[17-03-17] ZERO TOLERANCE UPGRADE
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [V1.1] ZERO TOLERANCE 2016
I came across a problem. The Susan's projectiles hurt you if you're close to a wall on your right.
The projectile is pretty much big enough to explode as soon as you shoot when on a wall, and the splash damage hurts you.
The projectile is pretty much big enough to explode as soon as you shoot when on a wall, and the splash damage hurts you.
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Re: [V1.1] ZERO TOLERANCE 2016
i'm pretty sure it did that in the original version.
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Re: [V1.1] ZERO TOLERANCE 2016
Well I haven't touched the weapon's behaviour. I believe that's an issue with the original mod.
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Re: [V1.1] ZERO TOLERANCE 2016
i think the thing is that the gun is angled, and thus the projectiles are also fired at an angle, rather than the center. so in a tight corridor you could very well fire into the wall if you positioned yourself far enough to the right. maybe if the projectiles were a bit tinier, and didn't damage you on impact?
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Re: [V1.1] ZERO TOLERANCE 2016
I would very much like it if the projectiles are a slightly small. It makes sense that it hurts the player due to radioactive projectiles, but I want to be hurt if I shoot directly to the wall I am against, not when my crosshair is on an enemy and it collides with the wall. Lol
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Re: [V1.1] ZERO TOLERANCE 2016
Isn't radioactivity good for The Prototype, though? Residue from the radioactive waste barrels gives health and armor bonuses.
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Re: [V1.1] ZERO TOLERANCE 2016
Execution could not continue.
Script error, "[v1.1] zp-zerot-2016.pk3:actors/weapons/flaregun.txt" line 44:
Sprite names must be exactly 4 characters
Getting this error. If the answer is devbuild then I'll need help looking for one that isn't constantly shitting itself.
Script error, "[v1.1] zp-zerot-2016.pk3:actors/weapons/flaregun.txt" line 44:
Sprite names must be exactly 4 characters
Getting this error. If the answer is devbuild then I'll need help looking for one that isn't constantly shitting itself.
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Re: [V1.1] ZERO TOLERANCE 2016
Pick the newest available, if you're unsure which one to go for.AdmiralAjax wrote:Getting this error. If the answer is devbuild then I'll need help looking for one that isn't constantly shitting itself.
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Re: [V1.1] ZERO TOLERANCE 2016
It's Compatible with Ultimate Doom? I remember the original version Zero Tolerance did not support Ultimate Doom.
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Re: [V1.1] ZERO TOLERANCE 2016
i'm not sure why it wouldn't be compatible with Ultimate Doom. it's just a weapons mod.
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Re: [V1.1] ZERO TOLERANCE 2016
Aside from the fact you can't get the Flak Cannon (Super Shotgun replacement) or Raiden Rifle (Chaingunner drop), Ultimate DOOM should work fine.
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Re: [V1.1] ZERO TOLERANCE 2016
ooh, maybe add a CVAR that when turned on randomly replaces some of the guns found in Ultimate Doom with those, then?
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Re: [V1.1] ZERO TOLERANCE 2016
I like the idea of this. More modders should do this, as many people (my self included) are Ultimate Doom whores. ;DViscra Maelstrom wrote:ooh, maybe add a CVAR that when turned on randomly replaces some of the guns found in Ultimate Doom with those, then?
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Re: [V1.1] ZERO TOLERANCE 2016
That's a good idea. That's definitely down for v1.2, probably would just randomise Susan Pistol to drop Flak Cannon and Bouncer HMG to drop Raiden Rifle on occasion. Maybe even an option to sometimes drop Chaingunner replacements on shotgunner replacement spawns. Dunno if that will mess with the balance too much, though.
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Re: [V1.1] ZERO TOLERANCE 2016
Worked in Ultimate Doom but with some bugs
remember that certain maps do not automatically opened to pass the level, something like that
long ago, I can not remember right
remember that certain maps do not automatically opened to pass the level, something like that
long ago, I can not remember right