Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Combined_Arms, exotic weaponry galore
I just started playing this mod. Haven't been able to use the other weapons much because of Lilk's axe. Between the primary's explosive throw and melee use, and the secondary's homing boomerang act there hasn't been much need of the other weapons, even on nightmare skill. Sometimes I do use the gauntlets when the axe needs a recharge.
Haven't tried it on other maps/monsters yet so maybe the other guns will come into play there.
Haven't tried it on other maps/monsters yet so maybe the other guns will come into play there.
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Re: Combined_Arms, exotic weaponry galore
I tried this in Deathmatch but EVERY shoot that my weapons fired pierced through the enemies.
Is this a bug or intensional?
Is this a bug or intensional?
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Re: Combined_Arms, exotic weaponry galore
Oh crap, that's probably because all of the player fired projectiles share the same species as the player themselves, I designed this to be co-op friendly first. I'm sure it'd be a simple fix to make it DM compatible, though I'm not sure if you'd want to, a lot of those weapons would one shot players very, very easily.FaggoStorm wrote:I tried this in Deathmatch but EVERY shoot that my weapons fired pierced through the enemies.
Is this a bug or intensional?
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Re: Combined_Arms, exotic weaponry galore
If the weapons are so OP, I could simply use Custom Doom and make the weapons do less damage.
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Re: Combined_Arms, exotic weaponry galore
man do i want more of this
i love the unconventional weapons to a T, they're just too much fun.
i love the unconventional weapons to a T, they're just too much fun.
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Re: Combined_Arms, exotic weaponry galore
OKAY, im starting to go insane.
I REALLY want to play this with Deathmatch.
How can I do that "simple fix"?
(im not going to give my fix to the public, it will be of personal use... but maybe I will give it to my brother so he can play with me)
I REALLY want to play this with Deathmatch.
How can I do that "simple fix"?
(im not going to give my fix to the public, it will be of personal use... but maybe I will give it to my brother so he can play with me)
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Re: Combined_Arms, exotic weaponry galore
Ok, there's one question I need to ask.
Spoiler:
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Re: Combined_Arms, exotic weaponry galore
Absolutely. It doesn't use a fire key like the rest of the weapons, instead...dljosef wrote:Ok, there's one question I need to ask.
Spoiler:
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Re: Combined_Arms, exotic weaponry galore
Huh, I Suspect to find one of the Oddest Arsenals, And I have found it! What are the ODDS? Also it's fun.
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Re: Combined_Arms, exotic weaponry galore
KEGAN YOU DID A GREAT JOB I LOVE THIS. i don't have all the weapons yet but the alt fire on the shotgun is sublime.
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Re: Combined_Arms, exotic weaponry galore
Fantastic work on this, having a blast. I laughed my ass off when I saw the Plakanomicon for the first time. I feel like you could do a magic themed weapon pack really well.
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Re: Combined_Arms, exotic weaponry galore
loved the plakinomicon! the havoc rebounder was fun to bounce around cyberdemons and flare gun was complicated to use
maybe you could do a elemental magic book (fire water grass psychic and etc )
maybe you could do a elemental magic book (fire water grass psychic and etc )
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Re: Combined_Arms, exotic weaponry galore
Pretty, pretty good mod indeed!
The only thing I dislike is the fact that the Pistol does not use ammo: it is already much faster and stronger than the default pistol and, with weapon such as the Axe, the Daibatana and the Gnasher's altfire, it feels a bit too much. Doom games tend to be already very generous in terms of ammunition, so I really do not see the point of infinite ammo.
The only thing I dislike is the fact that the Pistol does not use ammo: it is already much faster and stronger than the default pistol and, with weapon such as the Axe, the Daibatana and the Gnasher's altfire, it feels a bit too much. Doom games tend to be already very generous in terms of ammunition, so I really do not see the point of infinite ammo.
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Re: Combined_Arms, exotic weaponry galore
However, if there is one thing I absolutely love about this mod, it is the Shotgun - more specifically its altfire. Doom games are generally far too generous in terms of shotgun shells, so it is nice to finally have a weapon that encourages you to take advantage of such abundance. Also, the loading animation and the resulting kickback are just so ridiculously, yet unapologetically over the top, it is awesome!
Basically, it is the kind of zaniness Doom 2016 desperately needs.
Basically, it is the kind of zaniness Doom 2016 desperately needs.
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Re: Combined_Arms, exotic weaponry galore
Had a lot of fun with this, enjoyed very much the axe, as well as the shotgun and particle cannon, especially how the alt fire interacts with the enviroment, also the nailgun was fun to use.
the sounds were all very good, and the voices really gave it a nice touch.
the sounds were all very good, and the voices really gave it a nice touch.