Zion V08 WIP

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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SAHZALPABAEL
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Joined: Sat Feb 06, 2016 10:21 am

Re: DOOM Emulation (of doom 4) WIP

Post by SAHZALPABAEL »

Luigi2600 wrote:Mega doesn't work with windows 7, Do you think you can post a mediafire link to it? :)
ill try!
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SAHZALPABAEL
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Re: DOOM Emulation (of doom 4) WIP

Post by SAHZALPABAEL »

Luigi2600 wrote:Mega doesn't work with windows 7, Do you think you can post a mediafire link to it? :)
Done .Enjoy!!
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SAHZALPABAEL
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Re: DOOM Emulation (of doom 4) WIP

Post by SAHZALPABAEL »

RikohZX wrote:While it's not bad, the altered monsters makes things a bit more of a pain than they should be, like the homing imp fireballs and the 'special' imps that spawn two-three more when they die.
i played this so much making it the normal monsters started to bore me.look at them like mini bosses...every. where. :bang:
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Luigi2600
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Re: DOOM Emulation (of doom 4) WIP

Post by Luigi2600 »

Thanks man :D
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thonglover
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Graphics Processor: ATI/AMD (Modern GZDoom)
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Re: DOOM Emulation (of doom 4) WIP

Post by thonglover »

Bug I found While playing You can jump while dead, Double jump to be specific.
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SAHZALPABAEL
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Joined: Sat Feb 06, 2016 10:21 am

Re: DOOM Emulation (of doom 4) WIP

Post by SAHZALPABAEL »

thonglover wrote:Bug I found While playing You can jump while dead, Double jump to be specific.
and theres an annoying sound that plays while your dead;these will be fixed in the next update.thank you for the feedback!
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AlphaEnt
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Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Lost in Buenos Aires, Argentina I think...

Re: DOOM Emulation (of doom 4) WIP

Post by AlphaEnt »

thonglover wrote:Bug I found While playing You can jump while dead, Double jump to be specific.
I've already fixed that ;)
loismustdie555
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Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: DOOM Emulation (of doom 4) WIP

Post by loismustdie555 »

Some useful info, if you were in the Doom 4 alpha (On PC) you can follow these steps to load up the map and take better screenshots/rips.

Load up the game with the launch option
+com_AllowConsole 1
And then once at the main menu, press Ctrl+Alt+~ and then type
map game/mp/mp_heatwave/mp_heatwave
And boom, you're loaded into the map.


Also, sadly, the command "bot_add" does not work.
If anyone else finds a way to load it up and finds a way to get bots working. Please let me know.
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NullWire
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Re: DOOM Emulation (of doom 4) WIP

Post by NullWire »

Do you gonna add the grenades?
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Tritnew1
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Re: DOOM Emulation (of doom 4) WIP

Post by Tritnew1 »

REALLY loving this mod so far! It's very nicely done, though I'd like If you did what Duke Nukem: War Against The Doomed did and added In a shop where you buy mods, equipement, and upgrades for Doomguy and his weapons like GameInformer explained. Though, nothing about a shop was mentioned for mods. But It could be a good try. Maybe kills count as points or EXP? Dunno.

And maybe the Imp that spits out the three Imps should be nerfed a bit, It's fire attack can pretty much kill you In two hits.
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seclongo
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Re: DOOM Emulation (of doom 4) WIP

Post by seclongo »

You know, when gameplay footage of Doom 4 came out, I wondered when somebody on here made a mod with them.

It's a really fun mod so far, the fancy next-gen weapon designs don't clash with the graphics like I thought they would
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SAHZALPABAEL
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Re: DOOM Emulation (of doom 4) WIP

Post by SAHZALPABAEL »

NullWire wrote:Do you gonna add the grenades?
gonna try :D and the personal teleport
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SAHZALPABAEL
Posts: 62
Joined: Sat Feb 06, 2016 10:21 am

Re: DOOM Emulation (of doom 4) WIP

Post by SAHZALPABAEL »

Tritnew1 wrote:REALLY loving this mod so far! It's very nicely done, though I'd like If you did what Duke Nukem: War Against The Doomed did and added In a shop where you buy mods, equipement, and upgrades for Doomguy and his weapons like GameInformer explained. Though, nothing about a shop was mentioned for mods. But It could be a good try. Maybe kills count as points or EXP? Dunno.

And maybe the Imp that spits out the three Imps should be nerfed a bit, It's fire attack can pretty much kill you In two hits.
I dont plan on nerfing that imp but i will make him rarer ,honestly i think hes fun lol
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Tritnew1
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Re: DOOM Emulation (of doom 4) WIP

Post by Tritnew1 »

Would be best to make him rarer, maybe do the same for the Rocket Launching Marines too. But would like to have a shop added In the game, maybe to make the marine run faster (like make him run a little slow at first, till you upgrade him and he'll run faster) ect. Would be Interesting.
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-Ghost-
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Re: DOOM Emulation (of doom 4) WIP

Post by -Ghost- »

To be honest I wasn't expecting much when I downloaded this, but I'm surprised at the quality. You did a good job making smooth rips of the Doom 4 weapons, though the Repeater and Assault rifle look a little rough in motion while firing. I like the added monsters and stuff too; I hope you keep working on it and add more items and monsters.

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