[Sprites] Weapon hand templates

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: [Sprites] Weapon hand templates

Post by enderkevin13 »

hands = feels
User avatar
torridgristle
Posts: 684
Joined: Fri Aug 23, 2013 9:34 am

Re: [Sprites] Weapon hand templates

Post by torridgristle »

Fixed the direction of the arm hair.
You do not have the required permissions to view the files attached to this post.
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: [Sprites] Weapon hand templates

Post by enderkevin13 »

torridGristle wrote:Fixed the direction of the arm hair.
good job m9








now just add the feels. ;)
User avatar
Captain Awesome
Posts: 580
Joined: Sun Aug 09, 2009 2:17 pm
Location: U.S.A.

Re: [Sprites] Weapon hand templates

Post by Captain Awesome »

Oberron wrote:To Captain Awesome: These were all done by Hipnotix, known for making Deer Avenger.
Yes, but they're just poor edits of existing Duke Nukem 3D assets.
User avatar
Oberron
Posts: 1048
Joined: Sun Aug 02, 2015 1:20 am
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Czech Republic

Re: [Sprites] Weapon hand templates

Post by Oberron »

Looking to rip some FPS hands from Lithtech engine games. Non-Jupiter EX games and Terrawars
(Jupiter engine) are not allowed. Nearly all of them from 1998 to 2002. also, budget games are not allowed too. Only Monolith and other known developers are allowed.
User avatar
wildweasel
Moderator Team Lead
Posts: 21500
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10, 21H1
Graphics Processor: nVidia with Vulkan support

Re: [Sprites] Weapon hand templates

Post by wildweasel »

Well then, go take some screenshots.
User avatar
Oberron
Posts: 1048
Joined: Sun Aug 02, 2015 1:20 am
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Czech Republic

Re: [Sprites] Weapon hand templates

Post by Oberron »

Trying to rip them hudless. I attempt to rip Sniper POV's hands (in-game Rence.dtx). Does Lithskinner actually exist?
User avatar
wildweasel
Moderator Team Lead
Posts: 21500
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10, 21H1
Graphics Processor: nVidia with Vulkan support

Re: [Sprites] Weapon hand templates

Post by wildweasel »

Figure out if your game has an option to disable the HUD, whether from an in-game option or a console command. If it doesn't, well, that's just one more thing you're going to have to Photoshop out.
User avatar
Oberron
Posts: 1048
Joined: Sun Aug 02, 2015 1:20 am
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Czech Republic

Re: [Sprites] Weapon hand templates

Post by Oberron »

Thanks in advance. Well, I'll try the hard way. Sniper obviously crashes when capturing a screenshot via Fraps. Going to ask Reactor to do it. And Weasel, Sniper DOES NOT have a way to disable HUD, sadly. Only it occurs when you unequip your weapon.
Last edited by Oberron on Mon Nov 02, 2015 7:59 am, edited 1 time in total.
User avatar
Doomguy5th
Posts: 397
Joined: Mon Dec 23, 2013 12:49 pm
Location: Somewhere you shouldn't be

Re: [Sprites] Weapon hand templates

Post by Doomguy5th »

Sergeant Mark IV's modified Aliens CM muzzle flashes. These are pretty useful for making some weapons, but it's your choice if you want to use them.

Image

Also to stay on topic, he also gave me a Brutal Doomguy hand template, so I decided to upload it here too (even though it's simple enough to go on PDN, select the pixels you need, set the saturation all the way down, set the brightness to -65, and done).

Image
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.

Re: [Sprites] Weapon hand templates

Post by Slax »

Kudos on the Brutal hands.
User avatar
Oberron
Posts: 1048
Joined: Sun Aug 02, 2015 1:20 am
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Czech Republic

Re: [Sprites] Weapon hand templates

Post by Oberron »

OK, looking for a program that could view the lithtech engine models.
User avatar
NullWire
Posts: 270
Joined: Fri Dec 18, 2015 4:48 pm

Re: [Sprites] Weapon hand templates

Post by NullWire »

- http://forum.zdoom.org/download/file.php?id=18426
- http://forum.zdoom.org/download/file.php?id=18425
- http://forum.zdoom.org/download/file.php?id=18424 <-----

Author: ¨Tomicapo¨

Actually the gun is a combination of the Demon tech rifle, with parts of the Brutal Doom version 20b/18 plasma gun.
And this ones are not finished yet.

The third one is the chosen from the mod. And I really need help from some weapon designer/creator to finish it
[Because I don't know how to create guns]

The things needed here is:
-Create the item for the gun.
-Make a fire animation for the gun. (The secondary fire is the same of the original bd 20b plasma gun)
-Create the dual wield sprites and the recharge animation with the black glooves.

And if you can fix some issues in the gun

Please guys I really need help for this :
¿Can someone help me to complete the sprite ¨set¨? Please
User avatar
wildweasel
Moderator Team Lead
Posts: 21500
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10, 21H1
Graphics Processor: nVidia with Vulkan support

Re: [Sprites] Weapon hand templates

Post by wildweasel »

Excuse me, your post is off-topic. If you wonder where your other one went, it is now its own thread in Resources.
User avatar
Zenon
Posts: 513
Joined: Thu Apr 20, 2006 6:05 pm
Graphics Processor: nVidia with Vulkan support
Location: New Zealand

Re: [Sprites] Weapon hand templates

Post by Zenon »

Is there a reason why the images are gone from the first few pages?

Return to “Resources”