LegenDoom [3.0] - LDL [4.2]

Projects that alter game functions but do not include new maps belong here.
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DoomThing445
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Re: LegenDoom [3.0] - LDL [4.2]

Post by DoomThing445 »

I've already brought this up to the Gearbox dev, but I should also bring it up here too.
LegenDoom monsters ignore Gearbox's freeze mode. It does not matter when they become a legendary, but once they are they ignore whatever Gearbox uses to freeze enemies.
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fakemai
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Re: LegenDoom [3.0] - LDL [4.2]

Post by fakemai »

My last two playthroughs saw really insane brokenness from effects that give power-ups on kills. First was an infiltrator shotgun + ghostly + sustained + temp infinite ammo from rocket launcher kills and sadist chaingun if I'm really desperate for HP. Second, murderous rocket launcher + divine shotgun + sustained + champion + warm-up, and an artifact chaingun, the only hard part was tracking all of the buffs I had stacking at once. I'd probably just stop durations from stacking and maybe lower the duration granted by some of the effects so they're still valuable but require effort to keep, not just splatting a few imps at map start and getting an entire minute of triple damage. Ghostly could probably have its damage reduction nerfed too. Invulnerability doesn't seem to have a visual effect anymore, the HP LED doesn't really stick out enough to know if it's active and the duration bar is frequently a mess of colours while not all of the effects show up as duration boxes. Finally, displaying what effect above legendary weapons, I don't know why it was off but that's basically necessary. Juggling items is stickier than in DRLA. All that said it's been plenty of fun to give this a real try along with DRLM.

EDIT: Divine is getting +100% for sustained, infiltrator is correct though, not sure about endless or if that even gets anything from sustained. I'm having a harder time picking through that part.
Lopunny has shotgun
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Re: LegenDoom [3.0] - LDL [4.2]

Post by Lopunny has shotgun »

The only issue I have for this is if I use the light version, I don't get the cool weapon I want for my character mods. If I use the standard version, I'm forced to Doomguys weapons. Man this sucks.
JPC
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Re: LegenDoom [3.0] - LDL [4.2]

Post by JPC »

Is there any way to remove the limit on the number of weapons you can carry, either through an add-on or by editing lines of code? I want to see how overpowered you can be when carrying a certain number of weapons.
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stainedofmind
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Re: LegenDoom [3.0] - LDL [4.2]

Post by stainedofmind »

Not a simple task. Carrying multiple weapons, or more accurately, multiple weapon powers, is certainly doable. I have a mod/addon I'm putting together that's almost complete that let's you collect as many powers as you'd like. The issue is, because of how LegenDoom's weapons work, you can't have more then once power active at the same time. This would require an almost complete rewrite of the original mod.

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