Wolfenstein & Blake Stone editing

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AFADoomer
Posts: 1339
Joined: Tue Jul 15, 2003 4:18 pm

Re: Wolfenstein & Blake Stone editing

Post by AFADoomer »

It lumps 4 original maps into one Doom map. That was an original Simbey feature that I never really used.

I'll check and make sure the version of the maptowad tool on my website is the latest that I worked on. I significantly extended the original tool to convert levels to work directly with my Wolf3D TC, as well as the Blake Stone TC WIP (which I think is really mostly just missing post-Episode-1 bosses, some sounds, and finale slideshows). IIRC, the new modes are -ZDOOMTC and -BSTC in the command line.
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Kinsie
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Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: Wolfenstein & Blake Stone editing

Post by Kinsie »

Ooh, is this the time of year where I bitch endlessly about there not being any proper ECWolf level editors yet?
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LkMax
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Joined: Fri Aug 10, 2012 9:22 pm

Re: Wolfenstein & Blake Stone editing

Post by LkMax »

Kinsie wrote:Ooh, is this the time of year where I bitch endlessly about there not being any proper ECWolf level editors yet?
Speaking of which, is there a more complete tutorial on how to use ECWolf advanced features while mapping (ceiling and floor textures, ambient sounds, etc)?
PS: Found a way to add texture on floor and ceilings, but there's still some details I'd like to know. Alos, +1 for a more pratical editor.

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