LegenDoom [3.0] - LDL [4.2]

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Tormentor667
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Re: LegenDoom [Almost Done]

Post by Tormentor667 »

This might be really interesting
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Yholl
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Re: LegenDoom [Almost Done]

Post by Yholl »

Image

Kyle and I did some stuff and we ended up with a toggleable option that displays effect names above guns.
Is off by default, so picking up weapons is a cool experience of seeing what each one is for the first time.

That's another thing off my todo list, not many more to go...!
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wildweasel
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Re: LegenDoom [Almost Done]

Post by wildweasel »

YESSSS that's awesome!
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Viscra Maelstrom
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Re: LegenDoom [Almost Done]

Post by Viscra Maelstrom »

yholl and company are gonna own my soul at the end of this
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Nems
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Re: LegenDoom [Almost Done]

Post by Nems »

Y E S
E
S

So looking forward to running this alongside Colorful Hell. :>
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Slax
... in rememberance ...
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Re: LegenDoom [Almost Done]

Post by Slax »

Totally not gonna play this until eyes and fingers bleed. NOPE.
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Kyle873
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Re: LegenDoom [Almost Done]

Post by Kyle873 »

I AM HELPING
Ribo Zurai
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Re: LegenDoom [Almost Done]

Post by Ribo Zurai »

gimme gimme hands intensifies
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DarkQuill
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Re: LegenDoom [Almost Done]

Post by DarkQuill »

Looking great! Love that it's co-op friendly as well.
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comet1337
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Re: LegenDoom [Almost Done]

Post by comet1337 »

wait, are there going to be legendary fists?
that's what i assume the glowing box is
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Yholl
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Re: LegenDoom [Almost Done]

Post by Yholl »

DarkQuill wrote:Looking great! Love that it's co-op friendly as well.
Yes, there's actually two specifically co-op effects you can get if your game has more than one player in it.
comet1338 wrote:wait, are there going to be legendary fists?
that's what i assume the glowing box is
Yeah, I don't have pickup sprites for a few weapons, so they're just DRLA supply crates right now, hahahaha.
Funky Gnoll
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Re: LegenDoom [Almost Done]

Post by Funky Gnoll »

Yholl wrote:Image

Kyle and I did some stuff and we ended up with a toggleable option that displays effect names above guns.
Is off by default, so picking up weapons is a cool experience of seeing what each one is for the first time.

That's another thing off my todo list, not many more to go...!
hey what does "spirtual" mean

is it like "spiritual"
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-Ghost-
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Re: LegenDoom [Almost Done]

Post by -Ghost- »

It's probably like skeltal. I hope there's a skeltal type in there somewhere.

Looking good, though, I'm looking forward to playing this!
KILLER2
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Re: LegenDoom [Almost Done]

Post by KILLER2 »

A DoomRL like mod without crafting, activatable items or other crap someone stupid like me can't fully comprehend? And it has weapon tiers? And it's compatible with what looks like it's gonna be the best "random monster tiers" to go with it? Holy mother of HYPE!
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Yholl
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Re: LegenDoom [Almost Done]

Post by Yholl »

Funky Gnoll wrote:hey what does "spirtual" mean

is it like "spiritual"
fug

Well spotted! This was a test! I wanted to see if anyone would notice! Yes! Totally!

you win a knif


Also the code for the mod is pretty much done as of now, all that's left is to steal kidnap enslave mindcontrol acquire Shivers and get the rest of the graphics done!

ALL ABOARD THE ALMOST THERE TRAIN

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