Zion V08 WIP

Projects that alter game functions but do not include new maps belong here.
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SAHZALPABAEL
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by SAHZALPABAEL »

idfreak wrote:Tested with current builds of both GZdoom and Zdoom.

Using DOOMEmulationMonstersv06.pk3 with or without DOOMEmulationWeaponsv06.pk3 crashes both GZdoom and Zdoom - same script error as NullWire mentions above.

DOOMEmulationWeaponsv06.pk3 on its own works great in both for the most part, with the sole exception of some off-center crosshairs (see screenshot).

Otherwise, I love it, DAMN nice weapons. And the new splash screen with original art is very cool. :)

that cross hire will be fixed soon. i cant play anything on my Gzdoom,so ive been using zandronum 3.0 for single player and zandronum 2.1 for multiplayer. the monsters pk3 needs some work and should be working soon,and thanks for the feedback! :D
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SAHZALPABAEL
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by SAHZALPABAEL »

NullWire wrote:What version of Gzdoom I need to play? I'm getting so many errors

Script error, "DOOMEmulationMonstersv06.pk3:decorate.blood.txt" line 545:
Expected ',', got 'l'.
try playing without the monsters,they're just for fun,if not then try the multiplayer build on zandronum ,its the same as the weapon pk3 but without the weapon bob system
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Jeimuzu73
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by Jeimuzu73 »

Can you release the link to the version with only the weapons (DOOMEmulationWeaponsv06.pk3)?
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SAHZALPABAEL
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by SAHZALPABAEL »

MJ79 wrote:Can you release the link to the version with only the weapons (DOOMEmulationWeaponsv06.pk3)?
Done :D
PooshhMao
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by PooshhMao »

These are good times to be a Doom fan :)

First Q4LFMDE and now this one, there's no shortage of awesome gun mods to play my megawads with.

And as someone who will probably not be able to play the new Doom for a while, this is really quite a nice way to keep me docile in the meantime. Thank you.
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DOOMERO-21
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by DOOMERO-21 »

nice to see a new official update.
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Ozymandias81
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by Ozymandias81 »

Gotta have a try with this one when I've got some free time besides BoA.
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Jeimuzu73
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by Jeimuzu73 »

The footstep sound keeps looping even if I come to a complete stop after moving. Also, the Repeater's spread is still wide when zoomed in when it should be almost none.
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SAHZALPABAEL
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by SAHZALPABAEL »

MJ79 wrote:The footstep sound keeps looping even if I come to a complete stop after moving. Also, the Repeater's spread is still wide when zoomed in when it should be almost none.
the reapters has no spread when zoomed ,its just a bug with the tracers i was unaware of and has been fixed. ive found a footstep mod to use so that will also be fixed. Thanks for the feedback! :D
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Jeimuzu73
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by Jeimuzu73 »

There is sometimes a lot of lag when too many projectiles are fired in some maps, such as map 1 of Lunatic.
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idfreak
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by idfreak »

Oh my, what's this? Shades of Doom 3!
Spoiler:
OMG, I'VE BEEN TURNED INTO A FREAKIN'
Spoiler:
How cool is that? 8-)
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QuakedoomNukem Cz
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by QuakedoomNukem Cz »

So, when i putted those two files in, monsters were balck squares and also, like the shot effects, y'know, there should not be square around it, but i like this mod and keep it up. I'm sure more progress will be made, when full DOOM will be released.
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SAHZALPABAEL
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by SAHZALPABAEL »

QuakedoomNukem Cz wrote:So, when i putted those two files in, monsters were balck squares and also, like the shot effects, y'know, there should not be square around it, but i like this mod and keep it up. I'm sure more progress will be made, when full DOOM will be released.
the black squares should be gone in the next update;its comming soon!
Image
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idfreak
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by idfreak »

I'm sure I'm being a tool, but I could swear I see alt fire modes in one of your videos (e.g. rockets on heavy assault rifle, rapid fire on combat shotgun), but I have no idea how to activate them. I assign a key to secondary fire mode in GZdoom, but what that does is to zoom on some of the weapons. All help appreciated.

Also assuming the Demon Rune just spawns randomly. Wish I could cheat it. :)

Edit: please assume I am pretty ignorant about config for GZdoom, have no previous exposure to Project Brutality, and know very little about DOOM 4/2016. All of which are true. ;)
Last edited by idfreak on Fri Apr 08, 2016 8:00 pm, edited 3 times in total.
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ZioMcCall
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by ZioMcCall »

Can you abilty skins for the mulyiplayer version of this mod?I love use the Nazi officer skin in my server.

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