Zion V08 WIP

Projects that alter game functions but do not include new maps belong here.
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Seekay
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Re: DOOM Emulation (of doom 4) WIP

Post by Seekay »

Did nobody notice yet that the shotgun with mods has DOOM 4's HUD on the sprite?

Normal: https://screencloud.net/v/puNg
With mods: https://screencloud.net/v/5yJ

With a fullscreen HUD you don't notice it that much, especially in combat, but it's still irritating and I hope it gets fixed.
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NullWire
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Re: DOOM Emulation (of doom 4) WIP

Post by NullWire »

Want more smooth and better sprites, sounds, animations? check this out.. :shock:

http://www.moddb.com/games/doom-ii/down ... p-alphaent
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DOOMERO-21
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Re: DOOM Emulation (of doom 4) WIP

Post by DOOMERO-21 »

NullWire wrote:Want more smooth and better sprites, sounds, animations? check this out.. :shock:

http://www.moddb.com/games/doom-ii/down ... p-alphaent
Me and Alphaent already are helping SAHZALPABAEL, the best of Alphaent´s sprites, sounds, etc is included into the new update.
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NullWire
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Re: DOOM Emulation (of doom 4) WIP

Post by NullWire »

Do you gonna change the marine sprite? also I found this pic with the full body of the doom 4 marine

https://pbs.twimg.com/media/CcoqfRVW8AArVnY.jpg:orig
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SAHZALPABAEL
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Re: DOOM Emulation (of doom 4) WIP

Post by SAHZALPABAEL »

NullWire wrote:Do you gonna change the marine sprite? also I found this pic with the full body of the doom 4 marine

https://pbs.twimg.com/media/CcoqfRVW8AArVnY.jpg:orig
theres not enough for a replacement yet,but i love that cover i hope they use it, anyway yes Alphaent's best sprites are in the next update,and doomeros doing alot of codes for the mod too,they have been a great help and basically made the next update
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SAHZALPABAEL
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Re: DOOM Emulation (of doom 4) WIP

Post by SAHZALPABAEL »

NullWire wrote:http://imgur.com/AsWWMSg :D

Also if you need sound resources and more stuff check this mods:

-Project Brutality
-X weapons
-Russian overkill
-Project SMX and Project SMX extra badass monsters pack.

And I think the heavy assault rifle needs a different shooting sound
I was testing the mod on Zandronum and it's very good but for PvP I think you need to enable the auto switch when you pick up a weapon (This works so far and good for bots dificulty) in all the matches they always are using pistols and fists :o
were set with monsters right now

https://scontent-iad3-1.xx.fbcdn.net/hp ... e=57672D86

is 100 too much?
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NullWire
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Re: DOOM Emulation (of doom 4) WIP

Post by NullWire »

It's fine, but please try to do Not put hexen or heretic monsters it's weird, like to put a dragon in the 2067 lol
Killamanjaro53
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Re: DOOM Emulation (of doom 4) WIP

Post by Killamanjaro53 »

Script error, "DoomEmulationv02.pk3:decorate.blood.txt" line 545:
Expected ',', got 'l'.

Wat?
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-Ghost-
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Re: DOOM Emulation (of doom 4) WIP

Post by -Ghost- »

I get that as well now, not sure if it's from a GZDoom SVN update or what.
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faslrn
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Re: DOOM Emulation (of doom 4) WIP

Post by faslrn »

Killamanjaro53 wrote:Script error, "DoomEmulationv02.pk3:decorate.blood.txt" line 545:
Expected ',', got 'l'.

Wat?
-Ghost- wrote:I get that as well now, not sure if it's from a GZDoom SVN update or what.
Are you guys using the latest stable build?:

http://forum.drdteam.org/viewtopic.php? ... 660dab328b
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SAHZALPABAEL
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Re: DOOM Emulation (of doom 4) WIP

Post by SAHZALPABAEL »

NullWire wrote:It's fine, but please try to do Not put hexen or heretic monsters it's weird, like to put a dragon in the 2067 lol
the monsters are optional,also updates out
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TheRailgunner
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by TheRailgunner »

I'm curious, does the two-year rule apply to Doom games? I'm not saying that it should (or that it should apply to any game, period), but Doom 4 IS very, very new, and I'm pretty sure the purpose is to prevent new games from being emulated (for free) in the id Tech 1 engine for the purposes of not cutting into the market share of modern games. This may not apply to, say, Determination and sans, since they don't directly emulate Undertale, but translate it into an unconventional (three-dimensional, first person) format, but someone could realistically remake Doom 4 with the original Doom engine, and I don't really know what id's stance on this would be. Still, it's worth asking id if this mod is copacetic, since a proper-enough emulation could quite possibly push people to forgo D4 (and its price tag) for an accurate replication in an open-source, free engine. Again, I have no qualms about it personally (I probably won't buy D4 - too much BD pandering, if you ask me), but someone who feels they have something to lose (read: id Software, possibly) may not approve so much.

Then again, if wildweasel hasn't said anything about it, it's probably not an issue, and if the two-year-rule has been revised/overturned, disregard the miniature wall of text above.
wildweasel wrote:
NullWire wrote:Also if you need sound resources and more stuff check this mods:

-Project Brutality
-X weapons
-Russian overkill
-Project SMX and Project SMX extra badass monsters pack.
But please, if you're planning on doing that, ask the authors first. It's just generally the nice thing to do.
As far as X-Weapon/Helsturm is concerned, anyone can do anything with the resources if credit is provided to the proper sources (read: the people I credit for X-Weapon's resources, not necessarily myself, unless applicable). Not that they're being used, but if they were, that's my position as a modder. Of course, I can't speak for loismustdie555 (Project Brutality), PillowBlaster (Russian Overkill), or MagSigmaX (Project MSX), but if someone wants what X-Weapon's got, I don't mind - just, you know, due credit and all.
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NullWire
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by NullWire »

What version of Gzdoom I need to play? I'm getting so many errors

Script error, "DOOMEmulationMonstersv06.pk3:decorate.blood.txt" line 545:
Expected ',', got 'l'.
Miguel371xd
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by Miguel371xd »

work whit zdoom?
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idfreak
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Re: DOOM Emulation V06 (of doom 4) WIP

Post by idfreak »

Tested with current builds of both GZdoom and Zdoom.

Using DOOMEmulationMonstersv06.pk3 with or without DOOMEmulationWeaponsv06.pk3 crashes both GZdoom and Zdoom - same script error as NullWire mentions above.

DOOMEmulationWeaponsv06.pk3 on its own works great in both for the most part, with the sole exception of some off-center crosshairs (see screenshot).

Otherwise, I love it, DAMN nice weapons. And the new splash screen with original art is very cool. :)
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