DUMP Episode 2: Dump Harder [RELEASED]

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simpletonnn
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by simpletonnn »

Wivicer wrote:Dammit why didn't anyone tell me about vertex slopes before I finished my map
well, if i remember correctly vertex slopes do not work in zandronum...
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Guardsoul
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Guardsoul »

simpletonnn wrote:
Wivicer wrote:Dammit why didn't anyone tell me about vertex slopes before I finished my map
well, if i remember correctly vertex slopes do not work in zandronum...
You remembered incorrectly. Vertex slopes do work in Zan.
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Henix_Aurorus
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Henix_Aurorus »

Guardsoul wrote:
simpletonnn wrote:
Wivicer wrote:Dammit why didn't anyone tell me about vertex slopes before I finished my map
well, if i remember correctly vertex slopes do not work in zandronum...
You remembered incorrectly. Vertex slopes do work in Zan.
Yep! You just have to use the vertex slope things instead of having the data in the vertices themselves, which is what you can do in up-to-date ZDoom. (Don't take my word for it, though, I haven't worked with slopes much.)
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Deviluke Roy
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Deviluke Roy »

Just a quick note:

DON'T PLAY MY MAP IN PROJECT BRUTALITY. BAD THINGS WILL HAPPEN.

Seriously, the Nazi enemies are replaced with Evil Marines, who do the stuff you do and completly destroy the map flow. Maybe the BFG edition could be an addon like how DRLA has custom Nazi enemies.
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Devianteist
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Devianteist »

Deviluke Roy wrote:Just a quick note:

DON'T PLAY MY MAP IN PROJECT BRUTALITY. BAD THINGS WILL HAPPEN.

Seriously, the Nazi enemies are replaced with Evil Marines, who do the stuff you do and completly destroy the map flow. Maybe the BFG edition could be an addon like how DRLA has custom Nazi enemies.
Am I one of the few people who doesn't really have that much trouble with those Evil Marines? Hell, I play mostly with a controller now, too. Hm.
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Deviluke Roy
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Deviluke Roy »

Devianteist wrote:
Deviluke Roy wrote:Just a quick note:

DON'T PLAY MY MAP IN PROJECT BRUTALITY. BAD THINGS WILL HAPPEN.

Seriously, the Nazi enemies are replaced with Evil Marines, who do the stuff you do and completly destroy the map flow. Maybe the BFG edition could be an addon like how DRLA has custom Nazi enemies.
Am I one of the few people who doesn't really have that much trouble with those Evil Marines? Hell, I play mostly with a controller now, too. Hm.
I don't know. When I tried to beat my stage I always use the pistol with the silencer to take them out one by one, then I get bored and use other weapons, leading to an Evil Marine takeover. Or something.

Also, how was it, fighting Project Brutality evil Marines and Normal, green, plain ass evil marines?
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Laggy
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Laggy »

Deviluke Roy wrote:Just a quick note:

DON'T PLAY MY MAP IN PROJECT BRUTALITY. BAD THINGS WILL HAPPEN.

Seriously, the Nazi enemies are replaced with Evil Marines, who do the stuff you do and completly destroy the map flow. Maybe the BFG edition could be an addon like how DRLA has custom Nazi enemies.
That happens in regular Brutal Doom as well.
That's part of the reason why I included nazis in my map. =P
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Devianteist
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Devianteist »

Deviluke Roy wrote:
Devianteist wrote:
Deviluke Roy wrote:Just a quick note:

DON'T PLAY MY MAP IN PROJECT BRUTALITY. BAD THINGS WILL HAPPEN.

Seriously, the Nazi enemies are replaced with Evil Marines, who do the stuff you do and completly destroy the map flow. Maybe the BFG edition could be an addon like how DRLA has custom Nazi enemies.
Am I one of the few people who doesn't really have that much trouble with those Evil Marines? Hell, I play mostly with a controller now, too. Hm.
I don't know. When I tried to beat my stage I always use the pistol with the silencer to take them out one by one, then I get bored and use other weapons, leading to an Evil Marine takeover. Or something.

Also, how was it, fighting Project Brutality evil Marines and Normal, green, plain ass evil marines?
It was interesting, to say the least. With the combination of mods that I use, it provided an excellent challenge and helped me find a few flaws in my controller setup. Using a mouse I was able to determine I am a scrub and need to practice with my PC equipment more often.
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Deviluke Roy
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Deviluke Roy »

Laggy wrote: That happens in regular Brutal Doom as well.
That's part of the reason why I included nazis in my map. =P
Wait, doesn't Brutal Doom have regular nazis for Dehacked uses and an addon for the Brutal Doom custom nazis? I don't remember any evil marines.

On a diffrent subject, is anyone planning any combatability patches?
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TerminusEst13
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by TerminusEst13 »

Just a quick heads-up, this has been delayed long enough and I'm gonna get this out the door.

APRIL 20TH IS THE FINAL CUT-OFF DATE FOR UPDATES OR SUBMISSIONS.

After that, I will not be accepting any more updates.
Thank you all for working so hard on your maps! :D
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Deviluke Roy
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Deviluke Roy »

TerminusEst13 wrote:Just a quick heads-up, this has been delayed long enough and I'm gonna get this out the door.

APRIL 20TH IS THE FINAL CUT-OFF DATE FOR UPDATES OR SUBMISSIONS.

After that, I will not be accepting any more updates.
Thank you all for working so hard on your maps! :D
Image
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Beed28
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Beed28 »

Wait, I could have made or submitted a map this whole time?
ijon
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by ijon »

is it too late to update my map by replacing it with an entirely different map

and also having it autoload brutal doom
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Dr. Stein
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Dr. Stein »

THREE MORE DAYS. The wait has been grueling.
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Laggy
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Laggy »

Beed28 wrote:Wait, I could have made or submitted a map this whole time?
I think he meant updates?

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