You know that whether or not the mods are total garbage is totally up to personal preference, right?Doomguy5th wrote:OK about the whole "HQ sprites not working" issue, guys, how are you loading that file with the ZION v8 Code PK3 file?
I'm using ZDL, and I have the code PK3 (only) in my loading order as first and the HQ sprites as 2nd and it works perfectly fine.
Also mod is great, but I'm getting a lot of crashes (and its usually due to having the monster prediction CVAR on and other SFX stuff, but it's just the monster prediction CVAR that's been causing the most trouble for me). A suggestion: Make the shit mods spawn more often than the really good mods. IE: make the following spawn more:
-Charge burst
-Lock on Burst (compared to remote detonate, it's not overkill)
-Heat Blast
-Gatling Rotator
-Precision Bolt
-Tactical Scope
The other weapon mod spawning chances are fine, however. I think just those should spawn a bit more often. Other than that, great job Malingo and Saph and the whole ZION Team!
I'd say have mods spawn more often in general.
Besides, Tactical Scope is better than Micro Missiles. Micro Missiles may be better from the start, but they don't get much better after being fully upgraded. However, when fully upgraded, the Tactical Scope makes it so that each bullet winds up doing more damage than the individual missiles, and at the cost of 1 bullet per shot. Not to mention, they'll pierce enemies, so you can damage/kill multiple enemies with one shot. All you need to do is be able to aim.