Zion V08 WIP

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Reisal
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by Reisal »

Is there a way to tone the blood and gore down in this so it doesn't resemble Brutal Doom levels? Or are you running with multiple mods?

EDIT: I'd like to let you know ZION works fine with my RDND mod so far.

It must be loaded after ZION.
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Eagle
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by Eagle »

How do you do? What percentage of mod is done?
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TheCrimsonFucker
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by TheCrimsonFucker »

IMHO - Dead thread.
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Athel
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by Athel »

TheCrimsonFucker wrote:IMHO - Dead thread.
IMHO - Useless post.

The creators of this mod are probably hard at work at the mod. I don't think a thread is truly "dead" unless its been around 2 months or so.

Seriously, a month has passed and we're already digging it's grave?
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TheCrimsonFucker
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by TheCrimsonFucker »

fellowzdoomer wrote:Seriously, a month has passed and we're already digging it's grave?
Yes, because "competitor" - DooM (4) weapons for DOOM has released. This mod have all features of "new" DooM, except glorry kills(author has not come up with how to implement this) and wall climbing(IMO - useless feature). And the other modders are working on Brutal Doom version of this mod.

And about Zion. Porting (i'll repeat - porting, not recreating, like in D4D mod) of all new doom stuff it's bad idea in my opinion. Because all movement of doomguy and monsters is too blurred, because all game in general is over blurred.
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Almonds
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by Almonds »

TheCrimsonFucker wrote:
fellowzdoomer wrote:Seriously, a month has passed and we're already digging it's grave?
Yes, because "competitor" - DooM (4) weapons for DOOM has released. This mod have all features of "new" DooM, except glorry kills(author has not come up with how to implement this) and wall climbing(IMO - useless feature). And the other modders are working on Brutal Doom version of this mod.

And about Zion. Porting (i'll repeat - porting, not recreating, like in D4D mod) of all new doom stuff it's bad idea in my opinion. Because all movement of doomguy and monsters is too blurred, because all game in general is over blurred.
Congratulations. This is the first time, in quite some time might I add (an approximate of 8 years or so), since the creation of the one particular meme, that I have facepalmed.

Eight years.
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SAHZALPABAEL
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by SAHZALPABAEL »

TheCrimsonFucker wrote:
Yes, because "competitor" - DooM (4) weapons for DOOM has released. This mod have all features of "new" DooM, except glorry kills(author has not come up with how to implement this) and wall climbing(IMO - useless feature). And the other modders are working on Brutal Doom version of this mod.

And about Zion. Porting of all new doom stuff it's bad idea in my opinion. Because all movement of doomguy and monsters is too blurred, because all game in general is over blurred.
Competitor?! When did we get paid for this? its only a competition when moneys on the table and we've not asked for a dime; DOOM 4 is a big deal right now, so i expect tons of D4 mods to come out. basically if i cared about being the most popular mod Zion would be mostly BD. Zion and D4D are different in some respects but im not going to let the fact that both mods simulate DOOM 4 devolve in to a pissing contest to see who can reach as far as id!

Porting? thats all about taste really ( that means its subjective { its based on or influenced by personal feelings, tastes, or opinions. } and its up to the dev what kind of "port" the mod uses and you the player to choose your style; DOOM 4 mods are bound to have the same gameplay so technical and graphical differences keep them original to some extent ) Zion uses "porting" because ,and ill be blunt, it looks amazing. just fantastic, its almost like the game has 3D models in play, but is 100s of sprites working to make a smooth, yummy animation. i dont mind pixel art , more power to you, but for me it kind of dates it all. nowadays DooM can handle so much more and i love to push it to the limit, but the D4D sprites dont work for me ; the OG DooM sprites were made from pics of toy guns scaled down and fixed a bit so i dont see much of a difference doing that with modern games. the D4D sprites are cool,amazing work Neccronixis but not what were going for basically. sure its not popular but like ive said " i like whats actually in the game,its my mod,it gets what i want it to have and that just so happens to satisfy alot of people,thats it"

glory kills and climb ups are on our list but not the focus right now ( you do know BD was worked on for years to get a quarter of the fatalities doom 4 has right? )

" Because all movement of doomguy and monsters is too blurred, because all game in general is over blurred." im not even gonna try
fellowzdoomer wrote:Seriously, a month has passed and we're already digging it's grave?
Yeah wtf is up with that? ok yeah weve not posted much but right now were doing alot of boring stuff,and the good stuff is best experienced by you. weve got lives to live and unfortunately we can work on doom mods all the time,so get hyped for the next update, but not too much or itll be like duke nukem forever all over again lol ( game wasnt that bad tho )
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mutator
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by mutator »

Please don't make this mod compatible with only latest gzdoom... Make it like zionv7 that runs well on really old gzdoom versions
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SAHZALPABAEL
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by SAHZALPABAEL »

mutator wrote:Please don't make this mod compatible with only latest gzdoom... Make it like zionv7 that runs well on really old gzdoom versions
i use zandronum 3.0 , which is like an old version of gzdoom, so far the only thing zion dosent work on is zdoom(last i knew). Zion will try to be on as many source ports as it can be on.
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TheCrimsonFucker
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by TheCrimsonFucker »

Spoiler:

:oops: Sorry... I was wrong and I was drunk. But here is the problem. Thread seems like dead because for a long time it's standing idle, without new content, without news, previews and other pleasures for waiting. Long time ago, you or one of the authors of ZION said that you already have HD sprites of weapons, so show them in action, heat up the interest of the public. I know, modding above all (I working on SkyWind), but also need to care about the attention to own creativity too.

P.S. And as always, sorry for bad English.
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mutator
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by mutator »

SAHZALPABAEL wrote:
mutator wrote:Please don't make this mod compatible with only latest gzdoom... Make it like zionv7 that runs well on really old gzdoom versions
i use zandronum 3.0 , which is like an old version of gzdoom, so far the only thing zion dosent work on is zdoom(last i knew). Zion will try to be on as many source ports as it can be on.
Gzdoom v1.9 can you make it compatible with it? All any other versions don't work well with my computer
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SAHZALPABAEL
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by SAHZALPABAEL »

TheCrimsonFucker wrote:

:oops: Sorry... I was wrong and I was drunk. But here is the problem. Thread seems like dead because for a long time it's standing idle, without new content, without news, previews and other pleasures for waiting. Long time ago, you or one of the authors of ZION said that you already have HD sprites of weapons, so show them in action, heat up the interest of the public. I know, modding above all (I working on SkyWind), but also need to care about the attention to own creativity too.

P.S. And as always, sorry for bad English.
Spoiler:
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TheCrimsonFucker
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by TheCrimsonFucker »

SAHZALPABAEL wrote:
smeghead wrote:

:oops: Sorry... I was wrong and I was drunk. But here is the problem. Thread seems like dead because for a long time it's standing idle, without new content, without news, previews and other pleasures for waiting. Long time ago, you or one of the authors of ZION said that you already have HD sprites of weapons, so show them in action, heat up the interest of the public. I know, modding above all (I working on SkyWind), but also need to care about the attention to own creativity too.

P.S. And as always, sorry for bad English.
Spoiler:
Spoiler:
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enderkevin13
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by enderkevin13 »

Someone made a modified version of this using those new sprites, but he decided not to release it for some reason.
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TheCrimsonFucker
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Re: Zion V07 (DOOM 4 in DooM 2) WIP

Post by TheCrimsonFucker »

Have some news?

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