ZDoom 2.8.0 and ACC 1.55 released

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[🔎 Google This Site]

Moderator: GZDoom Developers

User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49183
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Graf Zahl »

You know, just trying is normally faster than asking... ;)
User avatar
Nightfall
Posts: 555
Joined: Thu Aug 06, 2009 4:00 am
Location: Finland

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Nightfall »

This is great! Though I hope you guys know what you're doing with the scripting engine...
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49183
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Graf Zahl »

It's on it shakedown run right now. A lot of problems will be found, many be fixed, and a few mods made by those who just HAVE to do it wrong in the worst possible way may fall by the wayside.

Fact is, it DOES behave a little bit different and some ways to do DECORATE wrong will inevitably break.

What people need to be aware of is that the current post 2.8 devbuilds will inevitably be beta quality for some time.
User avatar
Eevee
Posts: 592
Joined: Wed Jul 16, 2003 5:26 am

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Eevee »

Alright, well, here are some more interesting things that someone else should probably proofread before they get added to the wiki:
  • Added optional support for the OpenAL sound library, allowing for compiling without FMOD.
  • Added support for building with clang.
  • Nearly-complete support for ARM devices such as the Raspberry Pi. (Some known bugs remain — in particular, you must set vid_forcesurface to true in zdoom.ini, or ZDoom will instantly segfault.)
  • GoG-installed IWADs are now detected automatically. Steam-installed IWADs are detected on OS X and Linux.
  • WAD compatibility fixes for over a dozen maps, including the infamous missing yellow keycard on TNT MAP31.
  • DECORATE:
    • Actors can now have extreme death/crash states that are damage type specific.
    • A_Print, A_PrintBold, A_Log can use $FOO language strings
    • A_SpawnItemEx learned SIXF_TRANSFERSTENCILCOL and SXF_TRANSFERSPRITEFRAME
    • A_VileAttack learned VAF_DMGTYPEAPPLYTODIRECT
    • New randompick and frandompick functions
    • More flags: INVENTORY.ALWAYSRESPAWN, INVENTORY.TRANSFER, INVENTORY.NOTELEPORTFREEZE
  • The particle engine is now exposed to modders via the A_SpawnParticle action function and SpawnParticle ACS function.
  • +warp now works from the command line.
  • Sprites now support mirroring via negative scales.
  • Directory-structured archives now support lump filtering, which loads different resources depending on the base game
  • checkswitchrange now prevents players from pressing switches embedded in the floor or ceiling.
  • Friction and TERRAIN-based sector damage are now transferred to 3D floors.
  • Fixed scaling of textures on 3D floors.
  • Lines and sectors may now have multiple ids/tags via the moreids property.
  • Vast improvements to movement interpolation.
  • Fixed a lot of leaks and garbage collection issues.
Last edited by Eevee on Sat Feb 06, 2016 2:55 pm, edited 1 time in total.
Blzut3
 
 
Posts: 3178
Joined: Wed Nov 24, 2004 12:59 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Blzut3 »

Eevee wrote:Added support for the OpenAL sound library, replacing GStreamer support. It's now possible to build ZDoom without FMOD. Official builds still use FMOD and not OpenAL.
I would word this as "Added option to compile with OpenAL sound library." and leave it at that.
Eevee wrote:Added support for ARM devices such as the Raspberry Pi.
This is still kind of WIP, so I probably wouldn't mention it yet.
User avatar
Rachael
Posts: 13793
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Rachael »

Steam-installed IWADs are now detected automatically.
That's always been the case.

What's new is GOG-installed IWADs are now detected.
User avatar
Eevee
Posts: 592
Joined: Wed Jul 16, 2003 5:26 am

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Eevee »

Blzut3 wrote:
Eevee wrote:Added support for the OpenAL sound library, replacing GStreamer support. It's now possible to build ZDoom without FMOD. Official builds still use FMOD and not OpenAL.
I would word this as "Added option to compile with OpenAL sound library." and leave it at that.
Ah, sure.

Is there any drawback to using OpenAL instead of FMOD? I'm thinking about changing the Linux compile instructions to bias towards OpenAL, since it's open source and likely to be in distro repositories already.
Blzut3 wrote:
Eevee wrote:Added support for ARM devices such as the Raspberry Pi.
This is still kind of WIP, so I probably wouldn't mention it yet.
Ah, I recall there are still one or two bugs with X rendering and nodebuilding. It's gone from "completely unsupported" to "almost functional", though, which seems worth a mention.
Eruanna wrote:
Steam-installed IWADs are now detected automatically.
That's always been the case.

What's new is GOG-installed IWADs are now detected.
Oh, I think I might've misread and it's OS X/Linux Steam detection that's new. But that's good to know too.
User avatar
Rachael
Posts: 13793
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Rachael »

Eevee wrote:Oh, I think I might've misread and it's OS X/Linux Steam detection that's new. But that's good to know too.
Well if that's true, then I missed that, and you would be right. :)
Blzut3
 
 
Posts: 3178
Joined: Wed Nov 24, 2004 12:59 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Blzut3 »

Eevee wrote:Is there any drawback to using OpenAL instead of FMOD? I'm thinking about changing the Linux compile instructions to bias towards OpenAL, since it's open source and likely to be in distro repositories already.
Strictly speaking yes: second class support. As the official builds suggest, ZDoom only officially supports FMOD. To use Linux distribution terms, OpenAL is "community supported."

That said GZDoom officially supports the back end.
User avatar
Nash
 
 
Posts: 17465
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Nash »

What are all these "non action function" things? Does that mean that there was no point to adding all those A_ DECORATE features the past few months?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49183
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Graf Zahl »

Nash is groundlessly panicking again. :mrgreen:

No. Non-Action functions is stuff you can use in expressions. Think Major Cooke's CountInv submission.
User avatar
ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by ibm5155 »

oh crap, I was thinking to make a 1st april thread here called zdoom 2.8, I think I was too slow :>(
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by wildweasel »

ibm5155 wrote:oh crap, I was thinking to make a 1st april thread here called zdoom 2.8, I think I was too slow :>(
Or too fast. It's only February.
User avatar
Rachael
Posts: 13793
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by Rachael »

ibm5155 wrote:oh crap, I was thinking to make a 1st april thread here called zdoom 2.8, I think I was too slow :>(
If you actually manage to start a new topic in here like that, I'd be impressed. Or probably very upset with you for hacking the site.
User avatar
ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm

Re: ZDoom 2.8.0 and ACC 1.55 released

Post by ibm5155 »

Eruanna wrote:
ibm5155 wrote:oh crap, I was thinking to make a 1st april thread here called zdoom 2.8, I think I was too slow :>(
If you actually manage to start a new topic in here like that, I'd be impressed. Or probably very upset with you for hacking the site.
Relax, that page is proof of lazy hackers
The only thing I can do is to find the first zdoom thread and also the thread number 666

Return to “ZDoom (and related) News”