[EDGE-Classic] Duke it Out in DOOM (v2.9)

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Crudux Cruo
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Re: [3DGE] Duke it Out in DOOM

Post by Crudux Cruo »

some clarity

-Boots use the biosuit powerup, i see that in the code; i thought you could make custom powerups in edge with custom effects, but i may be wrong.
-rarity is different from being balanced. i should NOT be able to hit something from all the way across map 15 with a explosive slug; sorry but no dice.
-Not saying it shouldn't be accurate, just saying it should be LESS accurate, so that you dont hit something across the map 100% of the time, but thats just me.
-shotgun is a little better, but monsters do a little more damage it seems, and it still doesn't make up for the supershotgun being removed, my main point
-the RAILGUN, (not raygun sorry), is a terrible replacement for the supershotgun. all the other power guns, the freezeray, shrinker/expander, and bfg replacement all work flawlessly and totally add to the mod.
HEIGHT=8;
RADIUS=6;
DAMAGE.VAL=50;
DAMAGE.MAX=100;
Considering that the supershotty does 100-300 damage INSTANTLY, this stinks. it in NO WAY clears a hallways AS FAST as even a stock supershotgun. if you are adamant on not adding a supershotgun, this needs to behave more like a supershotgun does. 50-150 damage a shot, twice as fast, 2x bigger, 2x faster. Actually, if there is any way this projectile can expand that would be perfect... otherwise it's in no way even a decent replacement to the supershotgun, in my opinion. to make matters worse, this actually takes away shotgun shells from you that you could use for itself.
-in your own words, pipebombs are AS STRONG as rockets, which you can fire 4 of as opposed to one detonated pipebomb. They need a little extra oompf to compete imo
- if you play stock duke nukem 3d you'll find the spread is pretty close to 3x3. i know when to sweep with a gun, and i think thats what you're trying to do is give it a hall clearing effect... please dont do that, it takes the game out of my hands and takes away the skill.
- on beserk you DO get a bonus, but its pretty minor. original duke you ran around like an adhd kid off his ritalin, double fisting rock candy. IDK, seems like a little more speed would be nice.
- I have yet to see a jetpack, I played about 5-6 maps and did not see one; is there something specifically it replaces?

finally...

It totally is a shotgun centered game, hence why we need another shotgun. frankly, the only issues that i really care about are the railgun/supershotgun thing and the pipebombs (which do indeed allow you to throw another after you switch weapons!), and the super op explosive shotgun slug, if nothing else is addressed.
With a opinion, you cant own someone elses opinion; while you might think one thing about your mod, i think another; these are just my impressions and opinions based on just coming into the mod and playing it, being an avid doom/duke/blood fan. getting other people's opinions is the only way you can get a different perspective from your own and get feedback on things that, otherwise, you'd be pretty biased towards. I also took time to look at your edge coding, play through, and write an honest review of it.
With that, do what you will, its your mod, thanks for a fun mod and i'll play with this off and on since this is the only really halfway decent duke/doom mod out there at the moment. BTW, if you havent, play WGREALMS 1 and 2. this is a perfect balance of doom/duke to me, and adds alot of interesting things. might give you another angle on this thing.
CeeJay
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Re: [3DGE] Duke it Out in DOOM

Post by CeeJay »

Holy hell, dude. Your replies are appreciated but try to keep them a bit shorter and more to the point, it's like an essay.

There will be no super shotgun, there is no need or room for it. Sorry.

There are only fixed power-ups, there are some stuff that can be created through scripting if you are a little creative but it's pretty limited (like the Devastator power-up for example). The rad. suit and boots pretty much do the same thing, so I see no reason to have it changed.

There is no jetpack item to be found in the game, but there is code for it. Press "J" to enable it at any time.

EDIT: Use the Rail Gun where there's tons of imps and zombies clustered together, you will see how powerful it can be.
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Crudux Cruo
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Re: [3DGE] Duke it Out in DOOM

Post by Crudux Cruo »

Didn't mean to be preachy, just telling you the balance issues I saw. you have a "thanks but you're wrong" attitude rather than a "thanks, we'll see" attitude to constructive criticism, sorta makes me feel like a douche when I try to give feedback.

Anyhow, it is what it is. I may make an add-on double barrel and post it here if I decide to make one for myself.
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Luigi2600
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Re: [3DGE] Duke it Out in DOOM

Post by Luigi2600 »

The cheats for some reason don't work with Edge 1.35 and everytime I would type them in it would say this "* Is not a valid command" did I forget to download something for both edge and 3dge.
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Somagu
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Re: [3DGE] Duke it Out in DOOM

Post by Somagu »

They're not console commands. You type them without the console down.
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Luigi2600
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Re: [3DGE] Duke it Out in DOOM

Post by Luigi2600 »

Somagu wrote:They're not console commands. You type them without the console down.
So you just press "T" and then type in the cheat or is it something else sorry if I'm annoying you guys about this.
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iSpook
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Re: [3DGE] Duke it Out in DOOM

Post by iSpook »

Crudux Cruo wrote:Didn't mean to be preachy, just telling you the balance issues I saw. you have a "thanks but you're wrong" attitude rather than a "thanks, we'll see" attitude to constructive criticism, sorta makes me feel like a douche when I try to give feedback.

Anyhow, it is what it is. I may make an add-on double barrel and post it here if I decide to make one for myself.
Well to be fair the SSG is a stupidly OP weapon and telling him "It's not the SSG, fix fix" is a bit rude.
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Somagu
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Re: [3DGE] Duke it Out in DOOM

Post by Somagu »

Luigi2600 wrote:
Somagu wrote:They're not console commands. You type them without the console down.
So you just press "T" and then type in the cheat or is it something else sorry if I'm annoying you guys about this.
No, you just type them out with no console, prompt, text box, nothing. Type them while you are actually ingame, playing. If the keys overlap with any of your binds, you will do whatever those buttons are bound to do. That's how cheats work in Doom, Duke3d, etc.
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Luigi2600
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Re: [3DGE] Duke it Out in DOOM

Post by Luigi2600 »

Somagu wrote:No, you just type them out with no console, prompt, text box, nothing. Type them while you are actually ingame, playing. If the keys overlap with any of your binds, you will do whatever those buttons are bound to do. That's how cheats work in Doom, Duke3d, etc.
It didn't work
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wildweasel
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Re: [3DGE] Duke it Out in DOOM

Post by wildweasel »

Okay, try this.
  1. Start a new game
  2. Do nothing else
  3. Type IDDQD
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Luigi2600
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Re: [3DGE] Duke it Out in DOOM

Post by Luigi2600 »

wildweasel wrote:Okay, try this.
  1. Start a new game
  2. Do nothing else
  3. Type IDDQD
Whatever you say wild of the weasels.



but seriously i'm going to test it out again to make sure.
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Coraline
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Re: [3DGE] Duke it Out in DOOM

Post by Coraline »

Luigi2600 wrote:
LkMax wrote:I don't like the movement or "feel" of 3DGE at all, which is a shame because the mod is pretty cool but not worth it. =\
Same thing goes for me, I've always disliked Edge and 3dge's stupid DDF Files meaning you can't use cheats like "Give all" or "IDDQD" which pretty much sucks for the most part.
No need to be rude or disrespectful... Why don't you make a feature request for a "give all" function? I would be happy to implement it, but dont disrespect the team or our work. Why do you perceive DDF as stupid? Have you ever used it before? Do you not understand them? I would be happy to help you get started if that is the issue here.

Just for once, i would like the toxicity to be toned down a little. 3DGE is not for everyone. Just like G/Zdoom isn't for me, but I don't disrespect them.

Also, cheats function exactly like Vanilla Doom... Have you ever played the original? You just type as you are playing it :)
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Somagu
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Re: [3DGE] Duke it Out in DOOM

Post by Somagu »

I realize I didn't leave any feedback on the mod itself! This is a pretty good feeling Duke-in-Doom rendition, really.I like the alternate ammo types and the usage of (some) Duke64 assets. It's nice to see that plasma gun finally get a workout! I feel like Duke's just a pinch lacking in the damage department against mid-range monsters like barons and mancupodes, but it's nothing intolerable. Conversely, I feel like the shrink ray maybe shouldn't be able to oneshot hell knights (And apparently everything else, dunno why it misfires sometimes)

I'll give more feedback later, probably.

[edits as I go]Expander ammo is kind of rare, but it always is.
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Luigi2600
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Re: [3DGE] Duke it Out in DOOM

Post by Luigi2600 »

Coraline wrote:No need to be rude or disrespectful... Why don't you make a feature request for a "give all" function? I would be happy to implement it, but dont disrespect the team or our work. Why do you perceive DDF as stupid? Have you ever used it before? Do you not understand them? I would be happy to help you get started if that is the issue here.

Just for once, i would like the toxicity to be toned down a little. 3DGE is not for everyone. Just like G/Zdoom isn't for me, but I don't disrespect them.

Also, cheats function exactly like Vanilla Doom... Have you ever played the original? You just type as you are playing it :)

Wow :o I never expected one of the developers replying to one of my comments about the source port. I'm sorry if i did come out as disrespectful in a way and honestly i understand how long it must take you guys to make such source ports. I was never really a huge fan towards Edge's DDF Files but however edge has proven itself to have very well made mods made exclusively for EDGE. And yes i've played the original dos vanilla doom before i was aware at the time you would use cheats in that type of fashion. Heck even your work Hypertension can be considered a well crafted mod just by looking at the videos and screenshots. Honestly i really hope you and the other developers the best of luck when it comes to updating and adding new things to 3DGE :)
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Coraline
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Re: [3DGE] Duke it Out in DOOM

Post by Coraline »

Thanks!! ;)

And don't worry about it, no harm done! Some people do indeed get the wrong idea about 3DGE. It's true the original EDGE went through a period of instability, but it's really solid now. Just trying to unwind some people's past expectations, because 3DGE truly is different from its predecessor, and I'm doing all I can in improving it for the end-user! Even if it seems to take me a lifetime to do ;)

Someone mentioned the menu being buggy. I've been thinking about rewriting it, but first I need to know what exactly is up with it. Most of the time, it's the users that catch mistakes (not me...lol!) ^_^

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