Brutal HeXen/Heretic RPG - A Final Update
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Re: Brutal HeXen/Heretic RPG - A Final Update
cant seem to replicate the issue sorry.
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Re: Brutal HeXen/Heretic RPG - A Final Update
i am playing for mage
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Re: Brutal HeXen/Heretic RPG - A Final Update
Hello.
You may have picked up a weapon that's for a different class.
What is the weapon you have picked up for the Mage class?
You may have picked up a weapon that's for a different class.
What is the weapon you have picked up for the Mage class?
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Re: Brutal HeXen/Heretic RPG - A Final Update
The dropbox link is down...
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Re: Brutal HeXen/Heretic RPG - A Final Update
Frost Shards and Arc of Death
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Re: Brutal HeXen/Heretic RPG - A Final Update
Ok now this is strange indeed because I can see the weapon slot for the Arc Of Death for the Mage. Looks like the classnames are different.
What I don't see is the frost Shards allocated so it looks like we need to test out the mod and verify this.
I updated the mod to 4.3, the mage is OP, the class was replicated from the fighter, now the Speed and health should be allocated correctly to each class.
https://www.dropbox.com/s/0yqnwvo0t9cp2 ... 3.pk3?dl=0
Delete the v4.2 and you may have to start over with the v4.3.
What I don't see is the frost Shards allocated so it looks like we need to test out the mod and verify this.
I updated the mod to 4.3, the mage is OP, the class was replicated from the fighter, now the Speed and health should be allocated correctly to each class.
https://www.dropbox.com/s/0yqnwvo0t9cp2 ... 3.pk3?dl=0
Delete the v4.2 and you may have to start over with the v4.3.
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Re: Brutal HeXen/Heretic RPG - A Final Update
Thank you, now weapon switching working, but what resources they use? I do few shots from Frost Shards, Ark of Death and after that they disappear forever.
But i still have tons of green and blue and they did not use them during shooting.
and now something wrong with first weapon damage, it is 3 time lower then before
also Frost Shards and Arc of Dead don't have alternate fire mode
But i still have tons of green and blue and they did not use them during shooting.
and now something wrong with first weapon damage, it is 3 time lower then before
also Frost Shards and Arc of Dead don't have alternate fire mode
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Re: Brutal HeXen/Heretic RPG - A Final Update
Ok please try this
https://www.dropbox.com/s/cvjjjve9lxybh ... 4.pk3?dl=0
Regarding the first mage weapon, its now scales correctly when leveling up. Add points to the arcane section I believe.
Delete the 4.3 and again you may have to start over with the 4.4.
https://www.dropbox.com/s/cvjjjve9lxybh ... 4.pk3?dl=0
Regarding the first mage weapon, its now scales correctly when leveling up. Add points to the arcane section I believe.
Delete the 4.3 and again you may have to start over with the 4.4.
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Re: Brutal HeXen/Heretic RPG - A Final Update
Execution could not continue.
Script error, "BrutalHexenRPG_V4.4.pk3:decorate.cweapstaff" line 3:
Expected '{', got 'CWeapStaff'.
Script error, "BrutalHexenRPG_V4.4.pk3:decorate.cweapstaff" line 3:
Expected '{', got 'CWeapStaff'.
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Re: Brutal HeXen/Heretic RPG - A Final Update
Hello,
Sorry for not testing this, all we did was import the default scripts from Zdoom site and they crash with this error? I have tried the github scripts aswell and there's another error?
Script error, "BrutalHexenRPG_V4.4.pk3:decorate.cweapstaff" line 15:
'@property@action' is an unknown actor property
Now this is beyond me, I will have the ask the experts, let us create a thread request some help here.
I'm sorry about this,
Sorry for not testing this, all we did was import the default scripts from Zdoom site and they crash with this error? I have tried the github scripts aswell and there's another error?
Script error, "BrutalHexenRPG_V4.4.pk3:decorate.cweapstaff" line 15:
'@property@action' is an unknown actor property
Now this is beyond me, I will have the ask the experts, let us create a thread request some help here.
I'm sorry about this,
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Re: Brutal HeXen/Heretic RPG - A Final Update
What scripts from which page?ZDL_800 wrote:Sorry for not testing this, all we did was import the default scripts from Zdoom site
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Re: Brutal HeXen/Heretic RPG - A Final Update
Hello and thanks for the reply.
This is the link we used. It was github and it wasn't Zdoom but it says its from Zdoom in the directory address?
https://github.com/rheit/zdoom/blob/mas ... cstaff.txt
This link has the same weapon and the script is different but still errors
https://gitlab.cite.tohoku.ac.jp/yutaro ... cstaff.txt
I'm probably using outdated scripts so may I ask are these correct?
Thanks again.
This is the link we used. It was github and it wasn't Zdoom but it says its from Zdoom in the directory address?
https://github.com/rheit/zdoom/blob/mas ... cstaff.txt
This link has the same weapon and the script is different but still errors
https://gitlab.cite.tohoku.ac.jp/yutaro ... cstaff.txt
I'm probably using outdated scripts so may I ask are these correct?
Thanks again.
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- Joined: Wed May 15, 2019 3:06 am
Re: Brutal HeXen/Heretic RPG - A Final Update
Hello update here.
I managed to allocate the Cleric and Mage weapons into the game, they all now have new altfire modes, kick and throwbomb parameters, So each weapon slot2/4 have new altmodes and actions for the Cleric and Mage.
There's a slight problem when testing multiplayer, when you die, you respawn with 100 health and the stats seem to break on the new Cleric and Mage characters? It looks like I need to somehow allocate a new stat framework to the new characters, which I can see where the code is allocated, but I have failed many times, basically we need 3 Clerics and 3 Mages setup with custom RGP stats.
What happens in MP, you select your character example Mage in the playersetup menu, but when you join the MP server, you see the fighter class menu for each of the 3 fighter characters, it bugs out. You can still play as the mage by clicking through the menu but if you die it breaks.
Thanks again.
I managed to allocate the Cleric and Mage weapons into the game, they all now have new altfire modes, kick and throwbomb parameters, So each weapon slot2/4 have new altmodes and actions for the Cleric and Mage.
There's a slight problem when testing multiplayer, when you die, you respawn with 100 health and the stats seem to break on the new Cleric and Mage characters? It looks like I need to somehow allocate a new stat framework to the new characters, which I can see where the code is allocated, but I have failed many times, basically we need 3 Clerics and 3 Mages setup with custom RGP stats.
What happens in MP, you select your character example Mage in the playersetup menu, but when you join the MP server, you see the fighter class menu for each of the 3 fighter characters, it bugs out. You can still play as the mage by clicking through the menu but if you die it breaks.
Thanks again.
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Re: Brutal HeXen/Heretic RPG - A Final Update
can i play single in your new update?
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Re: Brutal HeXen/Heretic RPG - A Final Update
Hello.
I haven't tested it fully in SP but it should work.
Its a beta version and some player weapon animations are alittle buggy right now but I'll upload the mod.
I haven't tested it fully in SP but it should work.
Its a beta version and some player weapon animations are alittle buggy right now but I'll upload the mod.