ZDoom 2.8.1 Released

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ZDoom 2.8.1 Released

Postby randi » Mon Feb 22, 2016 5:34 pm

ZDoom 2.8.1 has been released. This is primarily a bugfix version over version 2.8.0 with some small additions:

  • #region/#endregion is now supported for text lumps. ZDoom doesn't do anything with them but ignore them, but this allows editors to treat them however they like.
  • Better localizability of the menus.
  • Terrain definitions can now be optional.
  • Walking into an area with a reverb effect no longer mutes all sound.
  • Heretic's time bomb artifacts now spawn in the proper locations.
  • Heretic's powered firemace balls once again seek their targets.
  • The whirlwind attack used by Heretic's Ironlich sometimes fizzled out immediately.
  • Instant sector movement actions are again instant.
  • Various other minor fixes.
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Re: ZDoom 2.8.1 Released

Postby Major Cooke » Mon Feb 22, 2016 6:28 pm

Thanks randi!
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Re: ZDoom 2.8.1 Released

Postby Rachael » Mon Feb 22, 2016 10:14 pm

Cool stuff :)
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Re: ZDoom 2.8.1 Released

Postby Graf Zahl » Tue Feb 23, 2016 3:11 am

GZDoom will follow later today.
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Re: ZDoom 2.8.1 Released

Postby Siberian Tiger » Tue Feb 23, 2016 3:38 am

Graf Zahl wrote:GZDoom will follow later today.


Awesome!
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Re: ZDoom 2.8.1 Released

Postby Enjay » Sat Mar 05, 2016 2:54 pm

Just dropping in because I did a git update and saw the huge number of changes, fixes, additions and, of course, a new version and even news of progress on DoomScript. Wow! :shock:

Thanks very much to everyone who is continuing to work on ZDoom. Amazing stuff.

Unfortunately, I'm going to have to crawl back under my rock again as real-life busyness continues to make anything resembling fun impossible. Completely fed up and miserable. It's been awful for nearly two years. Hoping it might start, finally, getting better around June time. I'll have to wait and see though. :?
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Re: ZDoom 2.8.1 Released

Postby Major Cooke » Sat Mar 05, 2016 4:11 pm

God speed, Enjay! I'm hoping for ya!
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Re: ZDoom 2.8.1 Released

Postby Nash » Sun Mar 06, 2016 12:38 am

So relieved to hear from Enjay. :D
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Re: ZDoom 2.8.1 Released

Postby Rachael » Sun Mar 06, 2016 6:05 am

Nice to hear from you, Enjay! I hope you get some relief soon.
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Re: ZDoom 2.8.1 Released

Postby Redfox123 » Mon Mar 28, 2016 12:27 am

are we allowed to post here
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Re: ZDoom 2.8.1 Released

Postby wildweasel » Mon Mar 28, 2016 1:21 am

Redfox123 wrote:are we allowed to post here

If you have a point to make to the discussion, yes. But you can't start threads in News.
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Re: ZDoom 2.8.1 Released

Postby Oberron » Fri Apr 08, 2016 11:06 am

Thanks very much, and how can I play in a window? Is there a command-line parameter to do that?
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Re: ZDoom 2.8.1 Released

Postby wildweasel » Fri Apr 08, 2016 11:18 am

Oberron wrote:Thanks very much, and how can I play in a window? Is there a command-line parameter to do that?

You can either run with +fullscreen 0, press Alt+Enter at anytime during the game, or find it in the Video Modes menu under Options.
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Re: ZDoom 2.8.1 Released

Postby Accensus » Fri Apr 08, 2016 11:19 am

Left Alt+Enter works only if enabled from Misc menu in Options. Just sayin'.
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Re: ZDoom 2.8.1 Released

Postby Oberron » Sat Apr 09, 2016 9:22 am

wildweasel wrote:
Oberron wrote:Thanks very much, and how can I play in a window? Is there a command-line parameter to do that?

You can either run with +fullscreen 0, press Alt+Enter at anytime during the game, or find it in the Video Modes menu under Options.

Thanks Weasel. I would try that.
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