well, if i remember correctly vertex slopes do not work in zandronum...Wivicer wrote:Dammit why didn't anyone tell me about vertex slopes before I finished my map
DUMP Episode 2: Dump Harder [RELEASED]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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simpletonnn
- Posts: 313
- Joined: Thu Nov 13, 2014 8:20 pm
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
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Guardsoul
- Posts: 195
- Joined: Sun Dec 11, 2011 3:58 am
- Location: Creating a new dimension
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
You remembered incorrectly. Vertex slopes do work in Zan.simpletonnn wrote:well, if i remember correctly vertex slopes do not work in zandronum...Wivicer wrote:Dammit why didn't anyone tell me about vertex slopes before I finished my map
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Henix_Aurorus
- Posts: 108
- Joined: Tue Aug 27, 2013 3:42 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: The Endless Void
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Yep! You just have to use the vertex slope things instead of having the data in the vertices themselves, which is what you can do in up-to-date ZDoom. (Don't take my word for it, though, I haven't worked with slopes much.)Guardsoul wrote:You remembered incorrectly. Vertex slopes do work in Zan.simpletonnn wrote:well, if i remember correctly vertex slopes do not work in zandronum...Wivicer wrote:Dammit why didn't anyone tell me about vertex slopes before I finished my map
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Deviluke Roy
- Posts: 405
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- Location: Where's my jokebook?
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Just a quick note:
DON'T PLAY MY MAP IN PROJECT BRUTALITY. BAD THINGS WILL HAPPEN.
Seriously, the Nazi enemies are replaced with Evil Marines, who do the stuff you do and completly destroy the map flow. Maybe the BFG edition could be an addon like how DRLA has custom Nazi enemies.
DON'T PLAY MY MAP IN PROJECT BRUTALITY. BAD THINGS WILL HAPPEN.
Seriously, the Nazi enemies are replaced with Evil Marines, who do the stuff you do and completly destroy the map flow. Maybe the BFG edition could be an addon like how DRLA has custom Nazi enemies.
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Devianteist
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Am I one of the few people who doesn't really have that much trouble with those Evil Marines? Hell, I play mostly with a controller now, too. Hm.Deviluke Roy wrote:Just a quick note:
DON'T PLAY MY MAP IN PROJECT BRUTALITY. BAD THINGS WILL HAPPEN.
Seriously, the Nazi enemies are replaced with Evil Marines, who do the stuff you do and completly destroy the map flow. Maybe the BFG edition could be an addon like how DRLA has custom Nazi enemies.
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Deviluke Roy
- Posts: 405
- Joined: Sat Mar 05, 2016 4:43 pm
- Location: Where's my jokebook?
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I don't know. When I tried to beat my stage I always use the pistol with the silencer to take them out one by one, then I get bored and use other weapons, leading to an Evil Marine takeover. Or something.Devianteist wrote:Am I one of the few people who doesn't really have that much trouble with those Evil Marines? Hell, I play mostly with a controller now, too. Hm.Deviluke Roy wrote:Just a quick note:
DON'T PLAY MY MAP IN PROJECT BRUTALITY. BAD THINGS WILL HAPPEN.
Seriously, the Nazi enemies are replaced with Evil Marines, who do the stuff you do and completly destroy the map flow. Maybe the BFG edition could be an addon like how DRLA has custom Nazi enemies.
Also, how was it, fighting Project Brutality evil Marines and Normal, green, plain ass evil marines?
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Laggy
- Posts: 140
- Joined: Thu Nov 06, 2014 4:16 pm
- Location: I think so.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
That happens in regular Brutal Doom as well.Deviluke Roy wrote:Just a quick note:
DON'T PLAY MY MAP IN PROJECT BRUTALITY. BAD THINGS WILL HAPPEN.
Seriously, the Nazi enemies are replaced with Evil Marines, who do the stuff you do and completly destroy the map flow. Maybe the BFG edition could be an addon like how DRLA has custom Nazi enemies.
That's part of the reason why I included nazis in my map. =P
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Devianteist
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
It was interesting, to say the least. With the combination of mods that I use, it provided an excellent challenge and helped me find a few flaws in my controller setup. Using a mouse I was able to determine I am a scrub and need to practice with my PC equipment more often.Deviluke Roy wrote:I don't know. When I tried to beat my stage I always use the pistol with the silencer to take them out one by one, then I get bored and use other weapons, leading to an Evil Marine takeover. Or something.Devianteist wrote:Am I one of the few people who doesn't really have that much trouble with those Evil Marines? Hell, I play mostly with a controller now, too. Hm.Deviluke Roy wrote:Just a quick note:
DON'T PLAY MY MAP IN PROJECT BRUTALITY. BAD THINGS WILL HAPPEN.
Seriously, the Nazi enemies are replaced with Evil Marines, who do the stuff you do and completly destroy the map flow. Maybe the BFG edition could be an addon like how DRLA has custom Nazi enemies.
Also, how was it, fighting Project Brutality evil Marines and Normal, green, plain ass evil marines?
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Deviluke Roy
- Posts: 405
- Joined: Sat Mar 05, 2016 4:43 pm
- Location: Where's my jokebook?
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Wait, doesn't Brutal Doom have regular nazis for Dehacked uses and an addon for the Brutal Doom custom nazis? I don't remember any evil marines.Laggy wrote: That happens in regular Brutal Doom as well.
That's part of the reason why I included nazis in my map. =P
On a diffrent subject, is anyone planning any combatability patches?
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TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Just a quick heads-up, this has been delayed long enough and I'm gonna get this out the door.
APRIL 20TH IS THE FINAL CUT-OFF DATE FOR UPDATES OR SUBMISSIONS.
After that, I will not be accepting any more updates.
Thank you all for working so hard on your maps!
APRIL 20TH IS THE FINAL CUT-OFF DATE FOR UPDATES OR SUBMISSIONS.
After that, I will not be accepting any more updates.
Thank you all for working so hard on your maps!
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Deviluke Roy
- Posts: 405
- Joined: Sat Mar 05, 2016 4:43 pm
- Location: Where's my jokebook?
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
TerminusEst13 wrote:Just a quick heads-up, this has been delayed long enough and I'm gonna get this out the door.
APRIL 20TH IS THE FINAL CUT-OFF DATE FOR UPDATES OR SUBMISSIONS.
After that, I will not be accepting any more updates.
Thank you all for working so hard on your maps!

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Beed28
- Posts: 598
- Joined: Sun Feb 24, 2013 4:07 pm
- Location: United Kingdom
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Wait, I could have made or submitted a map this whole time?
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ijon
- Posts: 108
- Joined: Thu Mar 17, 2016 12:09 pm
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
is it too late to update my map by replacing it with an entirely different map
and also having it autoload brutal doom
and also having it autoload brutal doom
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Dr. Stein
- Posts: 5
- Joined: Fri Apr 01, 2016 6:40 pm
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
THREE MORE DAYS. The wait has been grueling.
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Laggy
- Posts: 140
- Joined: Thu Nov 06, 2014 4:16 pm
- Location: I think so.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I think he meant updates?Beed28 wrote:Wait, I could have made or submitted a map this whole time?