Phew. That was a pain in the ass of hunting down everyone and beating them until they fixed stuff, but here we go.
https://www.dropbox.com/s/5nwgk3mt4qudp ... 2.pk3?dl=1
https://drive.google.com/file/d/0B4p2zW ... sp=sharing
And with that, DUMP 2 is officially completed! Almost three months after the fact, fucking hell. I'll be pushing both DUMP 1 and DUMP 2 to /idgames sometime on Monday or Tuesday. Hopefully they'll be accepted soon-ish.
Still, it was fun. And for everyone that contributed, congratulations. Hopefully we've all learned a lot.
I know I have. For DUMP 3, I'm planning:
- Update logs for each iteration of test builds, saying what changed what.
- Contingency plans for 64+ maps.
- A co-host helping out with managing everything.
- A not-as-long warm-up/preparation period, so people aren't sitting on their thumbs so much.
- Zandronum 3.0 compatibility rather than 2.1.2.
-
CASTRATE ANYONE WHO USES THE SWITCHES LUMP AND RECOMPILES THE ENTIRETY OF TEXTURES
But when will DUMP 3 be announced?
Hmmmm...
Let's say next week? The 29th.
