Re: [WIP]Gunslinger 2.0[7/18/2017]

Projects that alter game functions but do not include new maps belong here.
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Re: [WIP]Gunslinger 2.0[7/18/2017]

Postby wildweasel » Sun Sep 16, 2018 9:11 am

Command0 wrote:What version of Gzdoom works best?

Under 99% of circumstances, "the current version" is your answer. If, for some reason, that doesn't end up being the case, feel free to report obvious errors to the project author.
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Re: [WIP]Gunslinger 2.0[7/18/2017]

Postby xenoxols » Sun Sep 16, 2018 3:21 pm

Current still refers to the SVN builds, right?
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Re: [WIP]Gunslinger 2.0[7/18/2017]

Postby wildweasel » Sun Sep 16, 2018 3:54 pm

xenoxols wrote:Current still refers to the SVN builds, right?

Nowadays it's more advisable that you use the latest stable version off zdoom.org - dev builds are bleeding-edge and often contain code that is still being tested and may be subject to change.
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