ZDoom 2.8.0 and ACC 1.55 released
Moderator: GZDoom Developers
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Re: ZDoom 2.8.0 and ACC 1.55 released
You know, just trying is normally faster than asking...
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Re: ZDoom 2.8.0 and ACC 1.55 released
This is great! Though I hope you guys know what you're doing with the scripting engine...
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Re: ZDoom 2.8.0 and ACC 1.55 released
It's on it shakedown run right now. A lot of problems will be found, many be fixed, and a few mods made by those who just HAVE to do it wrong in the worst possible way may fall by the wayside.
Fact is, it DOES behave a little bit different and some ways to do DECORATE wrong will inevitably break.
What people need to be aware of is that the current post 2.8 devbuilds will inevitably be beta quality for some time.
Fact is, it DOES behave a little bit different and some ways to do DECORATE wrong will inevitably break.
What people need to be aware of is that the current post 2.8 devbuilds will inevitably be beta quality for some time.
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Re: ZDoom 2.8.0 and ACC 1.55 released
Alright, well, here are some more interesting things that someone else should probably proofread before they get added to the wiki:
- Added optional support for the OpenAL sound library, allowing for compiling without FMOD.
- Added support for building with clang.
- Nearly-complete support for ARM devices such as the Raspberry Pi. (Some known bugs remain — in particular, you must set vid_forcesurface to true in zdoom.ini, or ZDoom will instantly segfault.)
- GoG-installed IWADs are now detected automatically. Steam-installed IWADs are detected on OS X and Linux.
- WAD compatibility fixes for over a dozen maps, including the infamous missing yellow keycard on TNT MAP31.
- DECORATE:
- Actors can now have extreme death/crash states that are damage type specific.
- A_Print, A_PrintBold, A_Log can use $FOO language strings
- A_SpawnItemEx learned SIXF_TRANSFERSTENCILCOL and SXF_TRANSFERSPRITEFRAME
- A_VileAttack learned VAF_DMGTYPEAPPLYTODIRECT
- New randompick and frandompick functions
- More flags: INVENTORY.ALWAYSRESPAWN, INVENTORY.TRANSFER, INVENTORY.NOTELEPORTFREEZE
- The particle engine is now exposed to modders via the A_SpawnParticle action function and SpawnParticle ACS function.
- +warp now works from the command line.
- Sprites now support mirroring via negative scales.
- Directory-structured archives now support lump filtering, which loads different resources depending on the base game
- checkswitchrange now prevents players from pressing switches embedded in the floor or ceiling.
- Friction and TERRAIN-based sector damage are now transferred to 3D floors.
- Fixed scaling of textures on 3D floors.
- Lines and sectors may now have multiple ids/tags via the moreids property.
- Vast improvements to movement interpolation.
- Fixed a lot of leaks and garbage collection issues.
Last edited by Eevee on Sat Feb 06, 2016 2:55 pm, edited 1 time in total.
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Re: ZDoom 2.8.0 and ACC 1.55 released
I would word this as "Added option to compile with OpenAL sound library." and leave it at that.Eevee wrote:Added support for the OpenAL sound library, replacing GStreamer support. It's now possible to build ZDoom without FMOD. Official builds still use FMOD and not OpenAL.
This is still kind of WIP, so I probably wouldn't mention it yet.Eevee wrote:Added support for ARM devices such as the Raspberry Pi.
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Re: ZDoom 2.8.0 and ACC 1.55 released
That's always been the case.Steam-installed IWADs are now detected automatically.
What's new is GOG-installed IWADs are now detected.
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Re: ZDoom 2.8.0 and ACC 1.55 released
Ah, sure.Blzut3 wrote:I would word this as "Added option to compile with OpenAL sound library." and leave it at that.Eevee wrote:Added support for the OpenAL sound library, replacing GStreamer support. It's now possible to build ZDoom without FMOD. Official builds still use FMOD and not OpenAL.
Is there any drawback to using OpenAL instead of FMOD? I'm thinking about changing the Linux compile instructions to bias towards OpenAL, since it's open source and likely to be in distro repositories already.
Ah, I recall there are still one or two bugs with X rendering and nodebuilding. It's gone from "completely unsupported" to "almost functional", though, which seems worth a mention.Blzut3 wrote:This is still kind of WIP, so I probably wouldn't mention it yet.Eevee wrote:Added support for ARM devices such as the Raspberry Pi.
Oh, I think I might've misread and it's OS X/Linux Steam detection that's new. But that's good to know too.Eruanna wrote:That's always been the case.Steam-installed IWADs are now detected automatically.
What's new is GOG-installed IWADs are now detected.
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Re: ZDoom 2.8.0 and ACC 1.55 released
Well if that's true, then I missed that, and you would be right.Eevee wrote:Oh, I think I might've misread and it's OS X/Linux Steam detection that's new. But that's good to know too.
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Re: ZDoom 2.8.0 and ACC 1.55 released
Strictly speaking yes: second class support. As the official builds suggest, ZDoom only officially supports FMOD. To use Linux distribution terms, OpenAL is "community supported."Eevee wrote:Is there any drawback to using OpenAL instead of FMOD? I'm thinking about changing the Linux compile instructions to bias towards OpenAL, since it's open source and likely to be in distro repositories already.
That said GZDoom officially supports the back end.
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Re: ZDoom 2.8.0 and ACC 1.55 released
What are all these "non action function" things? Does that mean that there was no point to adding all those A_ DECORATE features the past few months?
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Re: ZDoom 2.8.0 and ACC 1.55 released
Nash is groundlessly panicking again.
No. Non-Action functions is stuff you can use in expressions. Think Major Cooke's CountInv submission.
No. Non-Action functions is stuff you can use in expressions. Think Major Cooke's CountInv submission.
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Re: ZDoom 2.8.0 and ACC 1.55 released
oh crap, I was thinking to make a 1st april thread here called zdoom 2.8, I think I was too slow :>(
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Re: ZDoom 2.8.0 and ACC 1.55 released
Or too fast. It's only February.ibm5155 wrote:oh crap, I was thinking to make a 1st april thread here called zdoom 2.8, I think I was too slow :>(
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Re: ZDoom 2.8.0 and ACC 1.55 released
If you actually manage to start a new topic in here like that, I'd be impressed. Or probably very upset with you for hacking the site.ibm5155 wrote:oh crap, I was thinking to make a 1st april thread here called zdoom 2.8, I think I was too slow :>(
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Re: ZDoom 2.8.0 and ACC 1.55 released
Relax, that page is proof of lazy hackersEruanna wrote:If you actually manage to start a new topic in here like that, I'd be impressed. Or probably very upset with you for hacking the site.ibm5155 wrote:oh crap, I was thinking to make a 1st april thread here called zdoom 2.8, I think I was too slow :>(
The only thing I can do is to find the first zdoom thread and also the thread number 666