entire surfaces, so you will get huge Gouraud-like artifacting stretching across a room in the event that a point light affects one vertex on a poly but not the others.Can't wait to see lights and the sky!
