[WIP]Doom 24 V2 - Cybie's revenge

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Dr_Cosmobyte
Posts: 2860
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: [WIP]Doom 24 V2 -Cybie's revenge

Post by Dr_Cosmobyte »

I am interested, i like how advanced these effects are. It lags the hell out of my Celeron(R) (YEAH, I GOT THOSE), but i love it. Downloading
Deii
Posts: 186
Joined: Sun Nov 01, 2015 6:50 pm

Re: [WIP]Doom 24 V2 - Cybie's revenge

Post by Deii »

Yeah, I'm with GAA on this one. There's plenty of cool things this mod does, but simply firing the super shotgun causes my potato laptop to choke and die.

Maybe release a patch with subdued effects? I particularly find the amount of smoke and whatnot to be unnecessary (partially because I don't think guns make clouds of dark smoke when fired, maybe a little bit of white smoke or whatever) but I digress.

The other thing I would suggest altering is the casings used by the pistol (they're just tiny rifle rounds) and giving it an altfire/special mode - as far as I played I couldn't find any upgrades for it.
User avatar
skyrish10
Posts: 579
Joined: Sat Apr 02, 2011 3:52 am
Operating System Version (Optional): Windows 7
Location: Night City

Re: [WIP]Doom 24 V2 - Cybie's revenge

Post by skyrish10 »

TheSkyBug wrote: Lazer-shooting zombies.
You mean the Hell Razer?
User avatar
TheSkyBug
Posts: 125
Joined: Mon Mar 09, 2015 4:58 am

Re: [WIP]Doom 24 V2 - Cybie's revenge

Post by TheSkyBug »

Deii wrote:Yeah, I'm with GAA on this one. There's plenty of cool things this mod does, but simply firing the super shotgun causes my potato laptop to choke and die.

Maybe release a patch with subdued effects? I particularly find the amount of smoke and whatnot to be unnecessary (partially because I don't think guns make clouds of dark smoke when fired, maybe a little bit of white smoke or whatever) but I digress.

The other thing I would suggest altering is the casings used by the pistol (they're just tiny rifle rounds) and giving it an altfire/special mode - as far as I played I couldn't find any upgrades for it.
Yeah, the optimization is crying red tears at that moment. I hope, I'll make it better in the next update.
Also every weapon (I hope) will have an upgrade in the future, including the pistol.
Version with subdued effects sounds pretty cool... I'll see what can I do with that.
skyrish10 wrote:
TheSkyBug wrote: Lazer-shooting zombies.
You mean the Hell Razer?
Just zombies that shoot red lasers (Zombieman and shotgunguy).
Deii
Posts: 186
Joined: Sun Nov 01, 2015 6:50 pm

Re: [WIP]Doom 24 V2 - Cybie's revenge

Post by Deii »

Glad if I could help! Also, this is quite blatantly a request but do you plan on implementing the repeater/burst rifle? I feel like the current HAR isn't particularly good for longer distances...then again, it's Doom. You're expected to spend most of your time in close quarters.
User avatar
TheSkyBug
Posts: 125
Joined: Mon Mar 09, 2015 4:58 am

Re: [WIP]Doom 24 V2 - Cybie's revenge

Post by TheSkyBug »

Deii wrote:Glad if I could help! Also, this is quite blatantly a request but do you plan on implementing the repeater/burst rifle? I feel like the current HAR isn't particularly good for longer distances...then again, it's Doom. You're expected to spend most of your time in close quarters.
Well, HAR has a scope, that increases the accuracy a little. But I think that the pistol's upgrdae will be a 100% accurate 3(4-5?)-shot burst, so it'll work as a small help at large distances.
Deii
Posts: 186
Joined: Sun Nov 01, 2015 6:50 pm

Re: [WIP]Doom 24 V2 - Cybie's revenge

Post by Deii »

Heh, fair enough. I just really like the way the burst rifle looks, functions and sounds. :P

I'll keep playing to see if I find any issues or suggestions!
TheUSSRBear
Posts: 1
Joined: Wed Dec 21, 2016 6:57 pm

Re: [WIP]Doom 24 V2 - Cybie's revenge

Post by TheUSSRBear »

Love the visuals. Definitely keep on working on it and updating it if you still have the time or passion for it!

Return to “Gameplay Mods”