LegenDoom [2.8.3] - LDL [4.2]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Tormentor667
Posts: 13533
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: LegenDoom [Almost Done]

Post by Tormentor667 »

This might be really interesting
User avatar
Yholl
Posts: 1953
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: LegenDoom [Almost Done]

Post by Yholl »

Image

Kyle and I did some stuff and we ended up with a toggleable option that displays effect names above guns.
Is off by default, so picking up weapons is a cool experience of seeing what each one is for the first time.

That's another thing off my todo list, not many more to go...!
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: LegenDoom [Almost Done]

Post by wildweasel »

YESSSS that's awesome!
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: LegenDoom [Almost Done]

Post by Viscra Maelstrom »

yholl and company are gonna own my soul at the end of this
User avatar
Nems
Posts: 689
Joined: Wed Jan 12, 2005 1:09 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Your forum thread

Re: LegenDoom [Almost Done]

Post by Nems »

Y E S
E
S

So looking forward to running this alongside Colorful Hell. :>
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.
Contact:

Re: LegenDoom [Almost Done]

Post by Slax »

Totally not gonna play this until eyes and fingers bleed. NOPE.
User avatar
Kyle873
Posts: 667
Joined: Thu Jun 28, 2012 11:48 am
Location: Ontario, Canada

Re: LegenDoom [Almost Done]

Post by Kyle873 »

I AM HELPING
User avatar
Ribo Zurai
Posts: 872
Joined: Fri Jul 03, 2009 1:47 pm

Re: LegenDoom [Almost Done]

Post by Ribo Zurai »

gimme gimme hands intensifies
User avatar
DarkQuill
Posts: 110
Joined: Thu Dec 04, 2008 5:43 am
Location: Australia, MAYTE

Re: LegenDoom [Almost Done]

Post by DarkQuill »

Looking great! Love that it's co-op friendly as well.
User avatar
comet1337
Posts: 876
Joined: Fri Sep 25, 2015 3:48 am
Location: elsewhere

Re: LegenDoom [Almost Done]

Post by comet1337 »

wait, are there going to be legendary fists?
that's what i assume the glowing box is
User avatar
Yholl
Posts: 1953
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: LegenDoom [Almost Done]

Post by Yholl »

DarkQuill wrote:Looking great! Love that it's co-op friendly as well.
Yes, there's actually two specifically co-op effects you can get if your game has more than one player in it.
comet1338 wrote:wait, are there going to be legendary fists?
that's what i assume the glowing box is
Yeah, I don't have pickup sprites for a few weapons, so they're just DRLA supply crates right now, hahahaha.
Funky Gnoll
Posts: 220
Joined: Tue Jul 21, 2009 6:24 pm

Re: LegenDoom [Almost Done]

Post by Funky Gnoll »

Yholl wrote:Image

Kyle and I did some stuff and we ended up with a toggleable option that displays effect names above guns.
Is off by default, so picking up weapons is a cool experience of seeing what each one is for the first time.

That's another thing off my todo list, not many more to go...!
hey what does "spirtual" mean

is it like "spiritual"
User avatar
-Ghost-
Posts: 1772
Joined: Wed Sep 08, 2010 4:58 pm

Re: LegenDoom [Almost Done]

Post by -Ghost- »

It's probably like skeltal. I hope there's a skeltal type in there somewhere.

Looking good, though, I'm looking forward to playing this!
KILLER2
Posts: 436
Joined: Fri Apr 09, 2010 2:39 pm
Contact:

Re: LegenDoom [Almost Done]

Post by KILLER2 »

A DoomRL like mod without crafting, activatable items or other crap someone stupid like me can't fully comprehend? And it has weapon tiers? And it's compatible with what looks like it's gonna be the best "random monster tiers" to go with it? Holy mother of HYPE!
User avatar
Yholl
Posts: 1953
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: LegenDoom [Almost Done]

Post by Yholl »

Funky Gnoll wrote:hey what does "spirtual" mean

is it like "spiritual"
fug

Well spotted! This was a test! I wanted to see if anyone would notice! Yes! Totally!

you win a knif


Also the code for the mod is pretty much done as of now, all that's left is to steal kidnap enslave mindcontrol acquire Shivers and get the rest of the graphics done!

ALL ABOARD THE ALMOST THERE TRAIN
Post Reply

Return to “Gameplay Mods”