LegenDoom [3.0] - LDL [4.2]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: LegenDoom [1.0]
Oh man it's out. Now I know what I'm doing with my day.
(Even though I was one of your playtesters before and could have played it whenever I wanted. *cough*)
(Even though I was one of your playtesters before and could have played it whenever I wanted. *cough*)
-
- Posts: 436
- Joined: Fri Apr 09, 2010 2:39 pm
Re: LegenDoom [1.0]
Oh yeah! Let's get mooooooooooving!
-
- Posts: 180
- Joined: Fri Mar 11, 2016 8:06 am
Re: LegenDoom [1.0]
I fixed the error! I downloaded and tried the mod with the most recent dev builds and it worked!
This mod is AMAZING! I never had so much fun with a Doom mod <3
This mod is AMAZING! I never had so much fun with a Doom mod <3
-
- Posts: 974
- Joined: Sat Nov 06, 2010 1:32 pm
Re: LegenDoom [1.0]
Definitely checking this out, it looks like a lot of fun!
-
- Posts: 2254
- Joined: Mon Jan 06, 2014 11:32 pm
Re: LegenDoom [1.0]
Doesn't work with GZDoom 2.0.5
I don't like to update my version just for a mod... especially since the version I have works just fine. Is there a reason why new mods always have a need to use developmental features? It's really irritating as an end user.
I don't like to update my version just for a mod... especially since the version I have works just fine. Is there a reason why new mods always have a need to use developmental features? It's really irritating as an end user.
-
- Posts: 974
- Joined: Sat Nov 06, 2010 1:32 pm
Re: LegenDoom [1.0]
Why wouldn't you update your version? It fixes bugs and adds new features for designers.
-
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
Re: LegenDoom [1.0]
Because it uses newer features that make things possible or more convenient for the modder.Nevander wrote:Doesn't work with GZDoom 2.0.5
I don't like to update my version just for a mod... especially since the version I have works just fine. Is there a reason why new mods always have a need to use developmental features? It's really irritating as an end user.
-
- Posts: 873
- Joined: Fri Jul 03, 2009 1:47 pm
Re: LegenDoom [1.0]
Ohhh nice. Tonight I'm gonna try a run on Sunder.
Spoiler:
-
- Posts: 743
- Joined: Sun Feb 05, 2006 9:23 am
- Location: In the middle of Stephen King Territory
Re: LegenDoom [1.0]
Because I've heard the newer developer versions of Zdoom/GZdoom have been horrible broken and/or have been made out of Explodium.gerolf wrote:Why wouldn't you update your version? It fixes bugs and adds new features for designers.
-
- Posts: 436
- Joined: Fri Apr 09, 2010 2:39 pm
Re: LegenDoom [1.0]
Umm I found an infinite ammo chaingun that does less damage. How do I swap it for a normal chaingun?
EDIT:Figured it out. For anyone interested holding altfire drops weapons.
Speaking of which, I have a suggestion. Dropping a higher rarity weapon should always give you a default rarity weapon in your inventory IMO.
EDIT:Figured it out. For anyone interested holding altfire drops weapons.
Speaking of which, I have a suggestion. Dropping a higher rarity weapon should always give you a default rarity weapon in your inventory IMO.
Last edited by KILLER2 on Fri Mar 11, 2016 2:32 pm, edited 1 time in total.
-
-
- Posts: 370
- Joined: Wed Feb 19, 2014 3:23 am
Re: LegenDoom [1.0]
The amount of fun I've had with this mod so far is starting to get really hard to measure
Impossible rocket launcher is the greatest thing to get early game.
Impossible rocket launcher is the greatest thing to get early game.
-
-
- Posts: 1198
- Joined: Tue Feb 26, 2013 2:48 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Arch Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: LegenDoom [1.0]
The original post says this in Big, BOLD TEXT.KILLER2 wrote:Umm I found an infinite ammo chaingun that does less damage. How do I swap it for a normal chaingun?
EDIT:Figured it out. For anyone interested holding altfire drops weapons.
Speaking of which, I have a suggestion. Dropping a higher rarity weapon should always give you a default rarity weapon in your inventory IMO.
To drop a gun, so you can pick up a different Legendary weapon or whatever, hold down AltFire.
-
- Posts: 5886
- Joined: Tue Jul 19, 2005 9:06 pm
- Location: New Zealand
Re: LegenDoom [1.0]
Whatever build of ZDoom you were using is, it was far older than the stable release. A_SpawnParticle was added in 2.8.0.FaggoStorm wrote:The mod doesnt work. It says this when I try to play it:
"Script error, "LegenDoom_1.0.wad:DECORATE" line 233:
Invalid state parameter a_spawnparticle"
That's also not even the latest stable release of GZDoom.Nevander wrote:Doesn't work with GZDoom 2.0.5
-
- Posts: 876
- Joined: Fri Sep 25, 2015 3:48 am
- Location: elsewhere
Re: LegenDoom [1.0]
hypnoSSG best
archvile buddy also best
resurrects people to be your buddies too
archvile buddy also best
resurrects people to be your buddies too
-
- Posts: 436
- Joined: Fri Apr 09, 2010 2:39 pm
Re: LegenDoom [1.0]
What does funkygnoll mode mean? I couldn't find any difference.